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| {| border=1 cellspacing=0 style="margin: 0 0 0 1em; float:right; border: 1px solid; background:#{{Grey 2}};"
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| |+ <big>'''Table 1: Damage calculation variables'''</big>
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| |- bgcolor={{Grey 1}}
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| ! {{-}}Description{{-}}
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| |-
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| | {{-}}I<sub>1</sub>   = 0.05 × [[Attack]] - [[Defense]] (if A ≥ D)
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| |-
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| | {{-}}I<sub>2</sub>   = 0.10, 0.25, 0.50 for basic, advanced, expert [[Archery]]<br>
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|         = 0.10, 0.20, 0.30 for basic, advanced, expert [[Offense]]{{-}}
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| | {{-}}I<sub>3</sub>   = 0.05 × I<sub>2</sub> × hero level for Archery/Offense [[Hero_specialty#Secondary_skill_specialties|specialty]]
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| | {{-}}I<sub>4</sub>   = 1.00 for [[luck]]y strikes
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| | {{-}}I<sub>5</sub>   = 1.00 for [[Death Blow]], [[Ballista]] double damage<br>
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|      = 1.00 if [[Elemental]] attacks opposite [[Elemental]] type<br>
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|      = 0.50 for [[hate]];<br>
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|      = 0.05 × [[hex]]es travelled for [[Cavalier]]s, [[Champion]]s
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| | {{-}}R<sub>1</sub> = 0.025 × [[Defense]] - [[Attack]] (if D ≥ A)
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| | {{-}}R<sub>2</sub> = 0.05, 0.10, 0.15 for basic, advanced, expert [[Armorer]]
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| | {{-}}R<sub>3</sub> = 0.05 × R<sub>2</sub> × hero level for Armorer [[Hero_specialty#Secondary_skill_specialties|specialty]]
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| | {{-}}R<sub>4</sub> = 0.15 for [[Shield]], 0.30 for advanced, expert<br>
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|    = 0.25 for [[Air Shield]], 0.50 for advanced, expert<br>
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|    = 0.50 for shooter with (basic) [[Forgetfulness]]
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| | {{-}}R<sub>5</sub> = 0.50 if attacker has [[range penalty|range]] or [[melee penalty]]{{-}}
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| |-
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| | {{-}}R<sub>6</sub> = 0.50 if target is behind a wall ([[obstacle penalty]]){{-}}
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| | {{-}}R<sub>7</sub> = 0.50 if defender is [[Petrify|petrified]]
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| | {{-}}R<sub>8</sub> = 0.50 for retaliation after being [[Blind]]ed<br>
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|    = 0.75 for retaliation after advanced [[Blind]]
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| |-
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| | {{-}}R<sub>9</sub> = 0.50 for Psychic Elemental vs. [[mind spell]] immunity<br>
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|    = 0.50 for Magic Elemental vs. full [[spell immunity]]<br>
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|    = 0.75 for retaliation after being [[paralyze]]d
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| |}
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