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My Sandbox | My Sandbox | ||
{| border=1 cellspacing=0 style="margin: 0 0 0 1em; float:right; border: 1px solid; background:#{{Grey | {| border=1 cellspacing=0 style="margin: 0 0 0 1em; float:right; border: 1px solid; background:#{{Grey 3}};" | ||
|+ <big>'''Table 1: Damage calculation variables'''</big> | |+ <big>'''Table 1: Damage calculation variables'''</big> | ||
|- bgcolor={{Grey 1}} | |- bgcolor={{Grey 1}} | ||
! {{-}}Description{{-}} | ! {{-}}Description{{-}} | ||
|- | |- | ||
| {{-}}I<sub>1</sub>   = 0.05 × | | {{-}}I<sub>1</sub>   = 0.05 × Attack - Defense (if A ≥ D) | ||
|- | |- | ||
| {{-}}I<sub>2</sub>   = 0.10, 0.25, 0.50 for basic, advanced, expert | | {{-}}I<sub>2</sub>   = 0.10, 0.25, 0.50 for basic, advanced, expert Archery<br> | ||
        = 0.10, 0.20, 0.30 for basic, advanced, expert |         = 0.10, 0.20, 0.30 for basic, advanced, expert Offense{{-}} | ||
|- | |- | ||
| {{-}}I<sub>3</sub>   = 0.05 × I<sub>2</sub> × hero level | | {{-}}I<sub>3</sub>   = 0.05 × I<sub>2</sub> × hero level | ||
|- | |- | ||
| {{-}}I<sub>4</sub>   = 1.00 for | | {{-}}I<sub>4</sub>   = 1.00 for lucky strikes | ||
|- | |- | ||
| {{-}}I<sub>5</sub>   = 1.00 for | | {{-}}I<sub>5</sub>   = 1.00 for Death Blow, Ballista double damage;<br> | ||
     = 1.00 if [[Elemental]] attacks opposite [[Elemental]] type<br> |      = 1.00 if [[Elemental]] attacks opposite [[Elemental]] type;<br> | ||
     = 0.50 for |      = 0.50 for hate;<br> | ||
     = 0.05 × |      = 0.05 × hexes travelled for Cavaliers, Champions | ||
|- | |- | ||
| {{-}}R<sub>1</sub> = 0. | | {{-}}R<sub>1</sub> = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer | ||
|- | |- | ||
| {{-}}R<sub>2</sub> = 0.05 | | {{-}}R<sub>2</sub> = 0.05 × I<sub>2</sub> × hero level | ||
|- | |- | ||
| {{-}}R<sub>3 | | {{-}}R<sub>3</sub> = 0.15 for [[Shield]], 0.30 for advanced, expert<br> | ||
   = 0.25 for [[Air Shield]], 0.50 for advanced, expert<br> |    = 0.25 for [[Air Shield]], 0.50 for advanced, expert<br> | ||
   = 0.50 for shooter with (basic) [[Forgetfulness]] |    = 0.50 for shooter with (basic) [[Forgetfulness]] | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>4</sub> = 0.50 if attacker has range or melee penalty{{-}} | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>5</sub> = 0.50 if target is behind a wall{{-}} | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>6</sub> = 0.50 if defender is [[Petrify|petrified]] | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>7</sub> = 0.50 for retaliation after being [[Blind]]ed<br> | ||
   = 0.75 for retaliation after advanced [[Blind]] |    = 0.75 for retaliation after advanced [[Blind]] | ||
|- | |- | ||
| {{-}}R<sub> | | {{-}}R<sub>8</sub> = 0.50 for Psychic Elemental vs. mind-spell immunity<br> | ||
   = 0.50 for Magic Elemental vs. full |    = 0.50 for Magic Elemental vs. full magic immunity<br> | ||
   = 0.75 for retaliation after being [[paralyze]]d |    = 0.75 for retaliation after being [[paralyze]]d | ||
|} | |} |