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__NOTOC__ == Game Mechanics == === Assorted Changes === {| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;" |- style="background-color:#{{Tan 2}}A0!important;" !Creature<br>Speed !Base<br>Movement !New<br>Movement |- | 0 | 1300 | {{gt|1450}} |- | 1 | 1360 | {{gt|1500}} |- | 2 | 1430 | {{gt|1550}} |- | 3 | 1500 | {{gt|1600}} |- | 4 | 1560 | {{gt|1650}} |- | 5 | 1630 | {{gt|1700}} |- | 6 | 1700 | {{gt|1750}} |- | 7 | 1760 | {{gt|1800}} |- | 8 | 1830 | {{gt|1850}} |- | 9 | 1900 | 1900 |- | 10 | 1960 | {{rt|1950}} |- | 11+ | 2000 | 2000 |} * When selecting a Starting Bonus, Bonus [[Gold]] now grants 1000β1500 {{g}} (from 500β1000) ** ''As a result, you can reliably hire a second hero after collecting 2 piles of gold. '' * [[Experience]] is calculated using the formula > AI Value / 18 < instead of being based on the [[Health]] of slain creatures; this feature can be turned off in the Hex Swapper tool ** Hero-on-hero combat provides a bonus +12.5% to gained Experience ** Sieges provide an additional bonus +12.5% to gained Experience ** ''As a result, experience should correspond to the difficulty of a battle.'' * Altered the [[movement]] table, so that now the movement on the adventure map for armies with units of speed 10 is 1950, and each point of speed below that corresponds to 50 movement points per day. ** ''While the unit speed remains important, it is no longer as strategically disadvantageous to own slow troops. This should partly offset how rarely slow troops are used, their low speed being a hindrance both in combat and on the adventure map.'' * Reduced all Regeneration effects (used by [[Wights]], [[Wraiths]], [[Troll]]s and the [[Elixir of Life]]) to 25 HP per turn. ** ''Since [[Chaos Hydra]]s now benefit from regeneration, the strength of the effect was reduced to avoid them becoming too powerful. The impact on another creatures is minimal, since they don't have a lot of HP anyway; and Elixir of Life is already very strong.'' * [[Luck]]: Also affects the chance of on-hit effects ([[Petrifying attack|Petrification]], [[Aging]], [[Disease]], etc.) ** Effect chance = BASE_CHANCE x (1 + 0.25 * Luck) *** Example: [[Dread Knights]] have a 20% base chance to inflict [[Death Blow]]; with +2 Luck, this becomes: 20 x (1 + 0.25 * 2) = 20 x 1.5 = 30% chance to inflict [[Death Blow]] ** [[Devil]]s' and [[Arch Devil]]s' passive Luck reduction is bugged and does not currently work. A solution to the issue is being actively investigated. === AI Behaviour === * Easy AI looks for the Grail after finding every single obelisk, instead of never: * AI looks for the Grail after finding 1/8 obelisks on Expert and Impossible * The limit of heroes present on the map before AI refuses to hire new heroes has been increased to 128. * The limit of heroes each AI player can hire has been increased to 3 / 4 / 6 / 8 / 8, based on the difficulty level. == User Interface == * ''(Optional)'' Opening a Pandora box no longer shows the prompt "Are you sure you want to open the box?". * Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before. * Double clicking a map calls advanced options instead of starting the map. * Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors. * Removed Tactics explanation screen at the beginning of every battle. [[Category:Pumpkin Patch]]
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