Editing User talk:Fafner
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:::Inferno is just plain bad, just compare it to Castle and notice the glaring power gap while the costs are similar. The only thing it does well is melee, the troops are overall good in offense but squishy, can execute Efreetgeddon or annoy slow/ranged armies with Devils. Magogs are the only ranged unit that can hurt your own troops. Devils are noticeably weaker than Angels but are similarly expensive. Efreeti are fast but fragile and don't do much damage on their own. Demon farming lets you convert bad troops to a bit more useful form, but it takes some time and isn't even close to Necromancy in efficiency. Town Gate is only useful if there are other Inferno towns. Heroes apart from Marius are meh to bad. The cost nerfs were made because all these things were noticed, and still it was not enough, without some power boost Inferno is about the only D/E tier town. - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 13:04, 26 April 2021 (UTC) | :::Inferno is just plain bad, just compare it to Castle and notice the glaring power gap while the costs are similar. The only thing it does well is melee, the troops are overall good in offense but squishy, can execute Efreetgeddon or annoy slow/ranged armies with Devils. Magogs are the only ranged unit that can hurt your own troops. Devils are noticeably weaker than Angels but are similarly expensive. Efreeti are fast but fragile and don't do much damage on their own. Demon farming lets you convert bad troops to a bit more useful form, but it takes some time and isn't even close to Necromancy in efficiency. Town Gate is only useful if there are other Inferno towns. Heroes apart from Marius are meh to bad. The cost nerfs were made because all these things were noticed, and still it was not enough, without some power boost Inferno is about the only D/E tier town. - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 13:04, 26 April 2021 (UTC) | ||