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{{NecropolisCreaturesNew}}{{CreatureNew | name = Walking Dead | faction = Necropolis | attack = 5 | defense = 5 | shots = | damage = 2–3 | health = 15 | speed = 3 | move = Ground | size = 1 | growth = 8 | aivalue = 98 | fightvalue = 140 | goldcost = 100 | resource = | rescost = | abilities = {{gl|Undead}}. }}{{CreatureNew | name = Zombie | faction = Necropolis | attack = 5 | defense = 5 | shots = | damage = 2–3 | health = {{gt|20}} | speed = {{gt|4}} | move = Ground | size = 1 | growth = 8 | aivalue = 128 | fightvalue = 160 | goldcost = 125 | resource = | rescost = | abilities = {{gl|Undead}}. {{gl|Disease}}. }} '''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]]. ''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup> {{clear|left}} == Dwellings & Portraits == {{DwellingPortrait | dwelling = Graveyard | creature1 = Walking Dead | creature2 = Zombie }} {{clear|left}} == Heroes with a [[Specialty#Creature_specialties|specialty]] == * {{H|Straker|Death Knight}} == Special Ability: Disease == Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though. == Appearance == Walking Dead appear at the beginning of the [[Farming Towns]] and [[March of the Undead]] scenarios from the [[Playing with Fire]] campaign in {{ab}}, and the [[Poison Fit for a King]] and [[Kreegan Alliance]] scenarios from the [[Spectre of Power]] campaign in {{sod}}. {{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf1-smk-H3ABpf1|550px}}{{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2|550px}}{{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPa-smk-H3x2 SPa|550px}}{{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc|550px}} == Official Renders == <gallery mode="packed-hover"> Walking Dead render.gif </gallery> {{user commentary| Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available. }}{{end of user commentary}} {{creature 'see also'|up=* [[Cloak of the Undead King]]}} * [[Comparison of Level 2 Creatures]] * [[Churchyard]] {{withhota}} [[Category: Creatures]] __NOTOC__
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