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'''War machine''' is a common term used for referring to either an Ammo Cart, Ballista, Cannon{{-wh}}, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine. | '''War machine''' is a common term used for referring to either an Ammo Cart, Ballista, Cannon{{-wh}}, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine. | ||
Typically, war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults | Typically, war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults). [[Stronghold]] has the special building [[Ballista Yard]], where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot. | ||
All war machines are immobile and unaffected by [[morale]] ([[Ballista]] and [[Cannon]]{{-wh}} can have a [[luck]]y strike, and in the [[Horn of the Abyss]], they both can have bad luck). Additionally, war machines do not affect the hero's [[movement]]. On the battlefield AI considers [[Catapult]], [[Ballista]] and [[Cannon]]{{-wh}} as ranged units, ignoring the moment they can not be blocked. | All war machines are immobile and unaffected by [[morale]] ([[Ballista]] and [[Cannon]]{{-wh}} can have a [[luck]]y strike, and in the [[Horn of the Abyss]], they both can have bad luck). Additionally, war machines do not affect the hero's [[movement]]. On the battlefield AI considers [[Catapult]], [[Ballista]] and [[Cannon]]{{-wh}} as ranged units, ignoring the moment they can not be blocked. | ||
'''War machines are immune to:''' | '''War machines are immune to:''' | ||
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In general, the importance of War Machines is decreasing throughout the game, as you have big army and powerful damage spells. | In general, the importance of War Machines is decreasing throughout the game, as you have big army and powerful damage spells. | ||
The Ballista is a war machine of some limited use, however it requires a high (25+) Attack skill before it starts dealing enough damage to justify its 2500 Gold cost. The [[Artillery]] skill can offset this somewhat, but comes with the high opportunity cost of omitting a potentially more useful [[secondary skill]] such as [[Offense]] or [[Armorer]]. The above restrictions generally limit the Ballista to might heroes with high Attack skill. Of the four towns that sell Ballistae, Barbarians from [[Stronghold]] are most likely to reach this skill - more defensive heroes such as those from [[Fortress]] will not be able to make use of the Ballista as efficiently. Note that if you don't have [[Artillery]] skill, Ballista can spoil the battle if you want to [[blind]] the only remaining enemy stack and [[Resurrection|resurrect]]/[[Animate Dead|animate]] your whole army. It will shoot and unblind the enemy | The Ballista is a war machine of some limited use, however it requires a high (25+) Attack skill before it starts dealing enough damage to justify its 2500 Gold cost. The [[Artillery]] skill can offset this somewhat, but comes with the high opportunity cost of omitting a potentially more useful [[secondary skill]] such as [[Offense]] or [[Armorer]]. The above restrictions generally limit the Ballista to might heroes with high Attack skill. Of the four towns that sell Ballistae, Barbarians from [[Stronghold]] are most likely to reach this skill - more defensive heroes such as those from [[Fortress]] will not be able to make use of the Ballista as efficiently. Note that if you don't have [[Artillery]] skill, Ballista can spoil the battle if you want to [[blind]] the only remaining enemy stack and [[Resurrection|resurrect]]/[[Animate Dead|animate]] your whole army. It will shoot and unblind the enemy. | ||
The First Aid tent is most often useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot resurrect killed creatures, so it's useless for low-level creatures. The only case in which a First Aid Tent is useful is when a player obtains a high-level creature early in the game. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily. You may start with a hero with First Aid tent, even if your blacksmith doesn't produce it, and rush through the map using 1-2 sixth level creatures. | The First Aid tent is most often useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot resurrect killed creatures, so it's useless for low-level creatures. The only case in which a First Aid Tent is useful is when a player obtains a high-level creature early in the game. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily. You may start with a hero with First Aid tent, even if your blacksmith doesn't produce it, and rush through the map using 1-2 sixth level creatures. |