User talk:Csaros/Mod - Changelog

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Revision as of 11:46, 4 October 2024 by Csaros (talk | contribs) (→‎Dispel)
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Dispel[edit | hide | hide all]

  • The Dispel changes may be a bit much. I always viewed it as a tactical decision whether to use dispel because you knew it would get rid of your buffs as well. Having it only affect enemies removes much of this give/take. --Legate (talk) 18:50, 3 October 2024 (UTC)
    • I'm not sure if I agree. Water magic is already very bad, and expert dispel removing everything makes it even worse for you to use. At the same time, I'm not happy with the way Dispel is right now but haven't come up with a good solution yet. One idea I had was making it target berserk-like, but maybe on a bigger radius (say 1-3-5 hexes). But then it wouldnt really work with landmines and tower mines... (they either all get dispelled or none as far as I know). So I'm not sure what to do with it. Do you have some ideas? Csaros (talk) 10:02, 4 October 2024 (UTC)
    • Related, but probably too complicated for this mod - Is there some way to optionally cast Dispel as a single target even when you have the mass version of the spell? Dispel is (I think) the only spell that I sometimes wish I had a lower proficiency version of the spell. I guess this same thought could apply to any spell whose AOE increases (e.g. Berserk, Force Field, Fire Wall), although in practice those never seem to bother me. --Legate (talk) 18:50, 3 October 2024 (UTC)
      • I think I could make it work, I've seen some code that changes targeting based on level and adds expert version as separate. But I don't really like it - it's not beautiful like the rest of H3 design. No spell in the game copies itself in the book if you have expert; I don't want to make that exception. Csaros (talk) 10:02, 4 October 2024 (UTC)