Proposals

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Revision as of 21:40, 25 September 2024 by Legate (talk | contribs)
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General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Trivia#Unverified Claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme in "Aesthetics", missing info in "Missing Info")
    • Also report if data for an expansion is shown improperly (e.g. HotA data is seen when HotA is disabled via the switch on the top or left). Report these issues here in "Content Switches".
  4. Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
    • Also, help clear the pages linking to the template by filling in the missing info.
  5. Record any in-game bugs found here: List of bugs (HotA)

Specific

Research/Explain game concepts (HIGH priority)

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
      • This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
        • ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
          • Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
          • There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
          • This behavior matches the picture above, which was made a while ago...implying that this bug exists for dragons as well. Testing needed. --Legate (talk) 18:13, 25 March 2024 (UTC)
  2. Power rating: Does the strongest hero calculation evaluate garrisoned heroes? --Legate (talk) 20:13, 16 September 2024 (UTC)

Content: Page Creation/Updating

Main Page

  • (none)

Missing Info

  1. Finish making pages for everything referenced in the campaign missions. Remaining: Barsolar‏‎, Hemoross‏‎, Necromancer's Guild‏‎, King Eldrich Parson‏‎
  2. (IMPEDIMENT: Talk to HotA team) I can't find any info about the following items: --Legate (talk) 00:46, 22 September 2024 (UTC)
  3. List of adventure map objects (HotA) missing some RMG values.
    • I'm not sure how to look these values up. Any pointers? --Legate (talk) 01:34, 23 September 2024 (UTC)
  4. List of wars in Enroth (world) - Missing some "War of the Dove and Crow" info.
  5. Flesh out pages for all Jadame regions and all Enroth (continent) regions.
    • Include some basic info and a map where possible.

Standardization

  1. Add story info to hero pages.

Fix (HIGH priority)

  1. The Shores of Hell: Update map screenshots
  2. Timeline: Terror of the Seas level 1 (Prisoner of Doom) mentions on Day 1 that the Festival of Life is over.

Double-check

  1. Warlords of the Wasteland scenarios don't carry over the 1st most powerful hero?
  2. Both carry-over heroes are the 1st most powerful hero? (probably just add some note):
  3. Dragon's Blood (campaign scenario): Should the carryover 2 strongest heroes actually be Valita + 1st strongest hero?
  4. Map Editor, Map Editor - Objects pages have some "unk" references. Figure out if they should be fixed or removed.
    • All unnecessary references on the pages above removed. Two remaining need a double-check. - Csaros (talk) 09:24, 23 September 2024 (UTC)

Content Switches

  1. Hide all HotA / DoR content when not enabled.
    • For table rows, just add this to the row: |- class='onlyhota'
      • ERROR: This seems to erroneously negate style settings for the row. --Legate (talk) 17:13, 24 September 2024 (UTC)
    • For most other content just use: {{showwithhota|content}}
      • PUZZLE: What is the correct way to show/hide bulleted list items? So far I have only figured out how to show/hide the text, not the bullet. --Legate (talk) 15:35, 25 September 2024 (UTC)
    • In some circumstances, you might need to use: <span class='onlyhota'>content</span>
    • See User:Imahero/hide for more examples.
    • Pages that need work:
  2. Combine all templates/pages with (HotA) into single unified templates/pages.

New Features (in progress)

  1. Maps (To Do list):
    • Questions:
      1. Does Land of the Giants belong to AvLee, Eeofol or Nighon?
        • Nighon: The Antagarich physical map colors it like Nighon.
          • This agrees with Antagarich#Geography that Turnam just added. This states: "The Dungeon Overlords rule the eastern shores of the Erathian continent, as well as the Nighon islands off the coast."
        • Eeofol: World on Fire intro makes it seem like part of the halfling homeland.
        • AvLee: What we currently have on the maps.
        • Aren't "Eeofol" and "Land of the Giants" synonyms anyway? In MM7, the "tunnels to Eeofol" lead you to the Land of the Giants region. --Turnam (talk) 08:43, 30 June 2024 (UTC)
        • RESOLUTION: Land of the Giants was part of the halfling homeland of Eeofol before the Night of Shooting Stars. It seems as though when the Kreegans conquered Eeofol, Nighon opportunistically grabbed it to create a foothold on the main continent. Since our maps are based ~1167 AS, lets change it to Nighon and add some explanation about this. --Legate (talk) 13:24, 18 September 2024 (UTC)
      2. I think the Contested Lands section is not entirely accurate. I think some of the regions listed may actually be part of Erathia.
    • Still need:
      1. Countries: Regna, Terra Nova
      2. Make a modified version of each country map that shows the country in question with the regions written in? --Legate (talk) 04:50, 26 June 2024 (UTC)
  2. List of games set in Enroth (world) - This could use vetting/additions by someone who know the lore well. FirePaladin2, maybe :)? --Legate (talk) 18:40, 2 August 2024 (UTC)
  3. Update Town building trees. Remaining:
  4. Hex Editing - Guide‎‎
    • This is all phenomenal info! Good job condensing it all to one page. --Legate (talk) 13:16, 19 September 2024 (UTC)
    • Are there any pictures that would add to the readability of this page? Maybe screenshots of the hex editor at specific locations?
    • Maybe it would be helpful to color the text to show how it line up better? Example:
      • TT000000 ID000000 AA000000 DD000000 DM000000 U4000000 U5000000
        • TT - item 1
        • ID - item 2
        • AA - item 3
        • DD - item 4
        • DM - item 5
        • U4 - item 6
        • U5 - item 7
          • That's actually a great idea. I think color-coding it would make it much easier to find appropriate explanations. At the same time, I don't know if there's a point in screenshoting the hex editor. I can screenshot the editor or the results of modding the game, but idk how that helps understand the coding.
            • At the same time, I wish someone else who knows more than I do could help me with what I'm missing - f.e. Resource Silos, Mana Generator, etc. - Csaros (talk)
  5. H3CSS Graphical overhaul for the wiki

Desired Additions

  1. Create a Campaign Editor page.
  2. (IMPEDIMENT: Finish "Wanted" pages) Make a supporting characters page. (See Category: Supporting character). Have sortable columns for name/affiliation/species.

File upload/editing

  NOTES
    • In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
    • Animated png files will play on pages if they are full size. Animated gif files will play regardless.

  1. Add pics of the toolstrip buttons for the Map Editor and Campaign Editor.
  2. (IMPEDIMENT: NEEDS H4) I think we should add the intro video of Heroes 4 to The Reckoning with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --Legate (talk) 14:55, 6 March 2024 (UTC)
  3. (IMPEDIMENT: Talk to HotA team?) (HIGH priority) Add missing pics for Factory puzzle map to Obelisk#Factory
  4. (HIGH priority) Some visiting schemes from List of adventure map objects (HotA) (See Special:WantedFiles)
  5. Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. Chapel of Stilled Voices, Altar of Thought). Can we update these pics to show more of a difference?
  6. Change all adventure map creatures' shadows to be semi-transparent black
  7. Create File: Towns (11in1) (HotA).gif from File: Towns (10in1) (HotA).gif

Aesthetics

  • (none)

Template (advanced)

Low Priority/Backburner

Low Priority/Backburner

Research/Explain game concepts

  1. I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)

Content: Page Creation/Updating

Missing Info

  1. Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See All for One)
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
    • Probably want to figure out a way to automatically export/convert text into the form we want.
    • Maybe focus on the story/lore-based scenarios first? (e.g. Trial of Flame, The Mandate of Heaven, Dead Man's Tales, Ville'de'Porte)
      • There seem to be a bunch that mention named characters or places, but may not be connected to canon. --Legate (talk) 14:41, 6 August 2024 (UTC)
  2. Figure out who the narrator in the Heroes Chronicles campaigns is.
    • Old Wounds intro implies he is a descendant of Mensor. --Legate (talk) 17:28, 24 June 2024 (UTC)
    • I doubt he's ever been given an actual name. If you want an identifier for him, how about calling him "The Chronicler"? Since he narrates the Chronicles... --Turnam (talk) 07:32, 25 June 2024 (UTC)

Standardization

  1. Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors (Template:Color templates) (if they match an existing category), 2) switch them to [| standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to Template:Color templates and switch to using the standard template (e.g. {{Blue 1}}) (if they are for a new category of pages)
    • This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like "color:#" should be fine, but search doesn't seem to like that. I can't get regex search to work either... --Legate (talk) 14:03, 29 March 2024 (UTC)
  2. Consider standardizing buildings to use templates seen on Skeleton Transformer.
  3. Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See Behemoth).
  4. Go through all user commentary to standardize all language and make it grammatically sound.

Desired Updates

  1. Write tips on campaign scenario pages (212.112.111.20)
    • Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
    • I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
      • The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
  2. Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.

Desired Additions

  1. Concept art, pre-release screenshots, and other such promotional material.
  2. Developer interviews and other articles with important information about the game and its universe.
    • (For this and previous bullet) A lot of this material is now lost or hard to find, and this will only get worse as time passes. Some other wikis for other franchises have been pretty good at safekeeping such documents (I'm thinking for example of the UESP for Elder Scrolls games). --Turnam (talk) 16:51, 25 April 2024 (UTC)
  3. Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.

File upload/editing

(none)

Template (advanced)

  1. I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
    • Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
    • I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
    • All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. [[File:Armageddon's Blade_am-artif.gif|]] –imahero 22:23, 30 January 2024 (UTC)
  2. Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[2]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --Legate (talk) 02:46, 17 March 2024 (UTC)
    • So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
    • We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in Template:BonusCr.
  3. Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See Template:TErow for example)
  4. Template:SmCost does not work when placed in the "effect=" parameter of Template:TErow.
    • NOTE: Also happens in the "rew=" param or Template:SorQrow.
    • Doesn't seem to work properly when it is the first thing in a parameter. WORKAROUND: add "{{-}}" before using the template --Legate (talk) 19:47, 15 April 2024 (UTC)
  5. Make a template to standardize the maps on the country pages.

Wiki settings (advanced)

  1. Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
    • Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn't actually fix the problem. –imahero 23:10, 20 March 2024 (UTC)
    • Dead or Alive epilogue video is currently the one voiced in Russian.
      • Are there actual english versions? Link to youtube video of them maybe? –imahero 23:10, 20 March 2024 (UTC)
      • I don't think there are, but maybe use the version with no narration? --Legate (talk) 13:09, 21 March 2024 (UTC)
  2. The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --Legate (talk) 20:01, 13 May 2024 (UTC)
    • Vision: Certain regions of an image could be configured to light up & link to another page like the main menu.
    • Pages to modify if implemented:
      • Timeline: Link to all the referenced pages.
      • Antagarich: Add clickable maps to move between the location pages.
    • The usual way to add clickable maps for a MediaWiki is to install the ImageMap extension. I don't see it already here, so that's a topic for the wiki owner.

Notes

  • Use "#*" to add a comment to an item without breaking the numbering.
  • Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
  • For discussion surrounding current changes, use Changelog Chat.