Movement penalty: Difference between revisions
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{ | {{TerrainPenTable}} | ||
'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties. | '''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties. |
Latest revision as of 19:17, 24 April 2024
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
Dirt Grass Lava Subterranean Highlands |
100% | 100% | 100% | 100% |
Rough Wasteland |
125% | 100% | 100% | 100% |
Sand Snow |
150% | 125% | 100% | 100% |
Swamp | 175% | 150% | 125% | 100% |
Movement penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand, rough, or wasteland terrain. With Pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero's army are native to that terrain. Additionally, roads negate all possible movement penalties.
Having at least one Nomad in your army will remove the movement penalty for sand.
Visiting a Trailblazer will cause the "penalty" of 75% on wasteland terrain for the rest of the week, making it effectively a bonus.
See also: