User:Entelechy/sandbox: Difference between revisions

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My Sandbox
My Sandbox


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|+ <big>'''Table 1: Damage calculation variables'''</big>
|+ <big>'''Table 1: Damage calculation variables'''</big>
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Latest revision as of 21:06, 2 May 2024

My Sandbox

Table 1: Damage calculation variables
 Description 
 I1   = 0.05 × Attack - Defense (if A ≥ D)
 I2   = 0.10, 0.25, 0.50 for basic, advanced, expert Archery

        = 0.10, 0.20, 0.30 for basic, advanced, expert Offense 

 I3   = 0.05 × I2 × hero level for Archery/Offense specialty
 I4   = 1.00 for lucky strikes
 I5   = 1.00 for Death Blow, Ballista double damage

     = 1.00 if Elemental attacks opposite Elemental type
     = 0.50 for hate;
     = 0.05 × hexes travelled for Cavaliers, Champions

 R1 = 0.025 × Defense - Attack (if D ≥ A)
 R2 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
 R3 = 0.05 × R2 × hero level for Armorer specialty
 R4 = 0.15 for Shield, 0.30 for advanced, expert

   = 0.25 for Air Shield, 0.50 for advanced, expert
   = 0.50 for shooter with (basic) Forgetfulness

 R5 = 0.50 if attacker has range or melee penalty 
 R6 = 0.50 if target is behind a wall (obstacle penalty
 R7 = 0.50 if defender is petrified
 R8 = 0.50 for retaliation after being Blinded

   = 0.75 for retaliation after advanced Blind

 R9 = 0.50 for Psychic Elemental vs. mind spell immunity

   = 0.50 for Magic Elemental vs. full spell immunity
   = 0.75 for retaliation after being paralyzed