Road: Difference between revisions

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{{Table|Road type|Cost [%]|Cost [[Movement|MP]]}}
{| cellpadding=3 cellspacing=0 style="background-color:#{{Tan 4}}; text-align:center; float:right; margin-left: 5px"
! style="background-color:#{{Tan 2}}" | Road Type
! style="background-color:#{{Tan 2}}" | Cost (%)
! style="background-color:#{{Tan 2}}" | Cost [[Movement|MP]]
|-
|-
| Cobblestone road || 50% || 50
| style="padding-left:7px;"| Cobblestone road<br>[[File:Road3_(cobblestone).gif]] || 50% || 50
|-  
|-  
| Gravel road || 65% ||65
| style="padding-left:7px;"| Gravel road<br>[[File:Road2_(gravel).gif]] || 65% ||65
|-  
|-  
| Dirt road || 75% || 75
| style="padding-left:7px;"| Dirt road<br>[[File:Road1_(dirt).gif]] || 75% || 75
|}
|}


'''Road''' ignores all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on the [[Adventure Map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual it states, that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving. The normal in this context means a terrain without terrain penalty.
'''Road''' ignores all [[Terrain penalty|terrain penalties]] and enables hero to [[Movement|move]] further on the [[Adventure Map]]. There are three different types of roads: dirt, gravel and cobblestone. In manual, it states that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving (i.e. without terrain penalty). This movement bonus only applies to road-to-road movement.


[[Category: Adventure Map]]
[[Category: Adventure Map]]

Latest revision as of 17:50, 7 May 2024

Road Type Cost (%) Cost MP
Cobblestone road
50% 50
Gravel road
65% 65
Dirt road
75% 75

Road ignores all terrain penalties and enables hero to move further on the Adventure Map. There are three different types of roads: dirt, gravel and cobblestone. In manual, it states that movement on dirt road costs 75%, on gravel road 65% and on cobblestone road 50% compared to "normal" moving (i.e. without terrain penalty). This movement bonus only applies to road-to-road movement.