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{{ | {{campaign navigational box|ab=expanded|playingwithfire=expanded}} | ||
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2|float=left}} | |||
{{town|Fortress}} campaign. | |||
== [[Armageddon's Blade Manual Page 11|Manual]] description == | |||
[[Adrienne]], an outcast [[Fire Witch]] in the land of [[Tatalia]], travels to her homeland to discover a strangely familiar [[Death Knight]] is turning the local population into a harvesting ground for the [[Undead]]. Restore order to the land and hunt down this evil [[Death Knight]]. Absolute extermination of the [[undead]] plague is your ultimate goal. | |||
{{clear|left}} | |||
==Backstory== | ==Backstory== | ||
[[Adrienne]] the [[Fire Witch]] discovers a [[Death Knight]] is turning the local population into a harvesting ground for [[Undead]]. Restore to the land and hunt down this evil. Utter extermination of the [[undead]] plague is your ultimate goal. | |||
==Maps== | ==Maps== | ||
{{CLevelsTable}} | |||
{{CLevelsRow|name=Farming Towns|size=M|difficulty=Normal|underground=disabled|victory=Defeat All Monsters|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}|description=Establish a home base and then liberate the other towns on either side of the border. Destroy all of the undead in the area and defeat the Necromancers who are doing this. Adrienne and three of your best heroes are restricted to twelfth level, but will transfer to the next scenario.|bonus={{BonusArt|Still Eye of the Dragon}}{{BonusArt|Talisman of Mana}}{{BonusArt|Quiet Eye of the Dragon}}|carry={{Hn|Adrienne|noname=}}<br>{{carry|3}}|max_lvl=12}} | |||
{{CLevelsRow|name=March of the Undead|size=L|difficulty=Hard|underground=enabled|victory=Flag All Creature Dwellings|loss=Time Expires|ally={{red}}|enemy=1:{{tan}}{{purple}}|description=To win this scenario flag all creature generators within seven months. Beware, each are heavily guarded by hordes of undead. If you lose Adrienne then all is lost. Heroes will be limited to level 32, but six of your heroes will be carried over to the next scenario.|bonus={{BonusCr|Gnoll Marauder|20|loc=Adrienne}}{{BonusCr|Lizard Warrior|10|loc=Adrienne}}{{BonusCr|Dragon Fly|5|loc=Adrienne}}|carry={{Hn|Adrienne|noname=}}<br>{{carry|6}}|max_lvl=32}} | |||
{{CLevelsRow|name=Burning of Tatalia|size=XL|difficulty=Expert|underground=enabled|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{orange}}{{purple}}{{teal}}|description=Defeat Lord Haart and all of his followers, freeing Tatalia from the bony grasp of deadly evil. If Adrienne dies, you will lose your war against this horrific evil. Seek the Seer's Huts to find the Tomes of Fire and Earth magic in order to help destroy Lord Haart.|bonus={{BonusCr|Lizardman|30|loc=Adrienne}}{{BonusCr|Serpent Fly|10|loc=Adrienne}}{{BonusCr|Basilisk|5|loc=Adrienne}}}} | |||
|} | |||
==Heroes== | ==Heroes== | ||
*[[Adrienne]], witch with Fire Magic specialty. | *[[Adrienne]], witch with Fire Magic specialty. | ||
{{user commentary| | {{user commentary| | ||
* This campaign is dedicated to [[Fortress]] | * This campaign is dedicated to [[Fortress]], but also features many [[Castle]] and [[Necropolis]] towns, which is very useful since Fortress doesn't have 4 level [[Mage Guild]]. | ||
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist. | * Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist. | ||
* Don't win first and second scenarios until you boost your heroes. | * Don't win first and second scenarios until you boost your heroes. In the second one, you may deliberately let one dwelling remain unflagged, place a useless hero next to it (possibly it's Adrienne whose upgrading is done), and when the whole task is finished, visit it. | ||
* In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible. | * In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible. | ||
* [[Inferno (spell)|Inferno]], starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like [[Meteor Shower]]). Press [[wait]] so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one [[Serpent Fly and Dragon Fly|Serpent Fly]] and leaving slow troops in the garrison. | * [[Inferno (spell)|Inferno]], starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like [[Meteor Shower]]). Press [[wait]] so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one [[Serpent Fly and Dragon Fly|Serpent Fly]] and leaving slow troops in the garrison. | ||
* [[Destroy Undead]] is another spell very useful for the entire campaign. | * [[Destroy Undead]] is another spell very useful for the entire campaign. | ||
* Try to visit all map objects which increase primary skills, as well as all your [[Fortress]] towns by each hero advancing to the further scenario | * Build a [[Cage of Warlords]] in all your Fortress towns so as to get +1 Defense, and conquer neutral Fortress towns so as to build it there. | ||
* The second scenario has [[Seer's Hut]]s containing fourth level spells. If your heroes from the first scenario already have them, give these spells to the new heroes (be sure they have Advanced or Expert | * Try to visit all map objects which increase primary skills, as well as all your [[Fortress]] towns, by each hero advancing to the further scenario. You will be very lucky if you get [[Town Portal]] in the first scenario. | ||
* The second scenario has [[Seer's Hut]]s containing fourth level spells. If your heroes from the first scenario already have them, give these spells to the new heroes (be sure they have Advanced or Expert Wisdom). | |||
* For the same reason, you may hire a [[Scholar]] hero who will learn high level spells from the first scenario heroes, and give them to the newcomers. | * For the same reason, you may hire a [[Scholar]] hero who will learn high level spells from the first scenario heroes, and give them to the newcomers. | ||
* There are some wandering stacks of very strong Necropolis units, whose amount is increasing. Don't kill them on first weeks, but instead let them grow up to 30-40 [[Black Knight and Dread Knight|Dread Knights]] or [[Bone Dragon and Ghost Dragon|Ghost Dragons]], and your hero will get much experience for killing a great amount of 6-7 level units. | * There are some wandering stacks of very strong Necropolis units, whose amount is increasing. Don't kill them on first weeks, but instead let them grow up to 30-40 [[Black Knight and Dread Knight|Dread Knights]] or [[Bone Dragon and Ghost Dragon|Ghost Dragons]], and your hero will get much experience for killing a great amount of 6-7 level units. | ||
* In the beginning of the second scenario, two of your heroes should go eastwards, and the other two should head north, so as to defeat the enemy as soon as possible. In both duos, the leading hero has to engage in the majority of battles, and the second one has to pick resources. | |||
* In the beginning of the second scenario, two of your heroes should go eastwards, and the other two should head north, so as to defeat the enemy as soon as possible. In both duos, the leading hero | * If you are struggling to find the last few creature dwellings in the second scenario, check the long narrow strip of diagonal land in the underground layer. There is a Serpent Fly Hive which is mostly obscured by rocks, near where it starts to widen out in the north. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
[[Category: Campaign]] | |||
{{Campaign 'see also'}} | |||
[[Category: Campaign]] |
Latest revision as of 16:30, 11 July 2024
Fortress campaign.
Manual description[edit | hide | hide all]
Adrienne, an outcast Fire Witch in the land of Tatalia, travels to her homeland to discover a strangely familiar Death Knight is turning the local population into a harvesting ground for the Undead. Restore order to the land and hunt down this evil Death Knight. Absolute extermination of the undead plague is your ultimate goal.
Backstory[edit | hide]
Adrienne the Fire Witch discovers a Death Knight is turning the local population into a harvesting ground for Undead. Restore to the land and hunt down this evil. Utter extermination of the undead plague is your ultimate goal.
Maps[edit | hide]
Name | Bonus options | Sides | Difficulty | Max Lvl | Carry Over | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Farming Towns | Allies: Enemies: |
12 | 3 strongest heroes | |||||||||||||||
Establish a home base and then liberate the other towns on either side of the border. Destroy all of the undead in the area and defeat the Necromancers who are doing this. Adrienne and three of your best heroes are restricted to twelfth level, but will transfer to the next scenario. | ||||||||||||||||||
March of the Undead | Allies: Enemies: 1: |
32 | 6 strongest heroes | |||||||||||||||
To win this scenario flag all creature generators within seven months. Beware, each are heavily guarded by hordes of undead. If you lose Adrienne then all is lost. Heroes will be limited to level 32, but six of your heroes will be carried over to the next scenario. | ||||||||||||||||||
Burning of Tatalia | Allies: Enemies: 1: |
∞ | (none) | |||||||||||||||
Defeat Lord Haart and all of his followers, freeing Tatalia from the bony grasp of deadly evil. If Adrienne dies, you will lose your war against this horrific evil. Seek the Seer's Huts to find the Tomes of Fire and Earth magic in order to help destroy Lord Haart. |
Heroes[edit | hide]
- Adrienne, witch with Fire Magic specialty.
User commentary
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