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{{Campaign Playing with Fire}}
{{campaign navigational box|ab=expanded|playingwithfire=expanded}}
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2|float=left}}
{{town|Fortress}} campaign.
== [[Armageddon's Blade Manual Page 11|Manual]] description ==
[[Adrienne]], an outcast [[Fire Witch]] in the land of [[Tatalia]], travels to her homeland to discover a strangely familiar [[Death Knight]] is turning the local population into a harvesting ground for the [[Undead]]. Restore order to the land and hunt down this evil [[Death Knight]]. Absolute extermination of the [[undead]] plague is your ultimate goal.
 
{{clear|left}}
==Backstory==
==Backstory==
==Quest/Objective==
[[Adrienne]] the [[Fire Witch]] discovers a [[Death Knight]] is turning the local population into a harvesting ground for [[Undead]].  Restore to the land and hunt down this evil.  Utter extermination of the [[undead]] plague is your ultimate goal.
 
==Maps==
==Maps==
#[[Farming Towns]]
{{CLevelsTable}}
#[[March of the Undead]]
{{CLevelsRow|name=Farming Towns|size=M|difficulty=Normal|underground=disabled|victory=Defeat All Monsters|vic2=true|loss=Lose Hero|ally={{red}}|enemy={{blue}}|description=Establish a home base and then liberate the other towns on either side of the border. Destroy all of the undead in the area and defeat the Necromancers who are doing this.  Adrienne and three of your best heroes are restricted to twelfth level, but will transfer to the next scenario.|bonus={{BonusArt|Still Eye of the Dragon}}{{BonusArt|Talisman of Mana}}{{BonusArt|Quiet Eye of the Dragon}}|carry={{Hn|Adrienne|noname=}}<br>{{carry|3}}|max_lvl=12}}
#[[Burning of Tatalia]]
{{CLevelsRow|name=March of the Undead|size=L|difficulty=Hard|underground=enabled|victory=Flag All Creature Dwellings|loss=Time Expires|ally={{red}}|enemy=1:{{tan}}{{purple}}|description=To win this scenario flag all creature generators within seven months.  Beware, each are heavily guarded by hordes of undead.  If you lose Adrienne then all is lost.  Heroes will be limited to level 32, but six of your heroes will be carried over to the next scenario.|bonus={{BonusCr|Gnoll Marauder|20|loc=Adrienne}}{{BonusCr|Lizard Warrior|10|loc=Adrienne}}{{BonusCr|Dragon Fly|5|loc=Adrienne}}|carry={{Hn|Adrienne|noname=}}<br>{{carry|6}}|max_lvl=32}}
{{CLevelsRow|name=Burning of Tatalia|size=XL|difficulty=Expert|underground=enabled|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{orange}}{{purple}}{{teal}}|description=Defeat Lord Haart and all of his followers, freeing Tatalia from the bony grasp of deadly evil.  If Adrienne dies, you will lose your war against this horrific evil.  Seek the Seer's Huts to find the Tomes of Fire and Earth magic in order to help destroy Lord Haart.|bonus={{BonusCr|Lizardman|30|loc=Adrienne}}{{BonusCr|Serpent Fly|10|loc=Adrienne}}{{BonusCr|Basilisk|5|loc=Adrienne}}}}
|}


==Heroes==
==Heroes==
*[[Adrienne]], witch with Fire Magic specialty.
*[[Adrienne]], witch with Fire Magic specialty.
{{user commentary|
{{user commentary|
* This campaign is dedicated to [[Fortress]] town, but also features many [[Castle]] and [[Necropolis]] towns, which are very useful since Fortress doesn't have 4 level [[Mage Guild]].  
* This campaign is dedicated to [[Fortress]], but also features many [[Castle]] and [[Necropolis]] towns, which is very useful since Fortress doesn't have 4 level [[Mage Guild]].  
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
* Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has [[Wisdom]] and [[Earth Magic]], hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
* Don't win first and second scenarios until you boost your heroes.
* Don't win first and second scenarios until you boost your heroes. In the second one, you may deliberately let one dwelling remain unflagged, place a useless hero next to it (possibly it's Adrienne whose upgrading is done), and when the whole task is finished, visit it.
* In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible.
* In the first scenario, build 4 level Mage Guilds in every [[Castle]], so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible.
* [[Inferno (spell)|Inferno]], starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like [[Meteor Shower]]). Press [[wait]] so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one [[Serpent Fly and Dragon Fly|Serpent Fly]] and leaving slow troops in the garrison.
* [[Inferno (spell)|Inferno]], starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like [[Meteor Shower]]). Press [[wait]] so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one [[Serpent Fly and Dragon Fly|Serpent Fly]] and leaving slow troops in the garrison.
* [[Destroy Undead]] is another spell very useful for the entire campaign.
* [[Destroy Undead]] is another spell very useful for the entire campaign.
* Try to visit all map objects which increase primary skills, as well as all your [[Fortress]] towns by each hero advancing to the further scenario, so that he or she will get +1 [[Defense]] via [[Cage of Warlords]]. You will be very lucky if you get [[Town Portal]] in the first scenario.
* Build a [[Cage of Warlords]] in all your Fortress towns so as to get +1 Defense, and conquer neutral Fortress towns so as to build it there.
* The second scenario has [[Seer's Hut]]s containing fourth level spells. If your heroes from the first scenario already have them, give these spells to the new heroes (be sure they have Advanced or Expert [[Wisdom]]).
* Try to visit all map objects which increase primary skills, as well as all your [[Fortress]] towns, by each hero advancing to the further scenario. You will be very lucky if you get [[Town Portal]] in the first scenario.
* The second scenario has [[Seer's Hut]]s containing fourth level spells. If your heroes from the first scenario already have them, give these spells to the new heroes (be sure they have Advanced or Expert Wisdom).
* For the same reason, you may hire a [[Scholar]] hero who will learn high level spells from the first scenario heroes, and give them to the newcomers.
* For the same reason, you may hire a [[Scholar]] hero who will learn high level spells from the first scenario heroes, and give them to the newcomers.
* There are some wandering stacks of very strong Necropolis units, whose amount is increasing. Don't kill them on first weeks, but instead let them grow up to 30-40 [[Black Knight and Dread Knight|Dread Knights]] or [[Bone Dragon and Ghost Dragon|Ghost Dragons]], and your hero will get much experience for killing a great amount of 6-7 level units.
* There are some wandering stacks of very strong Necropolis units, whose amount is increasing. Don't kill them on first weeks, but instead let them grow up to 30-40 [[Black Knight and Dread Knight|Dread Knights]] or [[Bone Dragon and Ghost Dragon|Ghost Dragons]], and your hero will get much experience for killing a great amount of 6-7 level units.
* Conquer neutral Fortress towns so as to get +1 Defense.
* In the beginning of the second scenario, two of your heroes should go eastwards, and the other two should head north, so as to defeat the enemy as soon as possible. In both duos, the leading hero has to engage in the majority of battles, and the second one has to pick resources.
* In the beginning of the second scenario, two of your heroes should go eastwards, and the other two should head north, so as to defeat the enemy as soon as possible. In both duos, the leading hero should engage in the majority of battles, and the second one has to pick resources.
* If you are struggling to find the last few creature dwellings in the second scenario, check the long narrow strip of diagonal land in the underground layer. There is a Serpent Fly Hive which is mostly obscured by rocks, near where it starts to widen out in the north.
}}{{end of user commentary}}
}}{{end of user commentary}}
[[Category: Campaign]]{{keywords}}
 
{{Campaign 'see also'}}
 
[[Category: Campaign]]

Latest revision as of 16:30, 11 July 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
thumbtime=

Fortress campaign.

Manual description[edit | hide | hide all]

Adrienne, an outcast Fire Witch in the land of Tatalia, travels to her homeland to discover a strangely familiar Death Knight is turning the local population into a harvesting ground for the Undead. Restore order to the land and hunt down this evil Death Knight. Absolute extermination of the undead plague is your ultimate goal.

Backstory[edit | hide]

Adrienne the Fire Witch discovers a Death Knight is turning the local population into a harvesting ground for Undead. Restore to the land and hunt down this evil. Utter extermination of the undead plague is your ultimate goal.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Farming Towns Size 2 (72×72) - M Underground disabled  Start with Still Eye of the Dragon  Start with Talisman of Mana  Start with Quiet Eye of the Dragon  Allies: Red
Enemies: Blue
Defeat All Monsters or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 12 AdrienneAdrienne
 3 strongest heroes
Establish a home base and then liberate the other towns on either side of the border. Destroy all of the undead in the area and defeat the Necromancers who are doing this. Adrienne and three of your best heroes are restricted to twelfth level, but will transfer to the next scenario.
March of the Undead Size 3 (108×108) - L Underground enabled
Start with 20 Gnoll Marauder(s) at Adrienne
20
Start with 10 Lizard Warrior(s) at Adrienne
10
Start with 5 Dragon Fly(s) at Adrienne
5
Allies: Red
Enemies: 1:TanPurple
Flag All Creature Dwellings Time Expires Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 32 AdrienneAdrienne
 6 strongest heroes
To win this scenario flag all creature generators within seven months. Beware, each are heavily guarded by hordes of undead. If you lose Adrienne then all is lost. Heroes will be limited to level 32, but six of your heroes will be carried over to the next scenario.
Burning of Tatalia Size 4 (144×144) - XL Underground enabled
Start with 30 Lizardman(s) at Adrienne
30
Start with 10 Serpent Fly(s) at Adrienne
10
Start with 5 Basilisk(s) at Adrienne
5
Allies: Red
Enemies: 1:BlueOrangePurpleTeal
Defeat All Enemies Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. (none)
Defeat Lord Haart and all of his followers, freeing Tatalia from the bony grasp of deadly evil. If Adrienne dies, you will lose your war against this horrific evil. Seek the Seer's Huts to find the Tomes of Fire and Earth magic in order to help destroy Lord Haart.

Heroes[edit | hide]

  • Adrienne, witch with Fire Magic specialty.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • This campaign is dedicated to Fortress, but also features many Castle and Necropolis towns, which is very useful since Fortress doesn't have 4 level Mage Guild.
  • Form a "team" of Adrienne, which means that not only Adrienne herself, but other heroes should get high level and proper skills. It will help in the final scenario, when you have many towns to conquer and retain. As imprisoned Sir Michael gets liberated with high level and there's no guarantee that he has Wisdom and Earth Magic, hire Fortress heroes, and one of them will be a "number two" to Adrienne, in fact being as important as the protagonist.
  • Don't win first and second scenarios until you boost your heroes. In the second one, you may deliberately let one dwelling remain unflagged, place a useless hero next to it (possibly it's Adrienne whose upgrading is done), and when the whole task is finished, visit it.
  • In the first scenario, build 4 level Mage Guilds in every Castle, so as Adrienne and other heroes who advance to the second scenario will learn as many high level spells as possible.
  • Inferno, starting spell of Adrienne, is very helpful for her early battles against weak undead groups, even though it is not as powerful as some other spells attacking many units (like Meteor Shower). Press wait so as the stacks summon together, and burn them all. Inferno will also allow Adrienne to rush through the map very fast, using just one Serpent Fly and leaving slow troops in the garrison.
  • Destroy Undead is another spell very useful for the entire campaign.
  • Build a Cage of Warlords in all your Fortress towns so as to get +1 Defense, and conquer neutral Fortress towns so as to build it there.
  • Try to visit all map objects which increase primary skills, as well as all your Fortress towns, by each hero advancing to the further scenario. You will be very lucky if you get Town Portal in the first scenario.
  • The second scenario has Seer's Huts containing fourth level spells. If your heroes from the first scenario already have them, give these spells to the new heroes (be sure they have Advanced or Expert Wisdom).
  • For the same reason, you may hire a Scholar hero who will learn high level spells from the first scenario heroes, and give them to the newcomers.
  • There are some wandering stacks of very strong Necropolis units, whose amount is increasing. Don't kill them on first weeks, but instead let them grow up to 30-40 Dread Knights or Ghost Dragons, and your hero will get much experience for killing a great amount of 6-7 level units.
  • In the beginning of the second scenario, two of your heroes should go eastwards, and the other two should head north, so as to defeat the enemy as soon as possible. In both duos, the leading hero has to engage in the majority of battles, and the second one has to pick resources.
  • If you are struggling to find the last few creature dwellings in the second scenario, check the long narrow strip of diagonal land in the underground layer. There is a Serpent Fly Hive which is mostly obscured by rocks, near where it starts to widen out in the north.

See also: