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{{Towns|noswitch=|noswitchwidth=}} | |||
'''Town''' typically refers to a structure on an [[Adventure Map]], where [[hero]]es can recruit [[troop]]s, replenish their [[spell point]]s, and learn new [[spell]]s. More generally, it can refer to one of the nine different ''town types'', that can be seen in the table on the right. In {{roe}}, there were only eight different town types, but {{ab}} expansion added [[Conflux]]. Moreover, unofficial [[Horn of the Abyss]] expansion added [[Cove]] and [[Factory]]. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable. | |||
Towns are also important source of [[gold]] with hall buildings producing it every day for the kingdom. If a town has a [[marketplace]], a player may trade surplus [[resource]]s for needed ones, and [[Resource Silo]] produces resources daily (but not gold). Towns have [[horde building]]s which increase units' growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map. | |||
[[Category : Adventure | Town with [[fort]], [[citadel]] or [[Castle (structure)|castle]] have [[wall]]s surrounding them, and can be defended by heroes in a siege battle. Other town defending structures that come with the fortifications are [[arrow tower]]s and [[moat]]. Heroes can be located inside the town and inside the walls to protect the town. If a non-fortified town is sieged, a traditional [[combat|battlefield]] is shown, as if the combat were not in a town. | ||
Each town has its own [[town themes|musical theme]]. Nine common towns have themes written by [https://en.wikipedia.org/wiki/Paul_Romero Paul Romero], while music for HotA's [[Cove]] is written by [https://www.celestialheavens.com/in-memory-of-docent-picolan-a-hero-of-might-and-magic Docent Picolan]. | |||
Maximum number of towns is 48 on any map. | |||
== Towns on adventure map == | |||
In {{sod}} there are just three visual appearances of a town: [[Village Hall|Village]], [[Fort]] and [[Capitol]] (as a [[Fort]] with a flag). But the exact fortification level (fort/citadel/castle) always can be checked by an icon in the rightclick menu (the [[Halls|hall]] level is visible just for allies). | |||
[[Horn of the Abyss]] represents towns accurately to their level of fortification. | |||
{{towns on adventure map table}} | |||
[[Category: Adventure Map]] | |||
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Latest revision as of 02:28, 22 August 2024
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Town typically refers to a structure on an Adventure Map, where heroes can recruit troops, replenish their spell points, and learn new spells. More generally, it can refer to one of the nine different town types, that can be seen in the table on the right. In Restoration of Erathia, there were only eight different town types, but Armageddon's Blade expansion added Conflux. Moreover, unofficial Horn of the Abyss expansion added Cove and Factory. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable.
Towns are also important source of gold with hall buildings producing it every day for the kingdom. If a town has a marketplace, a player may trade surplus resources for needed ones, and Resource Silo produces resources daily (but not gold). Towns have horde buildings which increase units' growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map.
Town with fort, citadel or castle have walls surrounding them, and can be defended by heroes in a siege battle. Other town defending structures that come with the fortifications are arrow towers and moat. Heroes can be located inside the town and inside the walls to protect the town. If a non-fortified town is sieged, a traditional battlefield is shown, as if the combat were not in a town.
Each town has its own musical theme. Nine common towns have themes written by Paul Romero, while music for HotA's Cove is written by Docent Picolan.
Maximum number of towns is 48 on any map.
Towns on adventure map[edit | hide | hide all]
In Shadow of Death there are just three visual appearances of a town: Village, Fort and Capitol (as a Fort with a flag). But the exact fortification level (fort/citadel/castle) always can be checked by an icon in the rightclick menu (the hall level is visible just for allies).
Horn of the Abyss represents towns accurately to their level of fortification.
Towns on adventure map | |||||||
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Village |
Fort |
Citadel |
Castle |
Capitol | |||
Castle SoD |
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Castle HotA |
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Rampart SoD |
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Rampart HotA |
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Tower SoD |
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Tower HotA |
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Inferno SoD |
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Inferno HotA |
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Necropolis SoD |
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Necropolis HotA |
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Dungeon SoD |
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Dungeon HotA |
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Stronghold SoD |
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Stronghold HotA |
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Fortress SoD |
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Fortress HotA |
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Conflux SoD |
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Conflux HotA |
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Cove HotA |
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Factory HotA |