Borderlands: Difference between revisions
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{{ | {{campaign navigational box|roe=expanded|spoilsofwar=expanded}} | ||
{{scenario | |||
| scenario = {{PAGENAME}} | |||
| description = To win, you must flag all mines. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign. | |||
| underground = disabled | |||
| num_play = 2/1 | |||
| size = M | |||
| source = roe | |||
| victory = flag_mine2 | |||
| loss = all | |||
| allies = {{blue}} | |||
| enemies = {{red}} | |||
| difficulty = Easy | |||
| bonus = {{BonusH|Korbac}}{{BonusH|Verdish}}{{BonusH|Random|hover=a random hero}} | |||
| carry = {{carry|8}} | |||
| max_lvl = 12 | |||
| Cmap = [[File:Cmap roe sow 1.png|400px|You are offered a mercenary contract with King Tralossk of Tatalia, who once and for all wishes for his nation to be made up of something more than just swampland. With Erathia distracted, he has decided that now is the time to expand Tatalia's borders.]] | |||
}} | |||
== | == Prologue == | ||
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-NEUTRALA-smk-NEUTRALA|thumbtime=0:00|float=left}} | |||
== | {{town|Neutral|noname=}} Unnamed female retainer: As you foresaw milord, [[King Nicolas Gryphonheart|King Gryphonheart]]’s death brings many opportunities for your mercenary skills. A messenger from [[Tatalia]], on behalf of [[King Tralossk]], has contacted us. Twenty years ago, following numerous border skirmishes along the western shore of [[Erathia]], Tatalia signed an agreement to cease hostilities. King Gryphonheart is dead. Their agreement has died with him. Aggressive tactics have never been part of [[Tatalia]]'s military character. Their ranks are vast, and once they possess [[Erathia]]n land, they will hold it. However, they need generals to guide their heroes to expand their borders and accommodate their growing population. | ||
= | |||
As you foresaw milord, [[King Gryphonheart]] | |||
But there is good news and bad news. | {{clear|both}} | ||
== Scenario == | |||
=== Timed events === | |||
{{TEheader}} | |||
{{TErow| 1 | Intro part 1| Your first orders from [[King Tralossk]] are simple enough: seize all mines in the region so that the armies of [[Tatalia]] will have the resources necessary for a larger military campaign against [[Erathia]].}} | |||
{{TErow| 1 | Intro part 2| But there is good news and bad news. The good news is that the three [[Erathia]]n outposts in the area are mostly depleted due to the war in the east. The bad news is that they can summon reinforcements faster than we can, so you must act quickly.}} | |||
{{TErow| 1 | Intro part 3| Of course, should you eliminate the opposition in the area, then you will be able to complete your contract at your leisure...}} | |||
|} | |||
=== Objects === | |||
=== | ==== Events ==== | ||
{| class="sortable wikitable" cellpadding=5px | |||
== | ! Location | ||
! Message | |||
|- | |||
| style="text-align:center;" | 42, 19, 0 | |||
| style="padding-left:7px; padding-right:5px;" | A small group of [[gnoll]]s appears from down the road. As they walk up to you (in a non-threatening manner) the leader gives you an official note reading, "These troops are for the greater glory of [[Tatalia]], use them as you please. Signed, [[King Tralossk]]."<p><center>'''Contents:''' 20 {{Cn|Gnoll|name=Gnolls}}</center></p> | |||
|- | |||
| style="text-align:center;" | 57, 71, 0 | |||
| style="padding-left:7px; padding-right:5px;" | This road leads deeper into [[Erathia]], but maybe you should secure this region before you move further in. | |||
|} | |||
==== Towns ==== | |||
{{Town header}} | |||
{{Town row|10, 34, 0|blue|Fortress}} | |||
{{Town row|41, 18, 0|blue|Fortress}} | |||
{{Town row|22, 65, 0|red|Castle|nofort=y}} | |||
{{Town row|46, 59, 0|red|Castle|nofort=y}} | |||
{{Town row|61, 31, 0|red|Castle|nofort=y}} | |||
|} | |||
==== Heroes ==== | |||
====Heroes==== | {{hero header}} | ||
{{hero row|41, 18, 0|blue|Random}} | |||
|} | |||
==== Monsters ==== | |||
==== | {| class="sortable wikitable" cellpadding=5px | ||
! Location | |||
! Type | |||
! Message | |||
|- | |||
| style="text-align:center;" | 32, 8, 0 | |||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gnoll Marauder}} | |||
| style="padding-left:7px; padding-right:5px;" | These [[gnoll]]s seem tired of guarding this tent, and after a small discussion they decide to join you. | |||
|} | |||
[[Category: Campaign]] | ==== Signs ==== | ||
{| class="sortable wikitable" cellpadding=5px | |||
! Location | |||
! Message | |||
|- | |||
| style="text-align:center;" | 9, 28, 0 | |||
| style="padding-left:7px; padding-right:5px;" | [[Abdul's Siege Weapon Factory]]. No Refunds | |||
|- | |||
| style="text-align:center;" | 10, 9, 0 | |||
| style="padding-left:7px; padding-right:5px;" | Royal Yacht - Ambassadors Only! | |||
|- | |||
| style="text-align:center;" | 27, 24, 0 | |||
| style="padding-left:7px; padding-right:5px;" | Sixth Temple of [[Tatalia]] | |||
|- | |||
| style="text-align:center;" | 31, 47, 0 | |||
| style="padding-left:7px; padding-right:5px;" | Swamp Faeries - Do Not Disturb | |||
|- | |||
| style="text-align:center;" | 44, 64, 0 | |||
| style="padding-left:7px; padding-right:5px;" | [[Abdul's Defense Training]] - All Welcome | |||
|- | |||
| style="text-align:center;" | 48, 25, 0 | |||
| style="padding-left:7px; padding-right:5px;" | Welcome to [[Tatalia]]. | |||
|- | |||
| style="text-align:center;" | 49, 28, 0 | |||
| style="padding-left:7px; padding-right:5px;" | Welcome to [[Erathia]]. | |||
|- | |||
| style="text-align:center;" | 60, 11, 0 | |||
| style="padding-left:7px; padding-right:5px;" | [[Saurian Village]] - Visitors Not Welcome | |||
|} | |||
[[Category:Campaign scenarios]] |
Latest revision as of 18:57, 11 September 2024
Borderlands | |||||||||
---|---|---|---|---|---|---|---|---|---|
To win, you must flag all mines. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign. | |||||||||
Victory condition: Flag All Mines |
Loss condition: Lose All Your Towns and Heroes | ||||||||
Allies: | Enemies: | ||||||||
Choose a bonus: |
|||||||||
Carried to next scenario: 8 strongest heroes |
Max level: 12 |
Prologue[edit | hide | hide all]
Unnamed female retainer: As you foresaw milord, King Gryphonheart’s death brings many opportunities for your mercenary skills. A messenger from Tatalia, on behalf of King Tralossk, has contacted us. Twenty years ago, following numerous border skirmishes along the western shore of Erathia, Tatalia signed an agreement to cease hostilities. King Gryphonheart is dead. Their agreement has died with him. Aggressive tactics have never been part of Tatalia's military character. Their ranks are vast, and once they possess Erathian land, they will hold it. However, they need generals to guide their heroes to expand their borders and accommodate their growing population.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Intro part 1 | Your first orders from King Tralossk are simple enough: seize all mines in the region so that the armies of Tatalia will have the resources necessary for a larger military campaign against Erathia. |
Day 1 | Intro part 2 | But there is good news and bad news. The good news is that the three Erathian outposts in the area are mostly depleted due to the war in the east. The bad news is that they can summon reinforcements faster than we can, so you must act quickly. |
Day 1 | Intro part 3 | Of course, should you eliminate the opposition in the area, then you will be able to complete your contract at your leisure... |
Objects[edit | hide]
Events[edit | hide]
Location | Message |
---|---|
42, 19, 0 | A small group of gnolls appears from down the road. As they walk up to you (in a non-threatening manner) the leader gives you an official note reading, "These troops are for the greater glory of Tatalia, use them as you please. Signed, King Tralossk." |
57, 71, 0 | This road leads deeper into Erathia, but maybe you should secure this region before you move further in. |
Towns[edit | hide]
Location | Player | Type | Name |
---|---|---|---|
10, 34, 0 | Fortress | - | |
41, 18, 0 | Fortress | - | |
22, 65, 0 | Castle | - | |
46, 59, 0 | Castle | - | |
61, 31, 0 | Castle | - |
Heroes[edit | hide]
Location | Player | Hero |
---|---|---|
41, 18, 0 | Random Hero |
Monsters[edit | hide]
Location | Type | Message |
---|---|---|
32, 8, 0 | Gnoll Marauder | These gnolls seem tired of guarding this tent, and after a small discussion they decide to join you. |
Signs[edit | hide]
Location | Message |
---|---|
9, 28, 0 | Abdul's Siege Weapon Factory. No Refunds |
10, 9, 0 | Royal Yacht - Ambassadors Only! |
27, 24, 0 | Sixth Temple of Tatalia |
31, 47, 0 | Swamp Faeries - Do Not Disturb |
44, 64, 0 | Abdul's Defense Training - All Welcome |
48, 25, 0 | Welcome to Tatalia. |
49, 28, 0 | Welcome to Erathia. |
60, 11, 0 | Saurian Village - Visitors Not Welcome |