Graduation Exercise: Difference between revisions

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{{Campaign Elixir of Life}}First scenario of the [[Elixir of Life (campaign)|Elixir of Life]] campaign.
{{campaign navigational box|sod=expanded|elixiroflife=expanded}}
== Campaign ==
{{scenario
=== Right-click text ===
| scenario       = {{PAGENAME}}
This area is a special training area and is the site for your final exam.  Many have failed this test, while more have passed it.  Good luck.
| description    = Defeat all Gelu's enemies win the scenario.  However, if Gelu is defeated in combat, the scenario is lost.  Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.
| underground    = enabled
| num_play      = 2/1
| size          = S
| source        = sod
| victory        = def_all
| loss          = hero
| loss_hint      = {{Hn|Gelu|noname=}}
| allies        = {{green}}
| enemies        = {{red}}
| difficulty    = Normal
| bonus          = {{BonusArt|Spyglass}}{{BonusCr|Grand Elf|15}}{{BonusCr|Sharpshooter|10}}
| carry          = {{Hn|Gelu|noname=}}<br>{{carry|2|weakest}}
| max_lvl        = 10
| Cmap          = [[File:Cmap sod eol 1.png|400px|This area is a special training area and is the site for your final exam.  Many have failed this test, while more have passed it.  Good luck.]]
}}


=== Prologue ===
== Prologue ==
[[File:H3x2_ELa.png|400px|thumb]]
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELa-smk-H3x2 ELa|thumbtime=0:05|float=left}}
The [[Forest Guard]] is [[Erathia]]'s eyes and ears.  We go where we are needed most and that is usually places difficult for traditional fighting forces to reach.  We are shadows of the forest that see all and bring silent death with a single, unseen bowshot.  You have done well in your training, [[Gelu]], but now has come the time to take the final test.  A small valley near [[Gaia's Crest]] will be the site of this trial.  Clear the region of all the enemies to earn your place among the ranks of the Forest Guard.  Good luck.
{{town|Rampart|noname=}} [[Forest Guard]] commander: The [[Forest Guard]] is [[Erathia]]'s eyes and ears.  We go where we are needed most and that is usually places difficult for traditional fighting forces to reach.  We are shadows of the forest that see all and bring silent death with a single, unseen bowshot.  You have done well in your training, [[Gelu]], but now has come the time to take the final test.  A small valley near [[Gaia's Crest]] will be the site of this trial.  Clear the region of all the enemies to earn your place among the ranks of the [[Forest Guard]].  Good luck.


{{clear|both}}
== Scenario ==
== Scenario ==
=== Map description ===
Defeat all Gelu's enemies win the scenario.  However, if Gelu is defeated in combat, the scenario is lost.  Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.
=== Starting options ===
*Give {{An|Spyglass}} to {{H|Gelu|Ranger}}
*Give 15 {{Cn|Grand Elf|name=Grand Elves}} to {{H|Gelu|Ranger}}
*Give 10 {{Cn|Sharpshooter|name=Sharpshooters}} to {{H|Gelu|Ranger}}
=== Timed events ===
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
{{TEheader}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''
{{TErow| 1 |Opening|Congratulations, cadet.  You have but one test left to complete your training and join the illustrious ranks of the [[Forest Guard]].  You are to conquer this region of the valley near [[Gaia's Crest]].  This region is filled with monsters, several towns and a few [[Forest Guard]] members posing as potential enemies.  This is a well-traveled land, so navigation should be quite easy.  To pass this trial, you must defeat everyone in the land by whatever means necessary.  Good luck, cadet.  May the Light shine down upon you.}}
|-
{{TErow| 11 |A Lesson in Adversity|[[Forest Guard]] rangers must deal with a wide variety of unexpected and troublesome situations.  There will come times when things will not go as planned or envisioned.  This is one of those times.  Several of your supply trains have been hit by raiders and their contents looted.  Deal with this situation.|effect={{w}} -5 [[Wood]], {{m}} -2 [[Mercury]], {{o}} -5 [[Ore]], {{s}} -2 [[Sulfur]], {{c}} -2 [[Crystal|Crystals]], {{gem}} -2 [[Gem|Gems]], {{g}} -1000 [[Gold]]}}
| style="padding-left:7px; padding-right:5px;" | Congratulations, cadet.  You have but one test left to complete your training and join the illustrious ranks of the Forest Guard.  You are to conquer this region of the valley near Gaia's Crest.  This region is filled with monsters, several towns and a few Forest Guard members posing as potential enemies.  This is a well-traveled land, so navigation should be quite easy.  To pass this trial, you must defeat everyone in the land by whatever means necessary.  Good luck, cadet.  May the Light shine down upon you.
{{TErow| 31 |Words of Encouragement|It has been 30 days since you began your mission.  You are taking too long.  As a member of the [[Forest Guard]], you must be able move quickly to strike your enemy, attacking him while he is still weak and vulnerable.  The less he knows about our activities in a region, the less likely he is to be prepared for our assaults.  Hasten your attacks and secure this region immediately.  Lives depend upon our rapid deployment.}}
|-
{{TErow| 61 |60 Days Later|Cadet, this is getting ridiculous!  A region of this size should have been cleared by now.  [[Forest Guard]] missions require speed, stealth, and efficiency.  Perhaps we should re-evaluate your progress and send you back to training.  Now hurry up and secure the area!}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - A Lesson in Adversity'''
|-
| style="padding-left:7px; padding-right:5px;" | Forest Guard rangers must deal with a wide variety of unexpected and troublesome situations.  There will come times when things will not go as planned or envisioned.  This is one of those times.  Several of your supply trains have been hit by raiders and their contents looted.  Deal with this situation.<p><center>{{w}} -5 [[Wood]], {{m}} -2 [[Mercury]], {{o}} -5 [[Ore]], {{s}} -2 [[Sulfur]], {{c}} -2 [[Crystal|Crystals]], {{gem}} -2 [[Gem|Gems]], {{g}} -1000 [[Gold]] </center></p>
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 31 - Words of Encouragement'''
|-
| style="padding-left:7px; padding-right:5px;" | It has been 30 days since you began your mission.  You are taking too long.  As a member of the Forest Guard, you must be able move quickly to strike your enemy, attacking him while he is still weak and vulnerable.  The less he knows about our activities in a region, the less likely he is to be prepared for our assaults.  Hasten your attacks and secure this region immediately.  Lives depend upon our rapid deployment.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 61 - 60 Days Later'''
|-
| style="padding-left:7px; padding-right:5px;" | Cadet, this is getting ridiculous!  A region of this size should have been cleared by now.  Forest Guard missions require speed, stealth, and efficiency.  Perhaps we should re-evaluate your progress and send you back to training.  Now hurry up and secure the area!
|}
|}


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==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{Town header}}
! Location
{{Town row|4, 29, 0|red|Necropolis}}
! Type
{{Town row|25, 34, 0|red|Stronghold}}
|-
{{Town row|14, 7, 1|red|Dungeon}}
| style="text-align:center;" | 3, 5, 0
{{Town row|3, 5, 0||Rampart}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
{{Town row|19, 12, 0||Rampart}}
|-
|}
| style="text-align:center;" | 4, 29, 0
 
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
==== Heroes ====
|-
{{hero header}}
| style="text-align:center;" | 14, 7, 1
{{hero row|33, 2, 0|green|Gelu|Ranger}}
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}
{{hero row|4, 30, 0|red|Charna|Death Knight}}
|-
{{hero row|28, 32, 0|red|Gretchin|Barbarian}}
| style="text-align:center;" | 19, 12, 0
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
|-
| style="text-align:center;" | 25, 34, 0
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}
|}
|}


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| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Battle Dwarf}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Battle Dwarf}}
| style="padding-left:7px; padding-right:5px;" | "Ready and willing, sir.  What are your orders?"
| style="padding-left:7px; padding-right:5px;" | "Ready and willing, sir.  What are your orders?"
|}
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Hero
|-
| style="text-align:center;" | 4, 30, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Charna|Death Knight}}
|-
| style="text-align:center;" | 28, 32, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Gretchin|Barbarian}}
|-
| style="text-align:center;" | 33, 2, 0
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}
|}
|}


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|}
|}


{{Campaign Elixir of Life}}
[[Category: Campaign scenarios]]
== Backstory ==
Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]].  For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]].  He must find the artifact's four components to keep it out of the hands of the [[Necromancers]].
 
== Quest/Objective ==
Create the [[combination artifact]] [[Elixir of Life]] by finding its three components, the [[Ring of Vitality]], the [[Ring of Life]] and the [[Vial of Lifeblood]].
 
== Maps ==
There are four different maps, one for each part of the [[Elixir of Life]].
#[[Graduation Exercise]]
#[[Cutthroats]]
#[[Valley of the Dragon Lords]]
#[[A Thief in the Night]]
 
== Heroes ==
[[Gelu]] the Ranger, speciality [[Sharpshooter]]s.
 
== Strategy ==
Make best use of [[Gelu]]'s speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a '''huge''' difference.
 
==Bugs==
 
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]).
 
[[Category: Campaign]]{{keywords}}
 
 
[[Category: Campaign scenarios]]{{keywords}}

Latest revision as of 00:55, 19 September 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
This area is a special training area and is the site for your final exam. Many have failed this test, while more have passed it. Good luck. Graduation Exercise Shadow of Death
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground enabled
Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: GeluGelu
Allies: Green Enemies: Red
Choose a bonus:
 Start with Spyglass 
Start with 15 Grand Elf(s)
15
Start with 10 Sharpshooter(s)
10
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
GeluGelu
 2 weakest heroes
Max level:
10

Prologue[edit | hide | hide all]

Forest Guard commander: The Forest Guard is Erathia's eyes and ears. We go where we are needed most and that is usually places difficult for traditional fighting forces to reach. We are shadows of the forest that see all and bring silent death with a single, unseen bowshot. You have done well in your training, Gelu, but now has come the time to take the final test. A small valley near Gaia's Crest will be the site of this trial. Clear the region of all the enemies to earn your place among the ranks of the Forest Guard. Good luck.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Opening Congratulations, cadet. You have but one test left to complete your training and join the illustrious ranks of the Forest Guard. You are to conquer this region of the valley near Gaia's Crest. This region is filled with monsters, several towns and a few Forest Guard members posing as potential enemies. This is a well-traveled land, so navigation should be quite easy. To pass this trial, you must defeat everyone in the land by whatever means necessary. Good luck, cadet. May the Light shine down upon you.
Day 11 A Lesson in Adversity Forest Guard rangers must deal with a wide variety of unexpected and troublesome situations. There will come times when things will not go as planned or envisioned. This is one of those times. Several of your supply trains have been hit by raiders and their contents looted. Deal with this situation.
Effect: Wood -5 Wood, Mercury -2 Mercury, Ore -5 Ore, Sulfur -2 Sulfur, Crystal -2 Crystals, Gem -2 Gems, Gold -1000 Gold
Day 31 Words of Encouragement It has been 30 days since you began your mission. You are taking too long. As a member of the Forest Guard, you must be able move quickly to strike your enemy, attacking him while he is still weak and vulnerable. The less he knows about our activities in a region, the less likely he is to be prepared for our assaults. Hasten your attacks and secure this region immediately. Lives depend upon our rapid deployment.
Day 61 60 Days Later Cadet, this is getting ridiculous! A region of this size should have been cleared by now. Forest Guard missions require speed, stealth, and efficiency. Perhaps we should re-evaluate your progress and send you back to training. Now hurry up and secure the area!

Objects[edit | hide]

Events[edit | hide]

Location Message
20, 13, 0 This city looks like the perfect place for a base of operations. Take it and build it up quickly. But we wary! Your opponents might slip in and take it from you while you are away. Be sure to leave some troops and possibly a lieutenant behind to defend the city from attacks.

Towns[edit | hide]

Location Player Type Name
4, 29, 0 Red Necropolis -
25, 34, 0 Red Stronghold -
14, 7, 1 Red Dungeon -
3, 5, 0 Rampart -
19, 12, 0 Rampart -

Heroes[edit | hide]

Location Player Hero
33, 2, 0 Green GeluGelu Gelu the Ranger
4, 30, 0 Red CharnaCharna Charna the Death Knight
28, 32, 0 Red GretchinGretchin Gretchin the Barbarian

Monsters[edit | hide]

Location Type Message
17, 5, 0 Medusa Medusa The dark and foreboding trail is ominously quiet. Suddenly you hear the hissing of hundreds of snakes. Before you even get a chance to turn back, more than two dozen Medusae slither out and attack.
31, 1, 0 Grand Elf Grand Elf "By your command."
34, 4, 0 Battle Dwarf Battle Dwarf "Ready and willing, sir. What are your orders?"

Pandora's Box[edit | hide]

16, 16, 0 You receive an eerie feeling from the box before you. A glow pulsates around it and an odd colored fog issues forth from its cracks.

Guardians: Master Genie 5 Master Genies, Efreet Sultan 5 Efreet Sultans

Contents: Crystal 20 Crystals, Gem 20 Gems, Gold 5000 Gold

+1 Attack, +1 Defense,+1 Spell Power,+1 Knowledge