Voy: Difference between revisions

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{{heropic}}
{{Fortress heroes}}{{Hero
===Biography===
| town      = Fortress
Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea.  She prefers the salty air of the oceans to that of the swamps where she was born.
| class      = Witch
<br style="clear:both;" />
| gender    = Female
===Special Ability===
| race      = [[Lizardman and Lizard Warrior|Lizardwoman]]
[[Image:Specialty_Navigation.png|left]]
| biography  = Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea.  She prefers the salty air of the oceans to that of the swamps where she was born.
;Navigation: Voy receives a 5% bonus per level to her [[Navigation]] skill.
| specialty  = Navigation
<br style="clear:both;" />
| s_text    = Receives a 5% per level bonus to basic movement points at sea.
===Secondary Skills===
| skill_1    = Basic Wisdom
| skill_2    = Basic Navigation
| troop_1    = Gnoll
| troop_2    = Lizardman
| troop_3    = Serpent Fly
| nmb_1      = 10–20
| nmb_2      = 4–7
| nmb_3      = 2–4
| hota_nmb_1 = 15-25
| hota_nmb_3 = 3-4
| spell      = Slow
| nowar      =
| s_hota_mp  =
| s_hota2_mp = 1560
}}


Basic [[Wisdom]]
== Story ==
{{PAGENAME}} does not appear in the story text of any campaign levels.


Basic [[Navigation]]
== {{hota}} ==
In [[Horn of the Abyss]], {{h|Kinkeria|0=}} replaces Voy on maps without water.


===Additional Information===
==Specialty==
Unlike the most secondary skill specialties, Navigation does not increase the secondary skill bonus effects. It depends on the base amount of the hero's movement at sea (1500) and provides extra 75 movement points on water per level (5% of 1500). So neither SoD ''("5% per level bonus to Navigation skill percentage")'' nor HotA ''("5% per level bonus to movement points at sea")'' specialty descriptions are correct.


Class: [[Witch]]
{{hero 'see also'}}


Gender: Female
{{Movement navigational box}}


Species: Lizardman
[[Category: Witches]]
 
Voy starts with a [[Spell Book]] and knows the spell [[Slow]].
 
J R's rating: 0.5/5
 
[[Category: Heroes]]
__NOTOC__
__NOTOC__

Latest revision as of 18:24, 22 October 2024

Fortress
Beastmasters
BronBron Bron
DrakonDrakon Drakon
WystanWystan Wystan
TazarTazar Tazar
AlkinAlkin Alkin
KorbacKorbac Korbac
GerwulfGerwulf Gerwulf
BroghildBroghild Broghild
Witches
MirlandaMirlanda Mirlanda
RosicRosic Rosic
VoyVoy Voy
KinkeriaKinkeria Kinkeria Horn of the Abyss
VerdishVerdish Verdish
MeristMerist Merist
StygStyg Styg
AndraAndra Andra
TivaTiva Tiva
AdrienneAdrienne Adrienne Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Voy the Witch
Basic information:
VoyVoy Class: Witch
Gender: Female
Race: Lizardwoman
Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born.
Specialty: Navigation
Specialty NavigationSpecialty Navigation Receives a 5% per level bonus to basic movement points at sea.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Navigation Basic Navigation
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Slow Slow
Starting movement points:
1560

Voy the Witch is a Fortress hero. Voy starts with a spell book and the spell Slow.

Story[edit | hide | hide all]

Voy does not appear in the story text of any campaign levels.

Horn of the Abyss[edit | hide]

In Horn of the Abyss, KinkeriaKinkeria Kinkeria replaces Voy on maps without water.

Specialty[edit | hide]

Unlike the most secondary skill specialties, Navigation does not increase the secondary skill bonus effects. It depends on the base amount of the hero's movement at sea (1500) and provides extra 75 movement points on water per level (5% of 1500). So neither SoD ("5% per level bonus to Navigation skill percentage") nor HotA ("5% per level bonus to movement points at sea") specialty descriptions are correct.

See also:[edit | hide]