Archibald: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Hero Archibald (Heroes II).png]]
Archibald Ironfist is the son of the deceased King [[Morglin Ironfist]], brother of [[Roland|King Roland Ironfist]], and brother-in-law of [[Catherine|Queen Catherine Ironfist]].
King Archibald Ironfist as he appears in ''Heroes of Might and Magic II''.


Archibald Ironfist is the son of the deceased King Morglin Ironfist, brother of [[Roland|King Roland Ironfist]], and brother-in-law of [[Catherine|Queen Catherine Ironfist]].
==''Heroes of Might & Magic II: The Succession Wars''==
[[File:Hero Archibald (Heroes II).png]] King Archibald Ironfist as he appears in ''Heroes of Might and Magic II''.


====''Heroes of Might & Magic II: The Succession Wars''====
After the death of King [[Morglin]], Archibald attempted to seize the throne for himself by assassinating the Royal Seers and framing his brother Roland for their deaths. He allied with [[Enroth (continent)|Enroth]]'s [[Warlock]]s and [[Necromancer]]s as well as with [[Jadame]]'s pirates. However, Roland managed to escape and rallied to him Enroth's [[Wizard]]s and [[Sorceress (class)|Sorceresses]], as well as the dwarves. With these allies, Roland eventually defeated his brother and put an end to the [[Succession Wars]]. After his defeat, Archibald was turned into a stone statue by Roland's court wizard, Tanir.  
After the death of King Morglin, Archibald attempted to seize the throne for himself by assassinating the Royal Seers and framing his brother Roland for their deaths. He allied with [[Enroth (continent)|Enroth]]'s [[Warlock]]s and [[Necromancer]]s as well as with [[Jadame]]'s pirates. However, Roland managed to escape and rallied to him Enroth's [[Wizard]]s and [[Druid|Sorceresses]], as well as the dwarves. With these allies, Roland eventually defeated his brother and put an end to the Secession Wars. After his defeat, Archibald was turned into a stone statue by Roland's court wizard, Tanir.  


====''Might & Magic VI: The Mandate of Heaven''====
== {{mm6}} ==
However, this transformation was deliberately made reversible, and during the Kreegan invasion, adventurers freed him so that they could ask him to give them a powerful spell needed to destroy a Kreegan Hive. After his liberation, Archibald moved to Antagarich where he joined the Necromancers of [[Deyja]] to help [[Finneas Vilmar]]'s plot.
[[File:Hero Archibald (Might and Magic VI).png]] King Archibald Ironfist as he appears in {{mm6}}.


====''Might & Magic VII: For Blood and Honor''====
However, this transformation was deliberately made reversible, and during the Kreegan invasion, adventurers freed him so that they could ask him to give them a powerful spell needed to destroy a Kreegan Hive. After his liberation, Archibald moved to Antagarich where he joined the Necromancers of [[Deyja]] to help [[Finneas|Finneas Vilmar's]] plot.
After the lich form of [[King Nicolas Gryphonheart]] is put to rest, Archibald battles [[Nimbus]] for the title of King of Deyja, and wins. Soon after, he meets four adventurers from the world of Terra, [[Kastore]] among them, and hires them as advisors. However, he is outmaneuvered by Kastore who eventually seizes power from under him and redirects the Necromancers towards studies of the Heavenly Forge, instead of necromancy. Archibald and some of his loyalists move to Clanker's Laboratory, an island off the coast of [[AvLee]]'s Tularean Forest. There, the adventuring party known as the Lords of Harmondale would meet him and he would help them free his brother from the Kreegans and brought him back to Steadwick.
 
== {{mm7}} ==
After the lich form of [[King Nicolas Gryphonheart]] is put to rest, Archibald battles [[Nimbus]] for the title of King of [[Deyja]], and wins. Soon after, he meets four adventurers from the world of Terra, [[Kastore]] among them, and hires them as advisors. However, he is outmaneuvered by Kastore who eventually seizes power from under him and redirects the Necromancers towards studies of the [[Heavenly Forge]], instead of necromancy. Archibald and some of his loyalists move to Clanker's Laboratory, an island off the coast of [[AvLee]]'s [[Tularean Forest]]. There, the adventuring party known as the Lords of [[Harmondale]] would meet him and he would help them free his brother from the Kreegans and brought him back to [[Steadwick]].


After these events, he returned to Clanker's Lab to focus on his studies of necromancy.
After these events, he returned to Clanker's Lab to focus on his studies of necromancy.
=== The Diaries of Archibald ===
''The following is from the {{mm7}} manual.''
==== Entry 1 ====
11 June 1165
Free at last! Never again will I take for granted what it means to bend limb and breathe air. But what air do I breathe? What land do I flee across? It is my [[Enroth (nation)|Enroth]], surely, but so much has changed in the ten years I have been my [[Roland|brother]]’s coat rack - made an insensate stone statue by his pet wizard, [[Tanir]]. If it wasn’t for those fool “adventurers” I’d still be there now. [[Tanir]]! I promise you I will repay the insult one day. And repay it with usurious interest.
I have started this journal to help me make sense of the chaos of events. I am a hunted man, but have found refuge in the remote estate of my colleague in the [[Necromancy|necromatic arts]], [[Nimbus]]. His apprentices tell me that their master has sailed for [[Erathia]]. I wish he had not been wise enough to leave them with so few details...all I can derive is that the [[Necromancer's Guild]] has some bold plan for [[Erathia]]. Perhaps I should join them?
Both my hated brother, [[Roland Ironfist]], and his loathsome queen [[Catherine]] are absent. [[Roland]] is, by all accounts, taken by strange demons. [[Catherine]] left for [[Erathia]] five months ago to attend [[Nicolas Gryphonheart|her father]]’s funeral and has not been heard from since. Their brat, [[Nicolai]], sits on the throne with the loutish [[Wilbur Humphrey]] standing as Regent. Ah, if only I were in a position to take advantage of things here in [[Enroth (nation)|Enroth]]! It is like a [[widowsweep berry]] ripe for the picking.
But first, I must rebuild. With no nation, it is as if I am once again at the beginning of things. Where are my fellow guild members? I cannot reach them by means mystical or otherwise. If I could only rally them to my cause! The apprentices are no help-they are content to work their crude “exercises.” Amateurs! What endless pride they take in their zombified rats and mice! Bah, the useless things fall apart inside of hours. Pathetic.
I really must have a talk with their master. Surely, he is neglecting his role as a teacher if his students perform so poorly and expect my delight! The other day, I observed one of them fumbling a basic cantrip! One of his, so called, “advanced” initiates! I couldn’t believe it. I am forced to the sad conclusion that either the student or the master was a complete incompetent. I hope for [[Nimbus]]’ sake that he has had an unusually bad string of luck in finding quality apprentices.
==== Entry 37 ====
23 October 1167
I find myself aboard a fast and sturdy ship bound for [[Erathia]]. How strange are the events that compel me to leave behind my native land!
[[Nimbus]] returned to his estates bringing with him a small party of [[Necromancer]]s - apparently all of any power that remained in [[Enroth (continent)|Enroth]] - he was gathering to take to [[Deyja]] in [[Erathia]] so that they might serve the lich-king, [[Nicolas Gryphonheart]]. Yes, that [[Gryphonheart]]! [[Catherine]]’s father.
The [[Erathia]]n guild has made a bold and perhaps foolhardy play for power. The guild leader and king of [[Deyja]], [[Deathknell]], sought to take the [[Erathia]]n throne by assassinating [[Nicolas Gryphonheart|Gryphonheart]] and then reanimating him as a [[lich]], bound to his service. Well, he got as far as the reanimation, but the binding did not take. Instead, the lich killed [[Deathknell]]. Now [[Erathia]] and [[Deyja]] have a new king...and the guild has a new leader.
Now [[Nicolas Gryphonheart|Gryphonheart]] has called the [[Necromancer Guild]] to his aid, and I and the [[Necromancer]]s of [[Enroth (continent)|Enroth]] are heeding the call. He fights his daughter, [[Catherine]]. That is a cause I can hearken to, indeed! Incidentally, this little mission is now my mission. I took it from [[Nimbus]] in the guild [[Challenge of Dominance]]. Needless to say, I won. I wasn’t surprised by my success, but rather, at the ease of it. Really, if [[Nimbus]]’ powers are any measure of the state of the necromatic arts these days, clearly the guild has lost much of its wherewithal since my day. What we need is a systematic program of research. One which will re-instill in us the vigor of the past. It is hard to believe that this is the same guild of [[Henden’lal]] or [[Neberneith]]! Those luminaries would never have let things become as they have were they still around. Perhaps it is my destiny to restore our power to its former glory!
==== Entry 143 ====
5 August 1168
Reversals within reversals within reversals. That is the way it goes for the fortunes of kings and would-be kings these days. Or so it seems.
In her victory speech, as it was reported to me - I was, to be sure, nowhere near - [[Catherine]] made much ado about stability. True, the “dark and vile forces who had wronged her father so,” were defeated, AND her father “now lies in the state of natural quietude he deserves,” AND “the people of [[Erathia]] can lay down their swords safe in the knowledge that peace reigns instead of terror.”
Oh, let her think all that if she wishes. Let the peasants think it too. That can but help my cause. For as the lich, [[Nicolas Gryphonheart|Gryphonheart]], replaced [[Deathknell]], so have I replaced [[Nicolas Gryphonheart|Gryphonheart]]. [[Catherine]] faces a more devious opponent in me. What my predecessors used like a bludgeon, I will use as a tailor’s needle. The [[Necromancer Guild]], under my leadership, will enter a golden age of advance. Even now, our new laboratory of research is producing new knowledge. And as knowledge is power, so will our - and my - power grow.
But all plots must begin somewhere or remain formless. Perhaps my [[Seeds of Discontent|seed of discontent]] will root in those fertile “disputed lands?” Time will tell, and the telling will be against my brother and his wife! So swear I here!
[[Archibald Ironfist]]
Guildmaster of [[Necromancer]]s
Rightful King of [[Enroth (nation)|Enroth]]
[[Category: Supporting character]]
[[Category: Supporting character]]

Latest revision as of 14:56, 25 October 2024

Archibald Ironfist is the son of the deceased King Morglin Ironfist, brother of King Roland Ironfist, and brother-in-law of Queen Catherine Ironfist.

Heroes of Might & Magic II: The Succession Wars[edit | hide | hide all]

King Archibald Ironfist as he appears in Heroes of Might and Magic II.

After the death of King Morglin, Archibald attempted to seize the throne for himself by assassinating the Royal Seers and framing his brother Roland for their deaths. He allied with Enroth's Warlocks and Necromancers as well as with Jadame's pirates. However, Roland managed to escape and rallied to him Enroth's Wizards and Sorceresses, as well as the dwarves. With these allies, Roland eventually defeated his brother and put an end to the Succession Wars. After his defeat, Archibald was turned into a stone statue by Roland's court wizard, Tanir.

Might and Magic VI: The Mandate of Heaven[edit | hide]

King Archibald Ironfist as he appears in Might and Magic VI: The Mandate of Heaven.

However, this transformation was deliberately made reversible, and during the Kreegan invasion, adventurers freed him so that they could ask him to give them a powerful spell needed to destroy a Kreegan Hive. After his liberation, Archibald moved to Antagarich where he joined the Necromancers of Deyja to help Finneas Vilmar's plot.

Might and Magic VII: For Blood and Honor[edit | hide]

After the lich form of King Nicolas Gryphonheart is put to rest, Archibald battles Nimbus for the title of King of Deyja, and wins. Soon after, he meets four adventurers from the world of Terra, Kastore among them, and hires them as advisors. However, he is outmaneuvered by Kastore who eventually seizes power from under him and redirects the Necromancers towards studies of the Heavenly Forge, instead of necromancy. Archibald and some of his loyalists move to Clanker's Laboratory, an island off the coast of AvLee's Tularean Forest. There, the adventuring party known as the Lords of Harmondale would meet him and he would help them free his brother from the Kreegans and brought him back to Steadwick.

After these events, he returned to Clanker's Lab to focus on his studies of necromancy.

The Diaries of Archibald[edit | hide]

The following is from the Might and Magic VII: For Blood and Honor manual.

Entry 1[edit | hide]

11 June 1165

Free at last! Never again will I take for granted what it means to bend limb and breathe air. But what air do I breathe? What land do I flee across? It is my Enroth, surely, but so much has changed in the ten years I have been my brother’s coat rack - made an insensate stone statue by his pet wizard, Tanir. If it wasn’t for those fool “adventurers” I’d still be there now. Tanir! I promise you I will repay the insult one day. And repay it with usurious interest.

I have started this journal to help me make sense of the chaos of events. I am a hunted man, but have found refuge in the remote estate of my colleague in the necromatic arts, Nimbus. His apprentices tell me that their master has sailed for Erathia. I wish he had not been wise enough to leave them with so few details...all I can derive is that the Necromancer's Guild has some bold plan for Erathia. Perhaps I should join them?

Both my hated brother, Roland Ironfist, and his loathsome queen Catherine are absent. Roland is, by all accounts, taken by strange demons. Catherine left for Erathia five months ago to attend her father’s funeral and has not been heard from since. Their brat, Nicolai, sits on the throne with the loutish Wilbur Humphrey standing as Regent. Ah, if only I were in a position to take advantage of things here in Enroth! It is like a widowsweep berry ripe for the picking.

But first, I must rebuild. With no nation, it is as if I am once again at the beginning of things. Where are my fellow guild members? I cannot reach them by means mystical or otherwise. If I could only rally them to my cause! The apprentices are no help-they are content to work their crude “exercises.” Amateurs! What endless pride they take in their zombified rats and mice! Bah, the useless things fall apart inside of hours. Pathetic.

I really must have a talk with their master. Surely, he is neglecting his role as a teacher if his students perform so poorly and expect my delight! The other day, I observed one of them fumbling a basic cantrip! One of his, so called, “advanced” initiates! I couldn’t believe it. I am forced to the sad conclusion that either the student or the master was a complete incompetent. I hope for Nimbus’ sake that he has had an unusually bad string of luck in finding quality apprentices.

Entry 37[edit | hide]

23 October 1167

I find myself aboard a fast and sturdy ship bound for Erathia. How strange are the events that compel me to leave behind my native land!

Nimbus returned to his estates bringing with him a small party of Necromancers - apparently all of any power that remained in Enroth - he was gathering to take to Deyja in Erathia so that they might serve the lich-king, Nicolas Gryphonheart. Yes, that Gryphonheart! Catherine’s father.

The Erathian guild has made a bold and perhaps foolhardy play for power. The guild leader and king of Deyja, Deathknell, sought to take the Erathian throne by assassinating Gryphonheart and then reanimating him as a lich, bound to his service. Well, he got as far as the reanimation, but the binding did not take. Instead, the lich killed Deathknell. Now Erathia and Deyja have a new king...and the guild has a new leader.

Now Gryphonheart has called the Necromancer Guild to his aid, and I and the Necromancers of Enroth are heeding the call. He fights his daughter, Catherine. That is a cause I can hearken to, indeed! Incidentally, this little mission is now my mission. I took it from Nimbus in the guild Challenge of Dominance. Needless to say, I won. I wasn’t surprised by my success, but rather, at the ease of it. Really, if Nimbus’ powers are any measure of the state of the necromatic arts these days, clearly the guild has lost much of its wherewithal since my day. What we need is a systematic program of research. One which will re-instill in us the vigor of the past. It is hard to believe that this is the same guild of Henden’lal or Neberneith! Those luminaries would never have let things become as they have were they still around. Perhaps it is my destiny to restore our power to its former glory!

Entry 143[edit | hide]

5 August 1168

Reversals within reversals within reversals. That is the way it goes for the fortunes of kings and would-be kings these days. Or so it seems.

In her victory speech, as it was reported to me - I was, to be sure, nowhere near - Catherine made much ado about stability. True, the “dark and vile forces who had wronged her father so,” were defeated, AND her father “now lies in the state of natural quietude he deserves,” AND “the people of Erathia can lay down their swords safe in the knowledge that peace reigns instead of terror.”

Oh, let her think all that if she wishes. Let the peasants think it too. That can but help my cause. For as the lich, Gryphonheart, replaced Deathknell, so have I replaced Gryphonheart. Catherine faces a more devious opponent in me. What my predecessors used like a bludgeon, I will use as a tailor’s needle. The Necromancer Guild, under my leadership, will enter a golden age of advance. Even now, our new laboratory of research is producing new knowledge. And as knowledge is power, so will our - and my - power grow.

But all plots must begin somewhere or remain formless. Perhaps my seed of discontent will root in those fertile “disputed lands?” Time will tell, and the telling will be against my brother and his wife! So swear I here!


Archibald Ironfist

Guildmaster of Necromancers

Rightful King of Enroth