Counterstrike: Difference between revisions
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{{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10 | {{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10|10 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 4th | | level = 4th | ||
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}} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level. | }} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level. | ||
The additional counterstrikes remain available until the end of the round, even if the spell is dispelled. | |||
''' | '''Creatures immune to Counterstrike:''' | ||
* {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it | * {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.) | ||
* {{Cn|Fangarm}} {{withhota}} (Counterstrike can be cast on Fangarms, but it | * {{Cn|Fangarm}} {{withhota}} (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.) | ||
{{immune|spell1234=1|spell12345=1}} | {{immune|spell1234=1|spell12345=1}} | ||
'''Creatures capable of casting Counterstrike:''' | |||
* {{Cn|Master Genie}}s (advanced level) | |||
{{user commentary| | {{user commentary| | ||
Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around, or ''massively'' numbered troops like [[Halberdier|Halberdiers]]. | Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around, or ''massively'' numbered troops like [[Halberdier|Halberdiers]]. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 11:48, 2 November 2024
Counterstrike | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 24/20 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Counterstrike is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.
The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.
Creatures immune to Counterstrike:
- Royal Griffin (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
- Fangarm (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)
Creatures capable of casting Counterstrike:
- Master Genies (advanced level)
User commentary
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Most effectively cast on strong troops like Vampire Lords or those that strike all around, or massively numbered troops like Halberdiers. |