Berserk: Difference between revisions
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{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10 | {{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|10 | ||
| school = | | school = Fire Magic | ||
| level = 4 | | level = 4 | ||
| cost = 20/16 | | cost = 20/16 | ||
Line 7: | Line 7: | ||
| a_effect = Target attacks nearest troop. All creatures in a 2 hex radius affected. | | a_effect = Target attacks nearest troop. All creatures in a 2 hex radius affected. | ||
| e_effect = Target attacks nearest troop. All creatures in a 3 hex radius affected. | | e_effect = Target attacks nearest troop. All creatures in a 3 hex radius affected. | ||
}} It makes the target | }} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns. | ||
AI cannot cast this spell | AI cannot cast this spell ''(fixed in {{hota}}{{-wh}})''. | ||
''' | '''Creatures immune to Berserk:''' | ||
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}} | |||
'''Artifacts that provide immunity to Berserk:''' | |||
''' | |||
* {{An|Badge of Courage}} (not in {{hota}}) | * {{An|Badge of Courage}} (not in {{hota}}) | ||
* {{An|Pendant of Dispassion}} | * {{An|Pendant of Dispassion}} | ||
* {{An|Sleepkeeper}} ({{hota}}) | |||
== [[HD+|HD mod]] == | == [[HD+|HD mod]] == | ||
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* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly). | * The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly). | ||
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | * In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | ||
[[File:Berserk Blind Eyes.png|thumb|right|400px]] | |||
* The picture on the right shows how the bug works: | |||
** The Angels and Rust Dragons were both casted Berserk spell. | |||
** To Angels, which only take up one hex, the shortest movement to attack the Phoneix is to move back two hexes. However, the hex is an obstacle so Angels can't reach there. So the Angels wait and wait... | |||
** To Rust Dragons, which take up two hexes, the shortest movement to attack the Phoneix is to move to position 1. However, AI considers Phoneix's "head" as a obstacle, so actually Rust Dragons need to attack Phoneix's "back" in position 2, but that's not the shortest movement. The Rust Dragons don't know what to do, so they wait and wait... | |||
** As a result, both of them won't do anything and will pass their turns, even if they could reach their target. | |||
{{clear|both}} | |||
{{fanopinion| | |||
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces. | |||
}}<!-- end of fan opinion --> | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 13:42, 3 November 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Berserk | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 4 | ||||||||||||||||||||||||
Cost: | 20/16 | ||||||||||||||||||||||||
Duration: | 1 attack | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Berserk is a 4 level spell in the School of Fire Magic. It is a mind spell that makes the target attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.
AI cannot cast this spell (fixed in Horn of the Abyss ).
Creatures immune to Berserk:
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Artifacts that provide immunity to Berserk:
HD mod[edit | hide | hide all]
Fixed creature bugs while under the "Berserk" spell.
- The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
- In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
- The picture on the right shows how the bug works:
- The Angels and Rust Dragons were both casted Berserk spell.
- To Angels, which only take up one hex, the shortest movement to attack the Phoneix is to move back two hexes. However, the hex is an obstacle so Angels can't reach there. So the Angels wait and wait...
- To Rust Dragons, which take up two hexes, the shortest movement to attack the Phoneix is to move to position 1. However, AI considers Phoneix's "head" as a obstacle, so actually Rust Dragons need to attack Phoneix's "back" in position 2, but that's not the shortest movement. The Rust Dragons don't know what to do, so they wait and wait...
- As a result, both of them won't do anything and will pass their turns, even if they could reach their target.
User commentary
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Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces. |