User talk:Csaros/Mod - Changelog: Difference between revisions

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== Ring of the Magi ==
* I really like the new spell cost reducing effect. It is interesting and new and fits with what Magi already do! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:01, 8 November 2024 (UTC)
** 1 question: Does it stack with Magi/Arch Magi reducing spell cost? If so, Can it get expert Magic Arrow (and others) down to a 0 sp cost spell? If so, consider making spells cost a minimum of 1 sp?
*** I'm glad you like it! Yes, it does stack with Magi's ability, and as innthe base game, minimum cost of a spell is always 1.
== Dispel ==
== Dispel ==
* The Dispel changes may be a bit much. I always viewed it as a tactical decision whether to use dispel because you knew it would get rid of your buffs as well. Having it only affect enemies removes much of this give/take. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:50, 3 October 2024 (UTC)
* The Dispel changes may be a bit much. I always viewed it as a tactical decision whether to use dispel because you knew it would get rid of your buffs as well. Having it only affect enemies removes much of this give/take. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:50, 3 October 2024 (UTC)
** I'm not sure if I agree. Water magic is already very bad, and expert dispel removing everything makes it even worse for you to use. At the same time, I'm not happy with the way Dispel is right now but haven't come up with a good solution yet. One idea I had was making it target berserk-like, but maybe on a bigger radius (say 1-3-5 hexes). But then it wouldnt really work with landmines and tower mines... So I'm not sure what to do with it. Do you have some ideas? [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 10:02, 4 October 2024 (UTC)
** Related, but probably too complicated for this mod - Is there some way to optionally cast Dispel as a single target even when you have the mass version of the spell? Dispel is (I think) the only spell that I sometimes wish I had a lower proficiency version of the spell.  I guess this same thought could apply to any spell whose AOE increases (e.g. Berserk, Force Field, Fire Wall), although in practice those never seem to bother me. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:50, 3 October 2024 (UTC)
** Related, but probably too complicated for this mod - Is there some way to optionally cast Dispel as a single target even when you have the mass version of the spell? Dispel is (I think) the only spell that I sometimes wish I had a lower proficiency version of the spell.  I guess this same thought could apply to any spell whose AOE increases (e.g. Berserk, Force Field, Fire Wall), although in practice those never seem to bother me. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:50, 3 October 2024 (UTC)
*** I think I could make it work, I've seen some code that changes targeting based on level and adds expert version as separate. But I don't really like it - it's not beautiful like the rest of H3 design. No spell in the game copies itself in the book if you have expert; I don't want to make that exception. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 10:02, 4 October 2024 (UTC)
*** I think I could make it work, I've seen some code that changes targeting based on level and adds expert version as separate. But I don't really like it - it's not beautiful like the rest of H3 design. No spell in the game copies itself in the book if you have expert; I don't want to make that exception. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 10:02, 4 October 2024 (UTC)
** I'm not sure if I agree. Water magic is already very bad, and expert dispel removing everything makes it even worse for you to use. I talked with guest_273, and he says in pro-play Dispel is generally an offensive cast, but often requires Sphere of Permanence; and that with this change, it's more viable as the offensive cast. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 07:38, 16 October 2024 (UTC)

Latest revision as of 19:48, 8 November 2024

Ring of the Magi[edit | hide | hide all]

  • I really like the new spell cost reducing effect. It is interesting and new and fits with what Magi already do! --Legate (talk) 17:01, 8 November 2024 (UTC)
    • 1 question: Does it stack with Magi/Arch Magi reducing spell cost? If so, Can it get expert Magic Arrow (and others) down to a 0 sp cost spell? If so, consider making spells cost a minimum of 1 sp?
      • I'm glad you like it! Yes, it does stack with Magi's ability, and as innthe base game, minimum cost of a spell is always 1.

Dispel[edit | hide]

  • The Dispel changes may be a bit much. I always viewed it as a tactical decision whether to use dispel because you knew it would get rid of your buffs as well. Having it only affect enemies removes much of this give/take. --Legate (talk) 18:50, 3 October 2024 (UTC)
    • Related, but probably too complicated for this mod - Is there some way to optionally cast Dispel as a single target even when you have the mass version of the spell? Dispel is (I think) the only spell that I sometimes wish I had a lower proficiency version of the spell. I guess this same thought could apply to any spell whose AOE increases (e.g. Berserk, Force Field, Fire Wall), although in practice those never seem to bother me. --Legate (talk) 18:50, 3 October 2024 (UTC)
      • I think I could make it work, I've seen some code that changes targeting based on level and adds expert version as separate. But I don't really like it - it's not beautiful like the rest of H3 design. No spell in the game copies itself in the book if you have expert; I don't want to make that exception. Csaros (talk) 10:02, 4 October 2024 (UTC)
    • I'm not sure if I agree. Water magic is already very bad, and expert dispel removing everything makes it even worse for you to use. I talked with guest_273, and he says in pro-play Dispel is generally an offensive cast, but often requires Sphere of Permanence; and that with this change, it's more viable as the offensive cast. Csaros (talk) 07:38, 16 October 2024 (UTC)