Druid: Difference between revisions
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{{ | {{HeroClassNew | ||
| | | name = Druid | ||
| | | plural = Druids | ||
| faction = Rampart | |||
| mm = Magic | |||
| alignment = Good | |||
| description = Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. | |||
| super = | |||
| source = Restoration of Erathia | |||
| page = 25 | |||
| attack_1 = 0 | |||
| defense_1 = 2 | |||
| | | power_1 = 1 | ||
| | | knowledge_1 = 2 | ||
| attack_2 = 10 | |||
| defense_2 = 20 | |||
| power_2 = 35 | |||
| | | knowledge_2 = 35 | ||
| attack_3 = 20 | |||
| defense_3 = 20 | |||
| power_3 = 30 | |||
| knowledge_3 = 30 | |||
| archery = 5 | |||
| | | armorer = 3 | ||
| artillery = 1 | |||
| | | ballistics = 4 | ||
| first_aid = {{gt|7}} | |||
== | | interference = {{rt|0}} | ||
{{ | | leadership = 2 | ||
| luck = {{gt|9}} | |||
| offense = 1 | |||
| resistance = 1 | |||
| tactics = 1 | |||
{{ | | air_magic = 2 | ||
| earth_magic = 4 | |||
| fire_magic = 1 | |||
{{ | | water_magic = 4 | ||
| intelligence = {{gt|7}} | |||
| mysticism = 6 | |||
| scholar = {{gt|8}} | |||
| sorcery = 6 | |||
| wisdom = {{gt|8}} | |||
| diplomacy = 4 | |||
| eagle_eye = {{gt|7}} | |||
| estates = 3 | |||
| learning = 4 | |||
| logistics = 5 | |||
| navigation = 2 | |||
| necromancy = {{rt|0}} | |||
| pathfinding = 5 | |||
| scouting = 2 | |||
}} | |||
{{hero class 'see also'}} | |||
[[Category: Druids|*]] | [[Category: Druids|*]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 20:50, 10 February 2025



Druids are the Magic heroes of the Rampart.
As Rampart is a Good alignment town, Druids can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto
.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Druids.
Secondary Skills with red numbers cannot be learned (0) by Druids.
Heroes[edit | hide]




