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| {{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0 | | {{HeroClassNew |
| |0|2|1|2 | | | name = Druid |
| |10|20|35|35|20|20|30|30}} | | | plural = Druids |
| | | | faction = Rampart |
| '''Druids''' are the magic heroes of [[Rampart]].
| | | mm = Magic |
| | | | alignment = Good |
| ''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>
| | | description = Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. |
| | | | super = |
| As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only.
| | | source = Restoration of Erathia |
| | | | page = 25 |
| All druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
| | | attack_1 = 0 |
| | | | defense_1 = 2 |
| {| cellspacing=0
| | | power_1 = 1 |
| ! style="padding-left:5px; padding-right:5px" | Most likely to learn:
| | | knowledge_1 = 2 |
| ! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
| | | attack_2 = 10 |
| ! style="padding-left:5px; padding-right:5px" | Cannot learn:
| | | defense_2 = 20 |
| |- valign=top | | | power_2 = 35 |
| | | | | knowledge_2 = 35 |
| * {{ss|Luck}}
| | | attack_3 = 20 |
| * {{ss|Scholar}}
| | | defense_3 = 20 |
| * {{ss|Wisdom}}
| | | power_3 = 30 |
| | | | | knowledge_3 = 30 |
| * {{ss|Artillery}}
| | | archery = 5 |
| * {{ss|Fire Magic}}
| | | armorer = 3 |
| * {{ss|Offense}}
| | | artillery = 1 |
| * {{ss|Resistance}}
| | | ballistics = 4 |
| * {{ss|Tactics}}
| | | first_aid = {{gt|7}} |
| | | | | interference = {{rt|0}} |
| * {{ss|Necromancy}}
| | | leadership = 2 |
| * {{ss|Interference}} {{withhota}}
| | | luck = {{gt|9}} |
| |} | | | offense = 1 |
| | | | resistance = 1 |
| ----
| | | tactics = 1 |
| {| | | | air_magic = 2 |
| | {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
| | | earth_magic = 4 |
| |- | | | fire_magic = 1 |
| | {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Shadow of Death)}} | | | water_magic = 4 |
| {{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}
| | | intelligence = {{gt|7}} |
| {{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}}
| | | mysticism = 6 |
| {{Hero table row|Coronius|image=Coronius|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}
| | | scholar = {{gt|8}} |
| {{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}}
| | | sorcery = 6 |
| {{Hero table row|Gem|image=Gem|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat}} | | | wisdom = {{gt|8}} |
| {{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}}
| | | diplomacy = 4 |
| {{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | | | eagle_eye = {{gt|7}} |
| {{Hero table row|Uland|image=Uland|Druid|Cure|Advanced Wisdom|Basic Ballistics|spell=Cure}}
| | | estates = 3 |
| {{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Horn of the Abyss)}}
| | | learning = 4 |
| {{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}
| | | logistics = 5 |
| {{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | | | navigation = 2 |
| {{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}
| | | necromancy = {{rt|0}} |
| {{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}}
| | | pathfinding = 5 |
| {{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat|spell+=<span title="Replaced by Bless on maps without water">*</span>}}
| | | scouting = 2 |
| {{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}} | | }} |
| {{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}}
| |
| {{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}}
| |
| {{T!}}
| |
| ''*'' [[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.}}
| |
| |}
| |
| | |
| {{hero class 'see also'}} | | {{hero class 'see also'}} |
| [[Category: Druids|*]] | | [[Category: Druids|*]] |
| __NOTOC__{{keywords}} | | __NOTOC__ |
1
2–9
10+
0
10%
20%
2
20%
20%
1
35%
30%
2
35%
30%
5
3
1
4
7
02
29
91
11
11
1
2
4
1
4
7
7
6
0
8
6
8
4
3
4
5
2
5
2
Druids are the Magic heroes of the Rampart.
As Rampart is a Good alignment town, Druids can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto
.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Druids.
Secondary Skills with red numbers cannot be learned (0) by Druids.
See Also: