Air Shield: Difference between revisions

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  | cost        = 12/9
  | cost        = 12/9
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Target, allied troop takes 25% less damage from ranged attacks.
  | b_effect    = Target, allied troop takes 25% less damage from [[ranged attack]]s.
  | a_effect    = Target, allied troop takes 50% less damage from ranged attacks.
  | a_effect    = Target, allied troop takes {{gt|50%}} less damage from [[ranged attack]]s.
  | e_effect    = All allied troops takes 50% less damage from ranged attacks.
  | e_effect    = {{gt|All}} allied troops takes 50% less damage from [[ranged attack]]s.
}} It reduces the amount of damage allied troops receive from enemy's [[ranged attack]]s.
}}


'''Bug:''' while Air Shield is supposed to protect from [[Arrow Tower]]s as well, it actually significantly increases their damage. ''(Fixed in {{hota}})''{{-wh}}
'''Bug:''' While Air Shield is supposed to protect from [[Arrow Tower]]s as well, it actually significantly increases their damage ''(fixed in {{hota}}{{-wh}})''.


'''Heroes starting with Air Shield:'''
'''Heroes starting with Air Shield:'''
Line 18: Line 18:
{{immune|spell123=1|spell1234=1|spell12345=1}}
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Air Shield:'''
'''Creatures capable of casting Air Shield:'''
* {{Cn|Master Genie}}s (advanced level){{-wh}}
* {{Cn|Master Genie}}s (advanced level)
* {{Cn|Enchanter}}s (expert level){{-wh}}
* {{Cn|Enchanter}}s (expert level)
 
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 19:57, 17 June 2025

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Air Shield
School: Air Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Target, allied troop takes 25% less damage from ranged attacks.
 
Advanced Effect
Target, allied troop takes 50% less damage from ranged attacks.
 
Expert Effect
All allied troops takes 50% less damage from ranged attacks.
 
Probability of occurrence (%):
Castle 13
Rampart 24
Tower 32 (24*)
Inferno 9
Necropolis 13
Dungeon 13
Stronghold 24
Fortress 17
Conflux 13
Cove Horn of the Abyss 7
Factory Horn of the Abyss 24
* Without Library

Bug: While Air Shield is supposed to protect from Arrow Towers as well, it actually significantly increases their damage (fixed in Horn of the Abyss Horn of the Abyss).

Heroes starting with Air Shield:

Heroes specialising in Air Shield:

Units immune to Air Shield:

Creatures capable of casting Air Shield:

See also:[edit | hide]