Quest Guard: Difference between revisions
m 1 revision |
mNo edit summary |
||
| (24 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
{{inab}} | |||
{{AMLocation | |||
|ExtraImages={{swh|noicon=|<br>{{wh}} {{watchable|Quest Guard (water).webp}} {{wh}}|}} | |||
}} | |||
'''Quest Guard''' is an [[adventure map]] object that does not allow a hero to pass, unless the requirements of the quest are fulfilled. Completing the quest works in a similar way as in [[Seer's Hut]]s. When Quest Guard is passed, it disappears. There are several different types of quests the guard can have. They are: | |||
* Achieve certain [[experience]] Level | |||
* Achieve certain levels in [[primary skill]]s (''They can be independent for each skill.'') | |||
* Defeat a specific hero* | |||
* Defeat a specific [[wandering creature]] stack* | |||
* Belong to one of the selected hero classes | |||
* Return with an [[artifact]] or artifacts (''They are lost when completing the quest.'') | |||
* Return with a certain number of specific creatures (''They are lost when completing the quest.'') | |||
* Return with [[resource]]s (''They are lost when completing the quest.'') | |||
* Be a specific hero | |||
* Be a specific color | |||
* Return at/after a specific date | |||
* Be playing at a certain difficulty level {{wh}} | |||
<nowiki>*</nowiki> NOTE: Defeat quests can only be completed by the player who actually defeated the required hero/wandering monster. This can lead to some quests becoming un-completable if that player is subsequently defeated. | |||
If you return after having received your quest but before completing it, you might get a message that contains more hints. | If you return after having received your quest but before completing it, you might get a message that contains more hints. | ||
== | If a Quest Guard has a deadline, the quest will not be available once it has passed and the Quest Guard will be remain in place forever. | ||
* | == {{hota}} == | ||
* | Quest guard for [[water]] terrain was added. | ||
* | |||
* | {{map objects 'see also'}} | ||
* | ---- | ||
* | * [[Border Gate]] | ||
* [[Border Guard]] | |||
* [[Quest Gate]] | |||
* [[Quest Guard]] | |||
* [[Garrison]] | |||
* [[Anti-Magic Garrison]] | |||
{{water object navigational box}} | |||
[[Category: Adventure | [[Category: Adventure Map]] | ||
Latest revision as of 14:54, 17 November 2025
Quest Guard as seen on the adventure map. |
Quest Guard is an adventure map object that does not allow a hero to pass, unless the requirements of the quest are fulfilled. Completing the quest works in a similar way as in Seer's Huts. When Quest Guard is passed, it disappears. There are several different types of quests the guard can have. They are:
- Achieve certain experience Level
- Achieve certain levels in primary skills (They can be independent for each skill.)
- Defeat a specific hero*
- Defeat a specific wandering creature stack*
- Belong to one of the selected hero classes
- Return with an artifact or artifacts (They are lost when completing the quest.)
- Return with a certain number of specific creatures (They are lost when completing the quest.)
- Return with resources (They are lost when completing the quest.)
- Be a specific hero
- Be a specific color
- Return at/after a specific date
- Be playing at a certain difficulty level

* NOTE: Defeat quests can only be completed by the player who actually defeated the required hero/wandering monster. This can lead to some quests becoming un-completable if that player is subsequently defeated.
If you return after having received your quest but before completing it, you might get a message that contains more hints.
If a Quest Guard has a deadline, the quest will not be available once it has passed and the Quest Guard will be remain in place forever.
Horn of the Abyss[edit | hide | hide all]
Quest guard for water terrain was added.
