Courtyard (VCMI): Difference between revisions
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{{TownsNewInVCMI}} | {{TownsNewInVCMI|townname=Courtyard}} | ||
'''Courtyard''' is a [[VCMI]] town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and the [[Mod Design Team (MDT)]]. Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales. | |||
'''Courtyard''' is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales. | |||
Courtyard is a [[Alignment|Good alignment]] [[town]], home to the Aristocrat and Philosopher [[hero class]]es. | Courtyard is a [[Alignment|Good alignment]] [[town]], home to the Aristocrat and Philosopher [[hero class]]es. | ||
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The [[native terrain]] of Courtyard is [[Grass]]. | The [[native terrain]] of Courtyard is [[Grass]]. | ||
Courtyard's [[Blacksmith]] sells Potion Carts, its [[Mage Guild]] reaches | Courtyard's [[Blacksmith]] sells Potion Carts, its [[Mage Guild]] reaches Level 5, and its [[Resource Silo]] provides [[Wood]] and [[Ore]]. | ||
__TOC__ | |||
{{clear|right}} | {{clear|right}} | ||
== Creatures == | == Creatures == | ||
{{CreatureNew | {{CreatureNew | ||
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| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = {{gl|Fear}} | | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%. | ||
| float = left | | float = left | ||
| level = 5 | | level = 5 | ||
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| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = {{gl|Fear}} | | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}. Mortify ({{rt|-1}} {{gl|Morale}} to allies (except allied Dodos). | ||
| float = left | | float = left | ||
| level = 5 | | level = 5 | ||
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{{CreatureNew | {{CreatureNew | ||
| name = VCMI Courtyard Hackbutter | | name = VCMI Courtyard Hackbutter | ||
| display_name = Hackbutter | | display_name = Hackbutter | ||
| special = Commander | |||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 5+ | | attack = 5+ | ||
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! style="background-color:#{{Teal 2}}A0!important;" | School | ! style="background-color:#{{Teal 2}}A0!important;" | School | ||
! style="background-color:#{{Teal 2}}A0!important;" | Effect | ! style="background-color:#{{Teal 2}}A0!important;" | Effect | ||
! style="background-color:#{{Teal 2}}A0!important;" | Spell Scroll | |||
|- | |- | ||
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| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | | style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | ||
| style="background-color:#{{Teal 3}};" | Unit becomes unable to attack and moves in the direction of other closest unit. | | style="background-color:#{{Teal 3}};" | Unit becomes unable to attack and moves in the direction of other closest unit. | ||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Pacifism.png]] | |||
|- | |- | ||
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| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | | style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | ||
| style="background-color:#{{Teal 3}};" | Prevents heroes from escaping the battlefield. | | style="background-color:#{{Teal 3}};" | Prevents heroes from escaping the battlefield. | ||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Quagmire.png]] | |||
|- | |- | ||
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| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | ||
| style="background-color:#{{Teal 3}};" | Kills units from selected stack. | | style="background-color:#{{Teal 3}};" | Kills units from selected stack. | ||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Death Grasp.png]] | |||
|- | |- | ||
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| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | ||
| style="background-color:#{{Teal 3}};" | Grants unit additional attack and [[Preemptive Strike|Preemptive Retaliation]], but decreases unit's damage by 30%. | | style="background-color:#{{Teal 3}};" | Grants unit additional attack and [[Preemptive Strike|Preemptive Retaliation]], but decreases unit's damage by 30%. | ||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Rapid Strikes.png]] | |||
|- | |- | ||
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| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | | style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | ||
| style="background-color:#{{Teal 3}};" | Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. | | style="background-color:#{{Teal 3}};" | Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. | ||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Immolation.png]] | |||
|- | |- | ||
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| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | | style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | ||
| style="background-color:#{{Teal 3}};" | Increases damage dealt by friendly unit by 20%. | | style="background-color:#{{Teal 3}};" | Increases damage dealt by friendly unit by 20%. | ||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Enchanted Weapon.png]] | |||
|- | |- | ||
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| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | | style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | ||
| style="background-color:#{{Teal 3}};" | Restores a [[non-living]] units to functionality until the end of the battle. | | style="background-color:#{{Teal 3}};" | Restores a [[non-living]] units to functionality until the end of the battle. | ||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Reconstruction.png]] | |||
|} | |} | ||
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If there are more Courtyard towns on the map than possible names, they will use names taken from other towns. | If there are more Courtyard towns on the map than possible names, they will use names taken from other towns. | ||
== Trivia == | |||
*Prior to the release of the Courtyard in 2020, an older, potentially leaked version of the town known as the "Court" was published by Zeryss in 2017. Its design and layout was vastly different due to it being an unfinished product, but some holdovers such as the fountain and generally cuboid-shaped buildings carried over to the Courtyard. Its lineup was also in a far more preliminary stage, though it bore likeness to that of the Courtyard: | |||
** The Goose was abandoned | |||
** The Mandrake and Baroness designs were merged into the current Level 6 Mandrake | |||
** The Walker was abandoned | |||
** The Sculpture was completely redesigned and became the Level 1 Cupid | |||
** The Homunculus was redesigned and shifted from being the Level 4 unit to the Level 2 unit | |||
** The Dodo shifted from being the Level 7 unit to the Level 5 unit | |||
*Some elements of the Courtyard have appeared in [[Day of Reckoning]] teasers, such as the Mandrake creature and the Reconstruction spell. | |||
== Gallery == | == Gallery == | ||
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VCMI Courtyard Letter Jabberwock.png|Information on Jabberwocks | VCMI Courtyard Letter Jabberwock.png|Information on Jabberwocks | ||
Vcmi courtyard puzzle map.png|Puzzle Map | Vcmi courtyard puzzle map.png|Puzzle Map | ||
Court_lineup.jpg|Court (Old Courtyard) Lineup | |||
Court-OLD-in.png|Court (Old Courtyard) Town Screen | |||
</gallery> | </gallery> | ||
[[Category:VCMI Courtyard]] | [[Category:VCMI Courtyard]] | ||
Latest revision as of 15:23, 2 December 2025
Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and the Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
Courtyard is a Good alignment town, home to the Aristocrat and Philosopher hero classes.
Courtyard represents Larnia, an island designed to fit within the existing Heroes of Might and Magic III lore. Originally settled as a penal colony, the discovery of vast veins of philosopher's stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants.
The native terrain of Courtyard is Grass.
Courtyard's Blacksmith sells Potion Carts, its Mage Guild reaches Level 5, and its Resource Silo provides Wood and Ore.
Creatures[edit | hide | hide all]

70

95

100

155

260

200

200

400

750

750

850

1000

2000

4500
2

1000

20

25

150
War Machines[edit | hide]

1500

3000
Heroes[edit | hide]
Aristocrats[edit | hide]








Philosophers[edit | hide]








Spells[edit | hide]
| Name | School | Effect | Spell Scroll |
|---|---|---|---|
Pacifism
|
Unit becomes unable to attack and moves in the direction of other closest unit. |
| |
Quagmire
|
Prevents heroes from escaping the battlefield. |
| |
Death Grasp
|
Kills units from selected stack. |
| |
Flurry of Strikes
|
Grants unit additional attack and Preemptive Retaliation, but decreases unit's damage by 30%. |
| |
Immolation
|
Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. |
| |
Enchanted Weapon
|
Increases damage dealt by friendly unit by 20%. |
| |
Reconstruction
|
Restores a non-living units to functionality until the end of the battle. |
|
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names:
| Verdina Smaragdina | Burg Brennen | Burg Grels | Red Gate |
| Painted Gate | Blackstone Ark | Greenvalt | Colonnyal |
| Mor Dulce | Red Stone | East Mansion | New Coronia |
| Esteta | Evening Star | Xanthine Stone | Furnace Gate |
| Al Londe | |||
If there are more Courtyard towns on the map than possible names, they will use names taken from other towns.
Trivia[edit | hide]
- Prior to the release of the Courtyard in 2020, an older, potentially leaked version of the town known as the "Court" was published by Zeryss in 2017. Its design and layout was vastly different due to it being an unfinished product, but some holdovers such as the fountain and generally cuboid-shaped buildings carried over to the Courtyard. Its lineup was also in a far more preliminary stage, though it bore likeness to that of the Courtyard:
- The Goose was abandoned
- The Mandrake and Baroness designs were merged into the current Level 6 Mandrake
- The Walker was abandoned
- The Sculpture was completely redesigned and became the Level 1 Cupid
- The Homunculus was redesigned and shifted from being the Level 4 unit to the Level 2 unit
- The Dodo shifted from being the Level 7 unit to the Level 5 unit
- Some elements of the Courtyard have appeared in Day of Reckoning teasers, such as the Mandrake creature and the Reconstruction spell.
Gallery[edit | hide]
-
Envelope containing invitation letters
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Invitation letter #1
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Invitation letter #2
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Information on Cupids
-
Information on Homunculi
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Information on Salamanders
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Information on Arquebusiers
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Information on Dodos
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Information on Mandrakes
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Information on Jabberwocks
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Puzzle Map
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Court (Old Courtyard) Lineup
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Court (Old Courtyard) Town Screen
































































