Pumpkin Patch/Gameplay Options: Difference between revisions

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<span style="float:right; margin-left:2em;">__TOC__</span>
<span style="float:right; margin-left:2em;">__TOC__</span>
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.


= Gameplay Presets =
= Gameplay Presets =
The following four presets are available:  
The following four presets are available:  


* '''Basic''': Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game's feel.  
* '''Basic''': Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game's feel.  
* '''Balanced''': Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer.  
* '''Balanced''': Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer.  
* '''Chaos''': All additional features enabled, or set up for crazy, unbalanced, and fun gameplay. Not recommended for multiplayer!
* '''Custom''': Choose this to select your own choice of gameplay settings.  
* '''Duel''': Used to play MKC's "Duel 3.0" Template, known for its balance and presence in the competitive scene.
* '''Duel''': Used to play MKC's "Duel 3.1" Template, known for its balance and presence in the competitive scene. To learn more about it, visit [https://www.h3templates.com/templates/duel MKC's Duel documentation].
 


= Gameplay Options =
= Gameplay Options =
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1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using [[View Air]].
1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using [[View Air]].
== Refuse unwanted secondary skills ==
If you receive a level-up, and don't want to take either of the offered skills, simply accept the hero level-up window (by clicking the Accept button, Space or Enter) without choosing any of the options. Your hero will not receive any of the unwanted skills then.
By default, this setting is on.
== Experience depends on AI value ==
In the Pumpkin Patch, by default, experience scales with AI value / 18, and is increased by 12.5% for hero combat, and another 12.5% for sieges. This makes experience match the difficulty of the fight. As a result, on random maps, guards of the same types of objects will provide the same amount of experience, regardless of their level, or whether they are defensive or offensive units.
== [[Cloak of the Undead King]] raises Wraiths ==
Turned on by default, this option makes the Cloak of the Undead King raise {{Cnlite|Wraith}}s instead of {{Cnlite|Lich}}es.


== Unique starting armies ==
== Unique starting armies ==
Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists such as Xeron or Kilgor.  
Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists, such as Xeron, Kilgor or Mutare.  


== Lift magic skill restrictions ==
== Lift magic skill restrictions ==
Line 41: Line 30:
== Static spell specialties ==
== Static spell specialties ==
Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.  
Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.  
== Balanced old Hill Fort ==
With this option enabled, old Hill Fort upgrades units at a higher price: level 1 for 100%, level 2 for 125%, 3 - 150%, 4 - 200%, 5 - 250%, 6 - 300%, 7 - 400%.


== Luck and Morale limit ==
== Luck and Morale limit ==
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By default, this setting is set to 4, to increase the relevance of [[Luck (skill)|Luck]] and [[Leadership]] skills.
By default, this setting is set to 4, to increase the relevance of [[Luck (skill)|Luck]] and [[Leadership]] skills.


== Flying [[Familiar]]s ==
== New creature skills ==
Lets Familiars fly. Increases the cost of Familiars by 10.  
The following creatures receive new skills:
* [[Familiar]]s can fly, but their price is increased by 10 gold.
* [[War Unicorn]]s can cast Basic [[Magic Mirror]] for 3 rounds, once per battle.
* [[Horned Demon]]s benefit from a 50% [[Jousting|Jousting Bonus]], but their HP is 35 and price - 400 gold.  


== Primary skills increase at a constant rate ==
== Primary skills increase at a constant rate ==
Removes the primary skill increase changing once the hero reaches level 10.  
Removes the primary skill increase changing once the hero reaches level 10.  


== [[User:Csaros/Gwenneth|Gwenneth]] available by default ==
== New Heroes on random maps ==
Replaces Sanya with Gwenenth by default on random maps.
On random maps:
 
* Replaces Sanya with [[Pumpkin_Patch/Gwenneth|Gwenneth]],
== [[User:Csaros/Winstan|Winstan]] available by default ==
* Replaces Torosar with [[Pumpkin_Patch/Winstan|Winstan]],
Replaces Thane with Winstan by default on random maps.
* Replaces Olema with [[Pumpkin_Patch/Athe|Athe]],
 
* Replaces Jeddite with [[Pumpkin_Patch/Archibald|Archibald]],
== [[User:Csaros/Athe|Athe]] available by default ==
Replaces Olema with Athe by default on random maps.
 
== [[User:Csaros/Archibald|Archibald]] available by default ==
Replaces Jeddite with Archibald by default on random maps.


== [[User:Csaros/Zenith|Zenith]] replaces [[Straker]] ==
== [[Pumpkin_Patch/Zenith|Zenith]] replaces [[Straker]] ==
Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned '''off''' by default.  
Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned '''off''' by default.  


== Complete Spell Redesign ==
== New creature banks for random maps ==
This option, designed by Koneser Zawartości, alters the level and mana cost of almost all spells with the intent of making spells be more balanced among each other, not across schools of magic or in comparison to hero classes.  
Enables the following banks to appear on any dry terrain on random maps:
* [[Pumpkin_Patch/Harpy Cave|Harpy Cave]],
* [[Pumpkin_Patch/Underground Factory|Underground Factory]].
* [[Beholder's Sanctuary]].
These banks override the properties of Derelict Ships and Shipwrecks on existing maps. '''Do not use this feature on custom scenarios''', unless specified otherwise by the mapmaker.  


<span class="mw-customtoggle-CSR" style="color:gold"><big>Complete Spell Redesign changes</big></span>
== Skill rebalance for 1-hero ==
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CSR">
Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting.  
=== Adventure Map Spells ===
* Summon Boat is now a level 3 spell and costs 8/7/7/7 for no skill/beg/adv/exp.
* Scuttle Boat is now a level 1 spell.
* Visions is now a level 1 spell.
* Disguise is now a level 1 spell and costs 3/2/2/2 for no skill/beg/adv/exp.
* (!) Fly now costs 16/12/12/12 for no skill/beg/adv/exp.
* (!) Dimension Door is now a Fire magic school spell. AI value increased to 30/30/150/150.
* (!) Town Portal is now Water, Earth and Air magic school spell and costs 25/20/28/28 for no skill/beg/adv/exp. AI value increased to 30/30/150/150.
 
=== Combat Spells ===
Spells currently at level 1:
* Fire Shield - now costs 4/3/3/3 for no skill/beg/adv/exp.
* Prot. from Air, Fire, Water, Earth - now cost 3/2/2/2 for no skill/beg/adv/exp.
* Dispel - now costs 3/2/2/2 for no skill/beg/adv/exp.
* Magic Mirror - now costs 4/3/3/3 for no skill/beg/adv/exp. It gives 40/40/60/80 percent chances to reflect enemy's spell. AI value decreased to 3/3/4/4.
* Mirth - now costs 3/2/2/4 for no skill/beg/adv/exp, giving +2/+2/+3/+3 morale.
* Fortune - now costs 2/1/1/2 for no skill/beg/adv/exp, giving +2/+2/+3/+3 luck.
* Misfortune - now costs 3/2/2/3 for no skill/beg/adv/exp. Lowers luck by 2/2/3/3.
* Counterstrike - now costs 2/1/1/1 for no skill/beg/adv/exp, giving additional 2/2/3/3 counterattacks.
* Remove Obstacle - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 2:
* Cure - now and costs 5/4/4/5 for no skill/beg/adv/exp. Heals 7 HP per SP (plus old skill bonuses).
* Quicksand - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/8/10 sand patches.
* Land Mine - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/7/8 mines.
* Force Field - now costs 8/7/7/7 for no skill/beg/adv/exp.
* Earthquake - now costs 5/4/4/4 for no skill/beg/adv/exp.
* (!) Magic Arrow - now costs 6/5/5/4 for no skill/beg/adv/exp.
* Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
* Sorrow - now costs 4/3/3/6 for no skill/beg/adv/exp. Lowers morale by 2/2/3/3.
* Death Ripple - now costs 7/5/5/5 for no skill/beg/adv/exp.
* Sacrifice - now costs 8/6/6/6 for no skill/beg/adv/exp.
* Bless - now costs 5/4/4/6 for no skill/beg/adv/exp.
* Curse - now costs 5/4/4/6 for no skill/beg/adv/exp.
* Bloodlust - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
* Precision - now costs 5/4/4/4 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
* Weakness - now costs 5/4/4/6 for no skill/beg/adv/exp. Lowers attack by 4/4/6/6.
* Stone Skin - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 defense points.
* Disrupting Ray - now costs 6/5/5/5 for no skill/beg/adv/exp. Lowers defense by 4/4/5/6.
* Slayer - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 3:
* (!) Haste - now costs 6/4/4/8 for no skill/beg/adv/exp.
* (!) Slow - now costs 6/5/5/10 for no skill/beg/adv/exp.
* Frenzy - now costs 10/8/8/8 for no skill/beg/adv/exp.
* Forgetfulness - now costs 7/5/5/9 for no skill/beg/adv/exp.
* Blind - now costs 9/7/7/7 for no skill/beg/adv/exp.
* Teleport - now costs 9/7/5/3 for no skill/beg/adv/exp.
* (!) Ice Bolt.
* (!) Lightning Bolt - now costs 9/7/7/7 for no skill/beg/adv/exp.
* Fireball - now costs 10/8/8/8 for no skill/beg/adv/exp.
* Fire Wall.
* Air Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
* Destroy Undead - now costs 13/10/10/10 for no skill/beg/adv/exp.
Spells currently at level 4:
* (!) Frost Ring - now costs 14/12/12/12 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses). AI value increased to 18/18/18/18.
* (!) Inferno - now costs 18/16/16/16 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses).
* Armageddon - now costs 22/18/18/18 for no skill/beg/adv/exp.
* Prayer - now costs 8/6/6/10 for no skill/beg/adv/exp.
* Berserk - now costs 18/16/16/16 for no skill/beg/adv/exp.
* Hypnotize - now costs 18/15/15/15 for no skill/beg/adv/exp. Takes control of creatures with (30 x SP + original skill bonuses) HP. AI value decreased to 15/15/25/50.
* Clone - now costs 18/15/15/15 for no skill/beg/adv/exp.
* Fire Elemental - now costs 23/20/16/16 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
* Earth Elemental - now costs 24/21/17/17 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
* Water Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
* Air Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
Spells currently at level 5:
* (!) Resurrection - now costs 22/20/20/20 for no skill/beg/adv/exp.
* (!) Animate Dead - now costs 24/20/20/20 for no skill/beg/adv/exp.
* (!) Meteor Shower - now costs 20/17/17/17 for no skill/beg/adv/exp.
* Implosion - now costs 28/24/24/24 for no skill/beg/adv/exp.
* Chain Lightning - now costs 22/19/19/19 for no skill/beg/adv/exp.
* Titan's Lighting Bolt - now deals 60 per SP + 0 damage. AI value increased to 150/150/150/150.
 
=== Buildings ===
Cost of 1 level mage guild was changed to 3 Wood, 3 Ore, 500 gold.
Cost of 2 level mage guild was changed to 5 Wood, 5 Ore, 1 Crystal, 1 Sulfur, 1 Gem, 1 Mercury, 2000 gold.
Cost of 3 level mage guild was changed to 5 Wood, 5 Ore, 4 Crystal, 4 Sulfur, 4 Gem, 4 Mercury, 2000 gold.
Cost of resource silo was changed to 5 Ore, 500 gold.
</div>
 
== Unpredictable Genies ==
Genies can cast all positive spells, as well as {{Sn|Clone}}, [[Stone Gaze]], {{Sn|Curse}}, and {{Sn|Berserk}} on their allies. This setting is only recommended as a gimmick for a fun playthrough.


== New creature banks for landlocked maps ==
== Neutral adventure map magic ==
Replaces Derelict Ships with Mountain Caverns, a new creature bank which grants Manticores after fighting some Harpy Hags. Moreover, enables Beholder Sanctuaries to spawn on land. Replaces battle screen of water combat with that of subterranean, to match the new creature banks.
Moves [[Town Portal]] and [[Dimension Door]] spells to all schools of magic. Not recommended for control templates.  


Both of these banks have the combat background of subterranean terrain, but do not provide native bonuses to any army.
== Merge Artillery and Ballistics ==
 
Combines the [[Artillery]] and [[Ballistics]] skills. The odds of obtaining the new skill are the same as the highest odds of either of the skills, for each class.  
== New main menu ==
Replaces the main menu with the one used in the 1.7.0 demo.
 
== Skill rebalance for 1-hero ==
Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting.  


== MKC's gameplay rebalance ==
== Remove Pandora pop-ups ==
Extensive gameplay rebalance meant for Duel 3.0. To learn more about it, visit [https://www.h3templates.com/templates/duel MKC's Duel documentation].  
Removes the "Are you sure you want to open the box?" message.  


== MKC's Duel overhaul==
== Control spells from day 1 ==
Provides the necessary funcitonality for the Duel 3.0 template. To learn more about it, visit [https://www.h3templates.com/templates/duel MKC's Duel documentation].  
Every hero starts with three control spells. Recommended for Duel 3.1.  


== Pandora Pumpkins ==
Replaces Pandora boxes with Pumpkins. Please turn this setting OFF before uninstalling the mod.


== Gallery ==
== Gallery ==

Latest revision as of 17:00, 13 March 2026

← Return to Pumpkin Patch

Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.

Gameplay Presets[edit | hide | hide all]

The following four presets are available:

  • Basic: Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game's feel.
  • Balanced: Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer.
  • Custom: Choose this to select your own choice of gameplay settings.
  • Duel: Used to play MKC's "Duel 3.1" Template, known for its balance and presence in the competitive scene. To learn more about it, visit MKC's Duel documentation.

Gameplay Options[edit | hide]

Hero Limit[edit | hide]

This setting has two states: 1-hero and 8-hero.

8: Standard heroes 3 gameplay.

3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 1/2/3/4/5 heroes, based on the difficulty level.

1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using View Air.

Unique starting armies[edit | hide]

Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists, such as Xeron, Kilgor or Mutare.

Lift magic skill restrictions[edit | hide]

Allows Rangers and Beastmasters to learn Fire Magic, and Barbarians, Overlords, and Mercenaries to learn Water Magic.

Static spell specialties[edit | hide]

Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.

Luck and Morale limit[edit | hide]

Increases the maximum and minimum Luck and morale to ±3 / ±4 / ±5, depending on the amount set in the HexSwapper.

By default, this setting is set to 4, to increase the relevance of Luck and Leadership skills.

New creature skills[edit | hide]

The following creatures receive new skills:

Primary skills increase at a constant rate[edit | hide]

Removes the primary skill increase changing once the hero reaches level 10.

New Heroes on random maps[edit | hide]

On random maps:

Zenith replaces Straker[edit | hide]

Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking Dead and Zombies into Mummies. This setting is turned off by default.

New creature banks for random maps[edit | hide]

Enables the following banks to appear on any dry terrain on random maps:

These banks override the properties of Derelict Ships and Shipwrecks on existing maps. Do not use this feature on custom scenarios, unless specified otherwise by the mapmaker.

Skill rebalance for 1-hero[edit | hide]

Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting.

Neutral adventure map magic[edit | hide]

Moves Town Portal and Dimension Door spells to all schools of magic. Not recommended for control templates.

Merge Artillery and Ballistics[edit | hide]

Combines the Artillery and Ballistics skills. The odds of obtaining the new skill are the same as the highest odds of either of the skills, for each class.

Remove Pandora pop-ups[edit | hide]

Removes the "Are you sure you want to open the box?" message.

Control spells from day 1[edit | hide]

Every hero starts with three control spells. Recommended for Duel 3.1.


Gallery[edit | hide]