Template:Necropolis unique buildings: Difference between revisions
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| structure_1 = Necromancy Amplifier | | structure_1 = Necromancy Amplifier | ||
| cost_1 = {{Building cost| | | cost_1 = {{Building cost|||||||{{G}}<br>1000}} | ||
| effect_1 = Increases the [[Necromancy]] skill of all your heroes by 10%. | | effect_1 = Increases the [[Necromancy]] skill of all your heroes by 10%. | ||
| structure_2 = Cover of Darkness | | structure_2 = Cover of Darkness | ||
| cost_2 = {{Building cost| | | cost_2 = {{Building cost|||||||{{G}}<br>1000}} | ||
| effect_2 = At the beginning of the player's turn, creates an unexplored area of 20 radius<br>around the town for opposing players. | | effect_2 = At the beginning of the player's turn, creates an unexplored area of 20 radius<br>around the town for opposing players. | ||
| structure_3 = Skeleton Transformer | | structure_3 = Skeleton Transformer | ||
| cost_3 = {{Building cost||| | | cost_3 = {{Building cost|||||||{{G}}<br>1000}} | ||
| effect_3 = Allows converting of creatures to {{Cn|Skeleton}}s and {{Cn|Bone Dragon}}s | | effect_3 = Allows converting of creatures to {{Cn|Skeleton}}s and {{Cn|Bone Dragon}}s | ||
| structure_4 = Unearthed Graves | | structure_4 = Unearthed Graves | ||
| cost_4 = {{Building cost| | | cost_4 = {{Building cost|||||||{{G}}<br>1000}} | ||
| effect_4 = [[Horde Building]]. Growth +6/week for {{Cn|Skeleton}} / {{Cn|Skeleton Warrior}} | | effect_4 = [[Horde Building]]. Growth +6/week for {{Cn|Skeleton}} / {{Cn|Skeleton Warrior}} | ||
| structure_5 = Shipyard | | structure_5 = Shipyard | ||
| cost_5 = {{Building cost|||||||{{G}}<br> | | cost_5 = {{Building cost|{{W}}<br>20||||||{{G}}<br>2000}} | ||
| effect_5 = Allows building boats if the town has access to water. | | effect_5 = Allows building boats if the town has access to water. | ||
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| effect_g = Increases the [[Necromancy]] skill of all your heroes by 20%. | | effect_g = Increases the [[Necromancy]] skill of all your heroes by 20%. | ||
| total_cost = {{Building cost|{{W}}<br> | | total_cost = {{Building cost|{{W}}<br>20||||||{{G}}<br>6000}} | ||
}}<noinclude> | }}<noinclude> | ||
{{Template: Unique buildings 'see also'}} | |||
[[Category: Building templates|{{PAGENAME}}]]</noinclude> | [[Category: Building templates|{{PAGENAME}}]]</noinclude> |
Latest revision as of 17:41, 1 December 2023
Structure | Effect | Cost | ||||||||
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Necromancy Amplifier | Increases the Necromancy skill of all your heroes by 10%. |
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Cover of Darkness | At the beginning of the player's turn, creates an unexplored area of 20 radius around the town for opposing players. |
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Skeleton Transformer | Allows converting of creatures to Skeletons and Bone Dragons |
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Unearthed Graves | Horde Building. Growth +6/week for Skeleton / Skeleton Warrior |
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Shipyard | Allows building boats if the town has access to water. |
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Soul Prison | Grail Structure. +5000 /day, +50% creature growth Increases the Necromancy skill of all your heroes by 20%. |
n/a | ||||||||
Total Cost: |
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See also:[edit | hide]
- Template: Unique Buildings
- Template: Castle unique buildings
- Template: Rampart unique buildings
- Template: Tower unique buildings
- Template: Inferno unique buildings
- Template: Necropolis unique buildings
- Template: Dungeon unique buildings
- Template: Stronghold unique buildings
- Template: Fortress unique buildings
- Template: Conflux unique buildings