|
|
(12 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
| '''Dragogeddon''' is an unofficial name for a tactical maneuver, where hero aims to cast [[Armageddon]] spell without harming his own troops. In the original {{roe}} [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to try the tactics, hence the name dragogeddon.
| | #REDIRECT [[Strategies#Dragogeddon]] |
| | |
| In order to dragogeddon tactics to work in a best possible way, the tactics requires a hero with
| |
| * at least advanced [[Wisdom]] to learn Armageddon
| |
| * high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible
| |
| * reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times
| |
| * creatures with appropriate spell immunity to cause damage only to enemy units.
| |
| | |
| Possible creatures for dragogeddong tactis are:
| |
| * [[Black Dragon]]s from [[Dungeon]]
| |
| * [[Gold Dragon]]s from [[Rampart]]
| |
| * [[Efreet Sultan]]s from [[Inferno]]
| |
| * [[Fire Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]
| |
| | |
| Additionally, [[golem]]s may be used for the tactic because of their [[damage resitance]] ability. For this purpose, [[Tower]'s [[Stone and Iron Golem]]s are most easiest to gather.
| |
| | |
| | |
|
| |
| | |
| from [[Tower]]s with [[magic resistance]] or lower [[magic resistance]] [[Dwarves]] from [[Rampart]] can also be used although they suffer some damage from armageddon and are not very fast units considering [[adventure map]] movement points which are calculated using the [[speed]] of the lowest units of a given army.
| |
| | |
| At the first round of the battle, the hero casts armageddon which causes damage to all but the own stacks of the hero, as they are immune (or highly [[Magic resistance|resistant]]) to the effects.
| |
| If the first round is sufficient no own units have to do battle and the artefacts of the other hero who is abolished and cannot flee are transferred.
| |
| | |
| For [[Dragogeddon]] to be successful, the army should include phoenixes, efreeti or either of the dragons, to ensure high [[speed]] and therefore high initiative in the battle, making one deliver [[armageddon]] earlier than the opponent, get no damage, and swiftly fly over the whole battlefield to kill off the remaining slightly scorched units of the opponent hero.
| |
| | |
| Using high tier units like [[Efreet]] or [[Dragon]]s also works perfectly for [[hit and run]] tactics given that [[speed]] also increases [[adventure map]] travel points, especially if the [[Armageddon]] user hero ends his turn near a town with [[Mage Guild]] to reload spell points by spending the night there.
| |
| | |
| [[Stables]] yield +400 movement points and are also part of [[Castle]] towns, but only once each week, for the rest of the week - [[Dimension Door]] and [[Town Portal]] or [[Water Walk]] can also help to ruin the day for the opponent.
| |
| | |
| A possible counter-tactic is getting the [[Orb of Vulnerability]] which shuts off [[magic resistance]] and [[spell immunity]].
| |
| | |
| [[Category: Combat]]
| |
| [[Category: Terms]]
| |