Interference: Difference between revisions

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'''Interference''' is a [[secondary skill]] that lowers the [[power]] of the enemy hero.
'''Interference''' is a [[secondary skill]] that lowers the [[power]] of the enemy hero.


'''Classes, unable to learn {{PAGENAME}} skill:'''
'''Classes unable to learn {{PAGENAME}} skill:'''


''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
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* [[File:Witch portrait.gif]] [[Witch]]es
* [[File:Witch portrait.gif]] [[Witch]]es
* [[File:Elementalist portrait.gif]] [[Elementalist]]s
* [[File:Elementalist portrait.gif]] [[Elementalist]]s
* [[File:Artificer portrait.gif]] [[Artificer]]s
Out of magic hero classes, only [[Battle Mage]]s and [[Navigator]]s{{-wh}} can learn it, but the probability of learning it is still very [[#Chance to get|low]].
Out of magic hero classes, only [[Battle Mage]]s and [[Navigator]]s{{-wh}} can learn it, but the probability of learning it is still very [[#Chance to get|low]].


'''Heroes with Interference (basic) as a starting skill:'''
'''Heroes with Basic Interference as a starting skill:'''


* {{H2|Ajit|Overlord}}
* {{H2|Ajit|Overlord}}
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* {{H2|Zilare|Navigator}}
* {{H2|Zilare|Navigator}}


'''Heroes, having {{PAGENAME}} as a specialty and a starting skill:'''
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Giselle|Ranger}} - Advanced Interference
* {{H2|Giselle|Ranger}} (Advanced Interference)
An Interference specialist receives a 5% per level bonus to the Interference skill.
An Interference specialist receives a 5% per level bonus to the Interference skill.


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==Chance to get==
==Chance to get==
''Out of total (112 + Interference chance). Banned skills change the probability.''
''Out of total (112 + Interference chance). Banned skills change the probability.''
{{ZET SEC SKILL CHANCE TABLE| 5| 0 (impossible)| 9 (highest)| 0 (impossible)| 5| 0 (impossible)| 6| 0 (impossible)| 5| 0 (impossible)| 6| 0 (impossible)| 6| 1| 5| 0 (impossible)| 2| 0 (impossible)| 3| 1}}
{{ZET SEC SKILL CHANCE TABLE| 5| 0 (impossible)| 9 (highest)| 0 (impossible)| 5| 0 (impossible)| 6| 0 (impossible)| 5| 0 (impossible)| 6| 0 (impossible)| 6| 1| 5| 0 (impossible)| 2| 0 (impossible)| 3| 1| 4| 0 (impossible)}}
|}


{{secondary skill 'see also'}}
{{secondary skill 'see also'}}


[[Category: Secondary skills]]{{keywords}}
[[Category: Secondary skills]]

Latest revision as of 17:56, 9 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Interference
Basic Interference: lowers the power skill of the enemy hero by 10% in combat.
Advanced Interference: lowers the power skill of the enemy hero by 20% in combat.
Expert Interference: lowers the power skill of the enemy hero by 30% in combat.

Interference is a secondary skill that lowers the power of the enemy hero.

Classes unable to learn Interference skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Out of magic hero classes, only Battle Mages and Navigators Horn of the Abyss can learn it, but the probability of learning it is still very low.

Heroes with Basic Interference as a starting skill:

Heroes with Interference as a specialty and a starting skill:

An Interference specialist receives a 5% per level bonus to the Interference skill.

Related artifacts:

Chance to get[edit | hide | hide all]

Out of total (112 + Interference chance). Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   0 (impossible)
Rampart  Ranger   9 (highest)
Rampart  Druid   0 (impossible)
Tower  Alchemist   5
Tower  Wizard   0 (impossible)
Inferno  Demoniac   6
Inferno  Heretic   0 (impossible)
Necropolis  Death Knight   5
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   6
Dungeon  Warlock   0 (impossible)
Stronghold  Barbarian   6
Stronghold  Battle Mage   1
Fortress  Beastmaster   5
Fortress  Witch   0 (impossible)
Conflux  Planeswalker   2
Conflux  Elementalist   0 (impossible)
Cove Horn of the Abyss     Captain   3
Cove Horn of the Abyss     Navigator   1
Factory Horn of the Abyss     Mercenary   4
Factory Horn of the Abyss     Artificer   0 (impossible)


See also: