The World Tree: Difference between revisions

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{{inhc}}
{{campaign navigational box|hc=expanded|theworldtree=expanded}}
{{campaign navigational box|hc=expanded|theworldtree=expanded}}
[[File:HC5 menu no buttons.png|213px|thumb|left]]
[[File:HC5 menu no buttons.png|213px|thumb|left]]
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==Backstory==
==Backstory==
Tarnum is drawn to a distant region to save the World Tree, that which gives life to all living things, from the Necromancers. But a far more dangerous enemy waits for the Immortal Hero — an enemy he has no chance of defeating.
[[Tarnum]] is drawn to a distant region to save the [[World Tree]], that which gives life to all living things, from the [[Necromancer]]s. But a far more dangerous enemy waits for the [[Immortal Hero]] — an enemy he has no chance of defeating.


{{clear|left}}
{{clear|left}}
==Prologue==
==Prologue==
{{cvid|HC-05 The World Tree-Data-xVideo vid-Intro-smk-Intro|thumbtime=0:13|float=left}}
{{cvid|HC-05 The World Tree-Data-xVideo vid-Intro-smk-Intro|thumbtime=0:13|float=left}}
{{town|Neutral|noname=}} Unnamed male historian: Somewhere in the dark tunnels beneath the earth was the world tree. The wellspring of life. Tarnum had to find it before the insane ancestor Vorr and his minions, the necromancers, destroyed it. But how does one kill a god?
{{town|Neutral|noname=}} Unnamed male historian: Somewhere in the dark tunnels beneath the earth was the [[World Tree]]. The wellspring of life. [[Tarnum]] had to find it before the insane [[ancestor]] [[Vorr]] and his minions, the [[necromancer]]s, destroyed it. But how does one kill a god?


{{clear|left}}
{{clear|left}}
==Maps==
==Maps==
{{CLevelsTable}}
{{CLevelsTable}}
{{CLevelsRow|name=A Distant Cry|size=S|difficulty=Normal|underground=enabled|ally={{pink}}|enemy={{red}}{{green}}{{teal}}|description=Tarnum must defeat all Necropolis towns in the area.  If Tarnum loses a battle then the entire campaign is lost for it is he that everyone relies on.  Heroes are limited to level eight, but Tarnum and his two best Heroes will transfer over.|bonus={{BonusR|Wood|10}}{{BonusCr|Hobgoblin|20}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=8}}
{{CLevelsRow|name=A Distant Cry|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{pink}}|enemy={{red}}{{green}}{{teal}}|description=Tarnum must defeat all Necropolis towns in the area.  If Tarnum loses a battle then the entire campaign is lost for it is he that everyone relies on.  Heroes are limited to level eight, but Tarnum and his two best Heroes will transfer over.|bonus={{BonusR|Wood|10}}{{BonusCr|Hobgoblin|20}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=8}}
{{CLevelsRow|name=Senseless Destruction|size=S|difficulty=Normal|underground=enabled|ally={{pink}}|enemy={{red}}|description=Tarnum must defeat all of the Necromancers in the area.  If Tarnum loses a battle the entire campaign will be lost.  All Heroes will be restricted to level twelve, but Tarnum and two of his best Heroes will transfer to the next scenario.|bonus={{BonusR|Gold|3000}}{{BonusCr|Wolf Raider|20|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=12}}
{{CLevelsRow|name=Senseless Destruction|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{pink}}|enemy={{red}}|description=Tarnum must defeat all of the Necromancers in the area.  If Tarnum loses a battle the entire campaign will be lost.  All Heroes will be restricted to level twelve, but Tarnum and two of his best Heroes will transfer to the next scenario.|bonus={{BonusR|Gold|3000}}{{BonusCr|Wolf Raider|20|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=12}}
{{CLevelsRow|name=The World Within|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{pink}}|enemy={{blue}}|description=Tarnum must defeat all the Barbarian Strongholds, but cannot be lost himself.  All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.|bonus={{BonusPri|Attack and Defense|1|loc=Tarnum}}{{BonusPri|Power and Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=18}}
{{CLevelsRow|name=The World Within|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{pink}}|enemy={{blue}}|description=Tarnum must defeat all the Barbarian Strongholds, but cannot be lost himself.  All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.|bonus={{BonusPri|Attack and Defense|1|loc=Tarnum}}{{BonusPri|Power and Knowledge|1|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=18}}
{{CLevelsRow|name=The Roots of Life|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{pink}}|enemy=1:{{red}}{{blue}}|description=Tarnum must defeat King Targor in battle.  But first, he must collect the Pendant of Total Recal to show King Targor where he went wrong.  All of the Heroes will be limited to level 22, but Tarnum and his two best Captains will transfer to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSp|Magic Arrow|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=22}}
{{CLevelsRow|name=The Roots of Life|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{pink}}|enemy=1:{{red}}{{blue}}|description=Tarnum must defeat King Targor in battle.  But first, he must collect the Pendant of Total Recal to show King Targor where he went wrong.  All of the Heroes will be limited to level 22, but Tarnum and his two best Captains will transfer to the next scenario.|bonus={{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSp|Magic Arrow|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=22}}
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==Strategy==
==Strategy==
In Senseless Destruction, there is a bug that allows enemy heroes to retrieve troops from some or all of the garrisons, particularly in the Underworld. As a result you will be attacked by extremely strong armies very early in the game. Attempting to break through part of the Underworld early may be the only viable strategy.
In Senseless Destruction, there is a bug that allows enemy heroes to retrieve troops from some or all of the garrisons, particularly in the Underworld. As a result you will be attacked by extremely strong armies very early in the game. Attempting to break through part of the Underworld early may be the only viable strategy.
{{Campaign 'see also'}}


[[Category: Campaign]]
[[Category: Campaign]]
[[Category:Chronicles Campaigns]]
[[Category:Chronicles Campaigns]]

Latest revision as of 19:23, 2 August 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Stronghold campaign. The World Tree is the fifth episode in the Heroes Chronicles. It was a free download offered to those who had bought at least two of the Chronicles titles.

Backstory[edit | hide | hide all]

Tarnum is drawn to a distant region to save the World Tree, that which gives life to all living things, from the Necromancers. But a far more dangerous enemy waits for the Immortal Hero — an enemy he has no chance of defeating.

Prologue[edit | hide]

Unnamed male historian: Somewhere in the dark tunnels beneath the earth was the World Tree. The wellspring of life. Tarnum had to find it before the insane ancestor Vorr and his minions, the necromancers, destroyed it. But how does one kill a god?

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
A Distant Cry Size 1 (36×36) - S Underground enabled
Start with +10 Wood
10
Start with 20 Hobgoblin(s)
20
Allies: Pink
Enemies: RedGreenTeal
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 8 Tarnum (Barbarian)Tarnum (Barbarian)
 2 strongest heroes
Tarnum must defeat all Necropolis towns in the area. If Tarnum loses a battle then the entire campaign is lost for it is he that everyone relies on. Heroes are limited to level eight, but Tarnum and his two best Heroes will transfer over.
Senseless Destruction Size 1 (36×36) - S Underground enabled
Start with +3000 Gold
3000
Start with 20 Wolf Raider(s) at Tarnum
20
Allies: Pink
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 12 Tarnum (Barbarian)Tarnum (Barbarian)
 2 strongest heroes
Tarnum must defeat all of the Necromancers in the area. If Tarnum loses a battle the entire campaign will be lost. All Heroes will be restricted to level twelve, but Tarnum and two of his best Heroes will transfer to the next scenario.
The World Within Size 1 (36×36) - S Underground enabled
Start with +1 Attack and Defense on Tarnum
1
Start with +1 Power and Knowledge on Tarnum
1
Allies: Pink
Enemies: Blue
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 18 Tarnum (Barbarian)Tarnum (Barbarian)
 2 strongest heroes
Tarnum must defeat all the Barbarian Strongholds, but cannot be lost himself. All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.
The Roots of Life Size 1 (36×36) - S Underground enabled  Start with Endless Sack of Gold on Tarnum  Start with (a scroll of) Magic Arrow on Tarnum  Allies: Pink
Enemies: 1:RedBlue
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 22 Tarnum (Barbarian)Tarnum (Barbarian)
 2 strongest heroes
Tarnum must defeat King Targor in battle. But first, he must collect the Pendant of Total Recal to show King Targor where he went wrong. All of the Heroes will be limited to level 22, but Tarnum and his two best Captains will transfer to the next scenario.
Rebirth Size 2 (72×72) - M Underground enabled
Start with +5 Mercury, Sulfur, Crystal & Gems
5
Start with 5 Thunderbird(s) at Tarnum
5
Allies: Pink
Enemies: Red
Defeat All Enemies Lose All Your Towns and Heroes Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. (none)
Tarnum and his new Barbarian allies must now defeat the Necromancers to stop them from burning the World Tree.

Heroes[edit | hide]

Strategy[edit | hide]

In Senseless Destruction, there is a bug that allows enemy heroes to retrieve troops from some or all of the garrisons, particularly in the Underworld. As a result you will be attacked by extremely strong armies very early in the game. Attempting to break through part of the Underworld early may be the only viable strategy.

See also: