Elemental Planes: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(13 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
The [[Elemental Planes]] are locations featured in Masters of the Elements and mentioned many times through the game | {{Locations|Other}}<span style="float:right;">__TOC__</span> | ||
The [[Elemental Planes]] are locations featured in [[Masters of the Elements]] and mentioned many times through the game. | |||
== The Elemental Plane of Air == | == Represented By == | ||
* {{town|Conflux}} | |||
== Story == | |||
NOTE: On the [[Elemental Planes]], time passes differently. For every year that passes in the Elemental Planes, 12.5 years pass on [[Enroth (planet)|Enroth]]. | |||
=== The Elemental Plane of Air === | |||
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly [[Air Elemental]]s and [[Genie]]s. Can be accessed by the [[Gateway to the Clouds]]. | |||
In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]]. | In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]]. | ||
== The Elemental Plane of Water == | === The Elemental Plane of Water === | ||
[[File: Plane of Water.png|200px|left]] | |||
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental]]s, along with creatures from [[Fortress|Tatalia]]. | |||
In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over [[Water Magic]]. | In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over [[Water Magic]]. | ||
== The Elemental Plane of Earth == | In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]]. | ||
==== Towns ==== | |||
* {{town|Conflux|noname=}} Coralgate{{-wh}} | |||
* {{town|Conflux|noname=}} Saltwater{{-wh}} | |||
{{clear|left}} | |||
=== The Elemental Plane of Earth === | |||
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental]]s, along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of [[Naga]]s also lived there. | |||
In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]]. | In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]]. | ||
== The Elemental Plane of Fire == | ==== Towns ==== | ||
* {{town|Conflux|noname=}} Nortown | |||
* {{town|Conflux|noname=}} Sodville | |||
=== The Elemental Plane of Fire === | |||
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora's Box]]. The inhabitants there are mostly [[Fire Elemental]]s, along with [[Demon]]s. | |||
In Heroes Chronicles, the Wizard Tarnum is [[The Secret in the Flames|required]] to gain control over all the Fire Elemental generators to master [[Fire Magic]], and [[Birds of Fire|then]], he returns to this Plane to capture the Conflux and thus free the enslaved [[ | In Heroes Chronicles, the Wizard Tarnum is [[The Secret in the Flames|required]] to gain control over all the Fire Elemental generators to master [[Fire Magic]], and [[Birds of Fire|then]], he returns to this Plane to capture the Conflux and thus free the enslaved [[Phoenix]]es. | ||
== The Elemental Plane of Magic == | === The Elemental Plane of Magic === | ||
The Elemental Plane of Magic is populated by [[Psychic Elemental | The Elemental Plane of Magic is populated by [[Psychic Elemental]]s, led by [[Magic Elemental]]s. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]]. | ||
== | == Rulers == | ||
[[ | * [[Elemental Lords]] | ||
[[Category:Locations]] | [[Category:Locations]] |
Latest revision as of 12:58, 28 August 2024
(Other Locations) |
---|
Axeoth |
Elemental Planes |
(minor places) |
Fiery Moon |
Hall of Judgment |
Paradise |
Sparkling Bridge |
Web of Worlds |
The Elemental Planes are locations featured in Masters of the Elements and mentioned many times through the game.
Represented By[edit | hide | hide all]
Story[edit | hide]
NOTE: On the Elemental Planes, time passes differently. For every year that passes in the Elemental Planes, 12.5 years pass on Enroth.
The Elemental Plane of Air[edit | hide]
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly Air Elementals and Genies. Can be accessed by the Gateway to the Clouds.
In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master Air Magic.
The Elemental Plane of Water[edit | hide]
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly Water Elementals, along with creatures from Tatalia.
In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over Water Magic.
In Heart of Water, Bidley finds himself there after the Horn of the Abyss is blown. He destroys Coralgate fortress in his quest to escape back to Enroth.
Towns[edit | hide]
The Elemental Plane of Earth[edit | hide]
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly Earth Elementals, along with creatures similar from Nighon's land. It is mentioned that a band of Nagas also lived there.
In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the Earth Magic.
Towns[edit | hide]
The Elemental Plane of Fire[edit | hide]
Also known as the Fire Domain. A land covered in magic flames which do not burn living beings. Sometimes, a hero can encounter a Pandora's Box. The inhabitants there are mostly Fire Elementals, along with Demons.
In Heroes Chronicles, the Wizard Tarnum is required to gain control over all the Fire Elemental generators to master Fire Magic, and then, he returns to this Plane to capture the Conflux and thus free the enslaved Phoenixes.
The Elemental Plane of Magic[edit | hide]
The Elemental Plane of Magic is populated by Psychic Elementals, led by Magic Elementals. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them. Home of the First and the Elemental Oracles.