Talk:Join: Difference between revisions

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(Created page with "Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).")
 
(Do neutral creatures flee?)
 
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Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).
Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).
* Sounds good. Go for it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:09, 23 October 2024 (UTC)
** It also looks like some of this info might be duplicated/summarized on the [[Diplomacy]] page.
* I second this, it makes sense to merge it to me! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 17:29, 23 October 2024 (UTC)
In which case the creatures will actually flee? I think it is the case charisma > mood but you do not satisfy the third condition, making the most sense. Because if charisma=mood and you refuse the join, the creatures also fight by default.
The manual also says that 25%/50%/100% of "neutral creatures that would normally flee will join you", where it is hard to say if the math is mathing.

Latest revision as of 15:34, 30 October 2024

Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).

  • Sounds good. Go for it! --Legate (talk) 14:09, 23 October 2024 (UTC)
    • It also looks like some of this info might be duplicated/summarized on the Diplomacy page.
  • I second this, it makes sense to merge it to me! → Phasma 17:29, 23 October 2024 (UTC)

In which case the creatures will actually flee? I think it is the case charisma > mood but you do not satisfy the third condition, making the most sense. Because if charisma=mood and you refuse the join, the creatures also fight by default. The manual also says that 25%/50%/100% of "neutral creatures that would normally flee will join you", where it is hard to say if the math is mathing.