Talk:Join: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).") |
(Do neutral creatures flee?) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar). | Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar). | ||
* Sounds good. Go for it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:09, 23 October 2024 (UTC) | |||
** It also looks like some of this info might be duplicated/summarized on the [[Diplomacy]] page. | |||
* I second this, it makes sense to merge it to me! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 17:29, 23 October 2024 (UTC) | |||
In which case the creatures will actually flee? I think it is the case charisma > mood but you do not satisfy the third condition, making the most sense. Because if charisma=mood and you refuse the join, the creatures also fight by default. | |||
The manual also says that 25%/50%/100% of "neutral creatures that would normally flee will join you", where it is hard to say if the math is mathing. |
Latest revision as of 15:34, 30 October 2024
Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).
- Sounds good. Go for it! --Legate (talk) 14:09, 23 October 2024 (UTC)
- It also looks like some of this info might be duplicated/summarized on the Diplomacy page.
- I second this, it makes sense to merge it to me! 17:29, 23 October 2024 (UTC)
In which case the creatures will actually flee? I think it is the case charisma > mood but you do not satisfy the third condition, making the most sense. Because if charisma=mood and you refuse the join, the creatures also fight by default. The manual also says that 25%/50%/100% of "neutral creatures that would normally flee will join you", where it is hard to say if the math is mathing.