Luck: Difference between revisions

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{{About|is about combat modifier. For the [[secondary skill]], see [[Luck (skill)]].}}
{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
 
! Rating
{| class=wikitable align=right
! Chance
! Verbal !! Luck !! Chance
! %
|-
| +3 || 1/8 || 12.5%
|-
| +2 || 1/12 || 8.3%
|-
| +1 || 1/24 || 4.2%
|-
| 0 || 0 || 0%
|-
|-
| Positive || +1 || 4,2%
| -1{{-wh}} || 1/12|| 8.3%
|-
|-
| Good || +2 || 8,3%
| -2{{-wh}} || 1/6 || 16.7%
|-
|-
| Excellent || +3 || 12,5%
| -3{{-wh}} || 1/4 || 25.0%
|}
|}


When a unit gets lucky, it deals double damage to the enemy.
<gallery mode="packed-hover">
File:Luck-3 HotA.gif
File:Luck-2 HotA.gif
File:Luck-1 HotA.gif
File:LuckN.gif
File:Luck.gif
File:Luck+2.gif
File:Luck+3.gif
</gallery>


'''Luck''' is a combat variable, that can cause [[troop]]s to do double damage. Creature stack's luck modifier depends mainly on hero's luck, but for example example presense of [[devil]]s or [[magical terrain]]s can affect the luck. Hero's luck is determined [[artifact]]s, [[Luck (skill)|luck as a secondary skill]], [[adventure map]] locations and [[spell]]s.
'''Luck''' is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero's luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.


As we can see from the table on the right, there are three levels in luck modifier: positive, good and excellent. Luck can also be neutral, which means that a troop can not have a "lucky strike" and do double damage.
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. However, this additional "lucky damage" is not multiplied by high [[attack]] and other factors listed in [[Damage#Damage calculation of creature stacks|damage formula]]. Thus, in such conditions, the final damage is not actually doubled.


'''Factors that affect luck modifier:'''
== Luck affecting features ==
* [[Luck (skill)|Luck secondary skill]]
'''Adventure Map locations:'''
* [[Artifacts]]:
* [[Faerie Ring]] increases luck +1 until next battle
** [[Clover of Fortune]] +1
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle
** [[Cards of Prophecy]] +1
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
** [[Hourglass of the Evil Hour]] negates all luck
* [[Mermaids]] increases luck +1 until next battle
** [[Ladybird of Luck]] +1
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle
** [[Still Eye of the Dragon]] +1
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
** [[Pendant of Courage]] +3 Luck and [[Morale]]
* [[Event]]s may increase or decrease luck from -3 to +3.
* [[Adventure map]] locations:
* [[Pyramid]] decreases a hero's luck by -2 if visited after the guards have been defeated.
** [[Faerie Ring]] +1 luck
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2
** [[Fountain of Fortune]] -1 to +3 luck
* [[Cursed Ground]] entirely disables luck effects.
** [[Swan Pond]] +2 luck
* Spells
** [[Fortune]]
** [[Misfortune]]


'''Artifacts:'''
* {{An| Cards of Prophecy}} increases luck +1
* {{An| Clover of Fortune}} increases luck +1
* {{An| Ladybird of Luck}} increases luck +1
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])
* {{An| Hourglass of the Evil Hour}} negates all positive luck.


== Creatures with luck effect ==
'''Buildings:'''
{{Creaturetable}}
* [[Rampart]]'s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.
{{Creaturetablerow|Halfling          |Neutral  | | 4| 2| 1| 3|  4| 4|  40|              |[[Ranged attack|Ranged]], [[Luck]] +1}}
* [[Rampart]]'s grail building [[Spirit Guardian]] increases owners all heroes' luck by +2.
{{Creaturetablerow|Devil              |Inferno  |7|19|26|30|40| 160|11| 2700| +1 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
 
{{Creaturetablerow|Arch Devil         |Inferno  |7|21|28|30|40| 200|17| 4500| +2 {{mercury}}|[[Teleport]], No [[retaliation]], [[Luck]] -1, [[Hate]]s [[Angel]]s}}
'''Creatures:'''
|}
* {{Cn|Devil}} decreases enemy luck by -1
[[List of all creatures]]
* {{Cn|Arch Devil}} decreases enemy luck by -1 (-2 with [[HotA]])
* {{Cn|Halfling}} always has luck value of at least +1
 
'''Miscellaneous:'''
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.
 
'''Spells:'''
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)
* {{Sn|Misfortune}} decreases luck by -1 or -2.


== [[Horn of the Abyss]] ==
* Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
* The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.
* {{cn|Arch Devil}} decreases enemy luck by 2 (instead of 1 from the original).
* {{cn|Leprechaun}} doubles friendly unit luck chance.
* {{an|Runes of Imminency}} decrease enemy's luck by 1.
* {{an|Demon's Horseshoe}} decreases enemy's luck by 1.
* {{an|Shaman's Puppet}} decreases enemy's luck by 2.
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day.
* [[Fields of Glory]] magical terrain gives all troops -2 luck.


== Comments & debate ==
{{luck navigational box}}
It has been asked in several forums, that can the luck be negative. The answer is no. Luck can only be neutral (0), positive (+1), good (+2) or excellent (+3). In the first realease of {{homm3}}: {{roe}}, there are few references within the game that the luck could be negative and cause a troop to do halved damage. There is even a sound reserved for the bad luck effect. The best guess is, that the game developers have planned to include bad luck effect but have left it out in the released version. However, in some fan-based modified versions of the game, this feature has been enabled.


[[Category:Combat]]
[[Category:Combat]]
__NOTOC__
__NOTOC__

Latest revision as of 19:24, 26 July 2024

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 Horn of the Abyss 1/12 8.3%
-2 Horn of the Abyss 1/6 16.7%
-3 Horn of the Abyss 1/4 25.0%

Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. However, this additional "lucky damage" is not multiplied by high attack and other factors listed in damage formula. Thus, in such conditions, the final damage is not actually doubled.

Luck affecting features[edit | hide | hide all]

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Pyramid decreases a hero's luck by -2 if visited after the guards have been defeated.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.

Artifacts:

Buildings:

Creatures:

  • Devil Devil decreases enemy luck by -1
  • Arch Devil Arch Devil decreases enemy luck by -1 (-2 with HotA)
  • Halfling Halfling always has luck value of at least +1

Miscellaneous:

  • Luck secondary skill increases luck by +1, +2 or +3.

Spells:

Horn of the Abyss[edit | hide]

  • Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
  • The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.
  • Arch Devil Arch Devil decreases enemy luck by 2 (instead of 1 from the original).
  • Leprechaun Leprechaun doubles friendly unit luck chance.
  • Runes of ImminencyRunes of Imminency decrease enemy's luck by 1.
  • Demon's HorseshoeDemon's Horseshoe decreases enemy's luck by 1.
  • Shaman's PuppetShaman's Puppet decreases enemy's luck by 2.
  • Mineral Spring grants +1 luck until next battle and +600 movement points until the end of the day.
  • Fields of Glory magical terrain gives all troops -2 luck.