Courtyard (VCMI): Difference between revisions
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{{ | {{TownsNewInVCMI|townname=Courtyard}} | ||
'''Courtyard''' is a [[VCMI]] town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and the [[Mod Design Team (MDT)]]. Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales. | |||
'''Courtyard''' is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales. | |||
Courtyard is a [[Alignment|Good alignment]] [[town]], home to the Aristocrat and Philosopher [[hero class]]es. | |||
Courtyard represents '''Larnia''', an island designed to fit within the existing {{homm3}} lore. Originally settled as a penal colony, the discovery of vast veins of philosopher's stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants. | |||
The [[native terrain]] of Courtyard is [[Grass]]. | |||
Courtyard's [[Blacksmith]] sells Potion Carts, its [[Mage Guild]] reaches Level 5, and its [[Resource Silo]] provides [[Wood]] and [[Ore]]. | |||
__TOC__ | __TOC__ | ||
{{clear|right}} | {{clear|right}} | ||
== Creatures == | == Creatures == | ||
{{CreatureNew | {{CreatureNew | ||
| Line 18: | Line 26: | ||
| size = 1 | | size = 1 | ||
| growth = 12 | | growth = 12 | ||
| aivalue = | | aivalue = 75 | ||
| fightvalue = | | fightvalue = 70 | ||
| goldcost = 70 | | goldcost = 70 | ||
| resource = | | resource = | ||
| Line 32: | Line 40: | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 3 | | attack = 3 | ||
| defense = 10 | | defense = {{gt|10}} | ||
| shots = | | shots = | ||
| damage = | | damage = 1–{{gt|3}} | ||
| health = 11 | | health = {{gt|11}} | ||
| speed = 9 | | speed = {{gt|9}} | ||
| move = Flying | | move = Flying | ||
| size = 1 | | size = 1 | ||
| growth = 12 | | growth = 12 | ||
| aivalue = | | aivalue = 110 | ||
| fightvalue = | | fightvalue = 110 | ||
| goldcost = 95 | | goldcost = 95 | ||
| resource = | | resource = | ||
| Line 62: | Line 70: | ||
| size = 1 | | size = 1 | ||
| growth = 8 | | growth = 8 | ||
| aivalue = | | aivalue = 127 | ||
| fightvalue = | | fightvalue = 135 | ||
| goldcost = 100 | | goldcost = 100 | ||
| resource = | | resource = | ||
| Line 75: | Line 83: | ||
| display_name = Gilded Homunculus | | display_name = Gilded Homunculus | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 9 | | attack = {{gt|9}} | ||
| defense = 6 | | defense = {{gt|6}} | ||
| shots = | | shots = | ||
| damage = | | damage = {{gt|3}}–4 | ||
| health = 20 | | health = {{gt|20}} | ||
| speed = 5 | | speed = 5 | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 8 | | growth = 8 | ||
| aivalue = | | aivalue = 205 | ||
| fightvalue = | | fightvalue = 182 | ||
| goldcost = 155 | | goldcost = 155 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = {{gl|Regenerating}} ({{gt|10}} Health). | | abilities = {{gl|Regenerating}} ({{gt|10}} Health). Increases hero spell damage by 15. | ||
| float = left | | float = left | ||
| level = 2 | | level = 2 | ||
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| size = 1 | | size = 1 | ||
| growth = 6 | | growth = 6 | ||
| aivalue = | | aivalue = 230 | ||
| fightvalue = | | fightvalue = 235 | ||
| goldcost = 210 | | goldcost = 210 | ||
| resource = | | resource = | ||
| Line 121: | Line 129: | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 6 | | attack = 6 | ||
| defense = 8 | | defense = {{gt|8}} | ||
| shots = | | shots = | ||
| damage = 6 | | damage = {{gt|6}} | ||
| health = 27 | | health = {{gt|27}} | ||
| speed = 6 | | speed = {{gt|6}} | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 6 | | growth = 6 | ||
| aivalue = | | aivalue = 230 | ||
| fightvalue = | | fightvalue = 260 | ||
| goldcost = 260 | | goldcost = 260 | ||
| resource = | | resource = | ||
| Line 151: | Line 159: | ||
| size = 1 | | size = 1 | ||
| growth = 5 | | growth = 5 | ||
| aivalue = | | aivalue = 690 | ||
| fightvalue = | | fightvalue = 807 | ||
| goldcost = 200 | | goldcost = 200 | ||
| resource = | | resource = | ||
| Line 164: | Line 172: | ||
| display_name = Musketeer | | display_name = Musketeer | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 13 | | attack = {{gt|13}} | ||
| defense = 9 | | defense = {{gt|9}} | ||
| shots = 20 | | shots = {{gt|20}} | ||
| damage = | | damage = {{gt|8}}–11 | ||
| health = 30 | | health = 30 | ||
| speed = 6 | | speed = {{gt|6}} | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 5 | | growth = 5 | ||
| aivalue = | | aivalue = 1001 | ||
| fightvalue = | | fightvalue = 990 | ||
| goldcost = 200 | | goldcost = 200 | ||
| resource = | | resource = | ||
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| size = 1 | | size = 1 | ||
| growth = 3 | | growth = 3 | ||
| aivalue = | | aivalue = 903 | ||
| fightvalue = | | fightvalue = 888 | ||
| goldcost = 400 | | goldcost = 400 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = Fearless. Permanent {{gl|Slayer}}. | | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. | ||
| float = left | | float = left | ||
| level = 5 | | level = 5 | ||
| Line 210: | Line 218: | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 9 | | attack = 9 | ||
| defense = 17 | | defense = {{gt|17}} | ||
| shots = | | shots = | ||
| damage = 6–12 | | damage = 6–12 | ||
| health = 70 | | health = {{gt|70}} | ||
| speed = 5 | | speed = 5 | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 3 | | growth = 3 | ||
| aivalue = | | aivalue = 1319 | ||
| fightvalue = | | fightvalue = 1171 | ||
| goldcost = 750 | | goldcost = 750 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = Fearless. Permanent {{gl|Slayer}}. Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%. | | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. Increases nearby units' chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%. | ||
| float = left | | float = left | ||
| level = 5 | | level = 5 | ||
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| display_name = Grand Dodo | | display_name = Grand Dodo | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 17 | | attack = {{gt|17}} | ||
| defense = 9 | | defense = 9 | ||
| shots = | | shots = | ||
| damage = 10–18 | | damage = {{gt|10–18}} | ||
| health = 60 | | health = {{gt|60}} | ||
| speed = 7 | | speed = {{gt|7}} | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 3 | | growth = 3 | ||
| aivalue = | | aivalue = 1319 | ||
| fightvalue = | | fightvalue = 1171 | ||
| goldcost = 750 | | goldcost = 750 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = Fearless. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}. | | abilities = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}. Mortify ({{rt|-1}} {{gl|Morale}} to allies (except allied Dodos). | ||
| float = left | | float = left | ||
| level = 5 | | level = 5 | ||
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| size = 1 | | size = 1 | ||
| growth = 2 | | growth = 2 | ||
| aivalue = | | aivalue = 1840 | ||
| fightvalue = | | fightvalue = 1654 | ||
| goldcost = 850 | | goldcost = 850 | ||
| resource = | | resource = | ||
| Line 276: | Line 284: | ||
| display_name = Regal Mandrake | | display_name = Regal Mandrake | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 22 | | attack = {{gt|22}} | ||
| defense = 9 | | defense = {{gt|9}} | ||
| shots = | | shots = | ||
| damage = 12–35 | | damage = {{gt|12–35}} | ||
| health = 77 | | health = {{gt|77}} | ||
| speed = 6 | | speed = {{gt|6}} | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 2 | | growth = 2 | ||
| aivalue = | | aivalue = 2422 | ||
| fightvalue = | | fightvalue = 1852 | ||
| goldcost = 1000 | | goldcost = 1000 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = Summons Strangle Vines at the start of combat equal to {{gt|400%}} of the Regal Mandrakes in the stack. Spellcaster: Regrowth. | | abilities = Summons {{gt|Strangle Vines}} at the start of combat equal to {{gt|400%}} of the Regal Mandrakes in the stack. Spellcaster: Regrowth. | ||
| float = left | | float = left | ||
| level = 6 | | level = 6 | ||
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| speed = 9 | | speed = 9 | ||
| move = Flying | | move = Flying | ||
| size = | | size = 2 | ||
| growth = 1 | | growth = 1 | ||
| aivalue = | | aivalue = 4419 | ||
| fightvalue = | | fightvalue = 3251 | ||
| goldcost = 2000 | | goldcost = 2000 | ||
| resource = | | resource = | ||
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| display_name = Monstrous Jabberwock | | display_name = Monstrous Jabberwock | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 27 | | attack = {{gt|27}} | ||
| defense = 25 | | defense = {{gt|25}} | ||
| shots = | | shots = | ||
| damage = 35–45 | | damage = {{gt|35–45}} | ||
| health = 245 | | health = {{gt|245}} | ||
| speed = 13 | | speed = {{gt|13}} | ||
| move = Flying | | move = Flying | ||
| size = | | size = 2 | ||
| growth = 1 | | growth = 1 | ||
| aivalue = | | aivalue = 8076 | ||
| fightvalue = | | fightvalue = 5830 | ||
| goldcost = 4500 | | goldcost = 4500 | ||
| resource = Mercury | | resource = Mercury | ||
| rescost = 2 | | rescost = 2 | ||
| abilities = Flies. Fear. Destruction (25%). | | abilities = Flies. {{gl|Fear}}. Destruction (25%). | ||
| float = left | | float = left | ||
| level = 7 | | level = 7 | ||
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{{CreatureNew | {{CreatureNew | ||
| name = VCMI Courtyard Hackbutter | | name = VCMI Courtyard Hackbutter | ||
| display_name = Hackbutter | | display_name = Hackbutter | ||
| special = Commander | |||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 5+ | | attack = 5+ | ||
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| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = ''Commanders are {{gl|In the Wake of Gods}} creatures that serve as a "troop leader" on the battlefield. | | abilities = ''{{gl|Commander|Commanders}} are {{gl|In the Wake of Gods}} creatures that serve as a "troop leader" on the battlefield. {{gl|VCMI}} supports this feature if the WoG VCMI mod is enabled.'' | ||
| float = left | | float = left | ||
}} | }} | ||
| Line 372: | Line 381: | ||
| move = Burrowing | | move = Burrowing | ||
| size = 1 | | size = 1 | ||
| growth = | | growth = 25 | ||
| aivalue = | | aivalue = 22 | ||
| fightvalue = | | fightvalue = 30 | ||
| goldcost = | | goldcost = 20 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
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| display_name = Strangle Vine | | display_name = Strangle Vine | ||
| faction = VCMI Courtyard | | faction = VCMI Courtyard | ||
| attack = 4 | | attack = {{gt|4}} | ||
| defense = 1 | | defense = 1 | ||
| shots = | | shots = | ||
| damage = 2–3 | | damage = {{gt|2–3}} | ||
| health = 2 | | health = 2 | ||
| speed = 5 | | speed = {{gt|5}} | ||
| move = Burrowing | | move = Burrowing | ||
| size = 1 | | size = 1 | ||
| growth = | | growth = 25 | ||
| aivalue = | | aivalue = 26 | ||
| fightvalue = | | fightvalue = 40 | ||
| goldcost = | | goldcost = 25 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
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| move = Teleporting | | move = Teleporting | ||
| size = 1 | | size = 1 | ||
| growth = | | growth = 1 | ||
| aivalue = 200 | | aivalue = 200 | ||
| fightvalue = 120 | | fightvalue = 120 | ||
| Line 422: | Line 431: | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = Undead. Teleports. Fear. Cannot be reanimated. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Spell damage reduction|Damage from spells reduced}} by 98%. Physical Damage reduced by 95%. | | abilities = Undead. Teleports. {{gl|Fear}}. Cannot be reanimated. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Spell damage reduction|Damage from spells reduced}} by 98%. Physical Damage reduced by 95%. | ||
| float = left | | float = left | ||
| level = 3 | | level = 3 | ||
| Line 471: | Line 480: | ||
}} | }} | ||
{{clear|left}} | {{clear|left}} | ||
== Heroes == | == Heroes == | ||
=== Aristocrats === | |||
{{HeroNew | {{HeroNew | ||
| name = Auk | | name = Auk | ||
| picture = VCMI Courtyard Auk | | picture = VCMI Courtyard Auk | ||
| class = Aristocrat | | class = Aristocrat | ||
| class_link = Courtyard (VCMI) | |||
| gender = Male | | gender = Male | ||
| race = Dodo | | race = Dodo | ||
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| skill_1 = Basic Armorer | | skill_1 = Basic Armorer | ||
| skill_2 = Basic Offense | | skill_2 = Basic Offense | ||
| troop_1 = | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_2 = | | troop_1_link = Courtyard (VCMI) | ||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | | troop_3_nam = Salamanders | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 504: | Line 519: | ||
| picture = VCMI Courtyard Caballe | | picture = VCMI Courtyard Caballe | ||
| class = Aristocrat | | class = Aristocrat | ||
| class_link = Courtyard (VCMI) | |||
| gender = Female | | gender = Female | ||
| race = Human | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| Line 516: | Line 532: | ||
| skill_1 = Basic First Aid | | skill_1 = Basic First Aid | ||
| skill_2 = Basic Tactics | | skill_2 = Basic Tactics | ||
| troop_1 = | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_2 = | | troop_1_link = Courtyard (VCMI) | ||
| troop_2 = VCMI Courtyard Potion Cart | |||
| troop_2_nam = Potion Cart | | troop_2_nam = Potion Cart | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Homunculus | |||
| troop_3_nam = Homunculi | | troop_3_nam = Homunculi | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 1 | | nmb_2 = 1 | ||
| Line 528: | Line 547: | ||
| chance_3 = (100%) | | chance_3 = (100%) | ||
| spell = Cure | | spell = Cure | ||
}} | }} | ||
{{HeroNew | {{HeroNew | ||
| Line 534: | Line 552: | ||
| picture = VCMI Courtyard Kanim | | picture = VCMI Courtyard Kanim | ||
| class = Aristocrat | | class = Aristocrat | ||
| class_link = Courtyard (VCMI) | |||
| gender = Male | | gender = Male | ||
| race = Human | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Kanim once was a highwayman robbing elves on the contested lands of Harmondale, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by | | biography = Kanim once was a highwayman robbing {{gl|elves}} on the contested lands of {{gl|Harmondale}}, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by {{gl|Kreegan}}s only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from {{gl|Jadame}} join his mercenary company. | ||
| specialty = VCMI Courtyard Arquebusier | | specialty = VCMI Courtyard Arquebusier | ||
| spec_link = | | spec_link = | ||
| s_text = Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up). | | s_text = Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| skill_1 = Advanced Archery | | skill_1 = Advanced Archery | ||
| troop_1 = | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_2 = | | troop_1_link = Courtyard (VCMI) | ||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Arquebusier | |||
| troop_3_nam = Arquebusiers | | troop_3_nam = Arquebusiers | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 562: | Line 584: | ||
| picture = VCMI Courtyard Lumiere | | picture = VCMI Courtyard Lumiere | ||
| class = Aristocrat | | class = Aristocrat | ||
| class_link = Courtyard (VCMI) | |||
| gender = Female | | gender = Female | ||
| race = | | race = {{gl|Elf}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Lumiere had to abandon luxury of elven nobility and live among hunters of Tularean Forest to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield. | | biography = Lumiere had to abandon luxury of elven nobility and live among hunters of {{gl|Tularean Forest}} to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield. | ||
| specialty = VCMI Courtyard Trap | | specialty = VCMI Courtyard Trap | ||
| spec_link = | | spec_link = | ||
| Line 574: | Line 597: | ||
| skill_1 = Basic Pathfinding | | skill_1 = Basic Pathfinding | ||
| skill_2 = Basic Archery | | skill_2 = Basic Archery | ||
| troop_1 = | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_2 = | | troop_1_link = Courtyard (VCMI) | ||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Arquebusier | |||
| troop_3_nam = Arquebusiers | | troop_3_nam = Arquebusiers | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 591: | Line 617: | ||
| picture = VCMI Courtyard Dizheel | | picture = VCMI Courtyard Dizheel | ||
| class = Aristocrat | | class = Aristocrat | ||
| class_link = Courtyard (VCMI) | |||
| gender = Female | | gender = Female | ||
| race = Human | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| Line 602: | Line 629: | ||
| skill_1 = Basic Diplomacy | | skill_1 = Basic Diplomacy | ||
| skill_2 = Basic Logistics | | skill_2 = Basic Logistics | ||
| troop_1 = | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_2 = | | troop_1_link = Courtyard (VCMI) | ||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | | troop_2_nam = Homunculi | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | | troop_3_nam = Salamanders | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 5–11 | | nmb_2 = 5–11 | ||
| Line 618: | Line 648: | ||
| picture = VCMI Courtyard Styven | | picture = VCMI Courtyard Styven | ||
| class = Aristocrat | | class = Aristocrat | ||
| class_link = Courtyard (VCMI) | |||
| gender = Male | | gender = Male | ||
| race = Human | | race = {{gl|Human}} | ||
| atk = 2 | | atk = 2 | ||
| def = 1 | | def = 1 | ||
| sp = 1 | | sp = 1 | ||
| know = 2 | | know = 2 | ||
| biography = Upon finding himself unsuccessful in The School of Sorcery in Bracada, Raphus abandoned his formal education. However the practical skill in golem enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts. | | biography = Upon finding himself unsuccessful in {{gl|Bracadan Academy|The School of Sorcery in Bracada}}, Raphus abandoned his formal education. However the practical skill in {{gl|golem}} enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts. | ||
| specialty = VCMI Courtyard Cupid | | specialty = VCMI Courtyard Cupid | ||
| spec_link = | | spec_link = | ||
| Line 630: | Line 661: | ||
| skill_1 = Basic Luck | | skill_1 = Basic Luck | ||
| skill_2 = Basic Estates | | skill_2 = Basic Estates | ||
| troop_1 = | | troop_1 = VCMI Courtyard Marble Cupid | ||
| troop_1_nam = Marble Cupids | | troop_1_nam = Marble Cupids | ||
| troop_2 = | | troop_1_link = Courtyard (VCMI) | ||
| troop_2 = VCMI Courtyard Marble Cupid | |||
| troop_2_nam = Marble Cupids | | troop_2_nam = Marble Cupids | ||
| troop_3 = | | troop_2_link = Courtyard (VCMI) | ||
| troop_3 = VCMI Courtyard Homunculus | |||
| troop_3_nam = Homunculi | | troop_3_nam = Homunculi | ||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | | nmb_1 = 10–18 | ||
| nmb_2 = 10–18 | | nmb_2 = 10–18 | ||
| Line 646: | Line 680: | ||
}} | }} | ||
{{clear|left}} | {{clear|left}} | ||
{{HeroNew | |||
| name = Ophrys | |||
| picture = VCMI Courtyard Ophrys | |||
| class = Aristocrat | |||
| class_link = Courtyard (VCMI) | |||
| gender = Female | |||
| race = Mandrake | |||
| atk = 2 | |||
| def = 1 | |||
| sp = 1 | |||
| know = 2 | |||
| biography = Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin. | |||
| specialty = VCMI Courtyard Mandrake | |||
| spec_link = | |||
| s_text = Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation. | |||
| skill_1 = Basic Diplomacy | |||
| skill_2 = Basic Tactics | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
}} | |||
{{HeroNew | |||
| name = Teophrast | |||
| picture = VCMI Courtyard Teophrast | |||
| class = Aristocrat | |||
| class_link = Courtyard (VCMI) | |||
| gender = Male | |||
| race = {{gl|Dark Elf}} | |||
| atk = 2 | |||
| def = 1 | |||
| sp = 1 | |||
| know = 2 | |||
| biography = Unlike most of the dark elves of {{gl|Jadame}}, Theophrast didn't arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts. | |||
| specialty = VCMI Courtyard Wood Ore | |||
| spec_link = Resource | |||
| s_text = Increases kingdom's wood and ore production by 1 per day for every 7 levels. | |||
| skill_1 = Advanced Estates | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
}} | |||
{{clear|left}} | |||
=== Philosophers === | |||
{{HeroNew | |||
| name = Audred | |||
| picture = VCMI Courtyard Audred | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Male | |||
| race = {{gl|Human}} | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = This prodigy {{gl|alchemist}}, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in {{gl|Bracada}}. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher. | |||
| specialty = VCMI Courtyard Homunculus | |||
| spec_link = | |||
| s_text = Increases the Speed of Homunculi and Gilded Homunculi by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | |||
| skill_1 = Basic First Aid | |||
| skill_2 = Basic Learning | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Homunculus | |||
| troop_3_nam = Homunculi | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 5–11 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = Shield | |||
}} | |||
{{HeroNew | |||
| name = Migdigravia | |||
| picture = VCMI Courtyard Migdigravia | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Female | |||
| race = {{gl|Human}} | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = Despite her gentle and warm personality, Migdigravia's past-time involves designing contraptions of horrid curses. When she was denied a {{gl|Warlock}} title in {{gl|Nighon}}, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices. | |||
| specialty = VCMI Courtyard Camera Obscura | |||
| spec_link = | |||
| s_text = The Camera Obscura gains 3 additional spell casts and can revive dead units as Ephemeral Apparitions. | |||
| skill_1 = Basic Wisdom | |||
| skill_2 = Basic Sorcery | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Camera Obscura | |||
| troop_2_nam = Camera Obscura | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Homunculus | |||
| troop_3_nam = Homunculi | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 1 | |||
| nmb_3 = 5–11 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = Blind | |||
}} | |||
{{HeroNew | |||
| name = Vogundessi | |||
| picture = VCMI Courtyard Vogundessi | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Male | |||
| race = {{gl|Human}} | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = When {{gl|alchemist}}s were unsuccessful prying out secrets of Vogundessi's craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with {{gl|devil}}s, but barely anyone believe these accusations in Larnia. | |||
| specialty = Gold | |||
| s_text = Increases kingdom's income by 50 gold per level per day. | |||
| skill_1 = Basic Wisdom | |||
| skill_2 = Basic Estates | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = View Earth | |||
}} | |||
{{clear|left}} | |||
{{HeroNew | |||
| name = Nefefareen | |||
| picture = VCMI Courtyard Nefefareen | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Female | |||
| race = {{gl|Efreet}} | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the {{gl|Plane of Fire}}, especially that she wasn't interested in wars waged by {{gl|devil}}s. It is not known what is the purpose of her meddling in Larnia, but she's the one who popularized keeping Salamanders as pets and servants. | |||
| specialty = VCMI Courtyard Salamander | |||
| spec_link = | |||
| s_text = All types of Salamanders are susceptible to positive Fire spells. When under Fire Shield, they gain +2 Speed & Damage, +1 Morale, and a 33% chance to cast Immolation after attack. | |||
| skill_1 = Basic Fire Magic | |||
| skill_2 = Basic Wisdom | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Salamander | |||
| troop_2_nam = Salamanders | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 3–5 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = Fire Shield | |||
}} | |||
{{HeroNew | |||
| name = Hanester | |||
| picture = VCMI Courtyard Hanester | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Female | |||
| race = {{gl|Human}} | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = Hanester initially was not interested in much beside researching philosopher stone in peace, until she realized how easily it can bring out the worst qualities of people. Seeing the increasing greed and madness over this precious mineral, this bright scientist decided to intervene. | |||
| specialty = VCMI Courtyard Power | |||
| spec_link = | |||
| s_text = Lowers the Power skill of the enemy hero by 15%, and by an additional 1% for every 2 levels. | |||
| skill_1 = Basic Resistance | |||
| skill_2 = Basic Intelligence | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 12–25 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = Anti-Magic | |||
}} | |||
{{HeroNew | |||
| name = Dictamnus | |||
| picture = VCMI Courtyard Dictamnus | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Male | |||
| race = Mandrake | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful. | |||
| specialty = VCMI Courtyard Fire | |||
| spec_link = | |||
| s_text = Receives a 5% per level bonus to offensive Fire Magic spells. | |||
| skill_1 = Basic Fire Magic | |||
| skill_2 = Basic Sorcery | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = Immolation | |||
| spell_pic = VCMI Courtyard Immolation | |||
| s_link = Courtyard (VCMI)#Spells | |||
}} | |||
{{clear|left}} | |||
{{HeroNew | |||
| name = Zana | |||
| picture = VCMI Courtyard Zana | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Female | |||
| race = {{gl|Human}} | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = Nobody in their sane mind would believe Zana's improbable stories of travels to places like {{gl|Vori}} or {{gl|Fiery Moon}}, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia's Royal Cartographer. | |||
| specialty = VCMI Courtyard Dimension Door | |||
| spec_link = | |||
| s_text = Always casts Dimension Door at expert level. | |||
| skill_1 = Basic Pathfinding | |||
| skill_2 = Basic Scouting | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = Dimension Door | |||
}} | |||
{{HeroNew | |||
| name = Zazzerpan | |||
| picture = VCMI Courtyard Zazzerpan | |||
| class = Philosopher | |||
| class_link = Courtyard (VCMI) | |||
| gender = Male | |||
| race = {{gl|Human}} | |||
| atk = 1 | |||
| def = 0 | |||
| sp = 1 | |||
| know = 3 | |||
| biography = The only thing more legendary than Zazzerpan's magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled {{gl|Bracada}} abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure. | |||
| specialty = VCMI Courtyard Energy | |||
| spec_link = | |||
| s_text = Negates the natural spell immunities of all creatures in combat. | |||
| skill_1 = Basic Wisdom | |||
| skill_2 = Basic Scholar | |||
| troop_1 = VCMI Courtyard Marble Cupid | |||
| troop_1_nam = Marble Cupids | |||
| troop_1_link = Courtyard (VCMI) | |||
| troop_2 = VCMI Courtyard Homunculus | |||
| troop_2_nam = Homunculi | |||
| troop_2_link = Courtyard (VCMI) | |||
| troop_3 = VCMI Courtyard Salamander | |||
| troop_3_nam = Salamanders | |||
| troop_3_link = Courtyard (VCMI) | |||
| nmb_1 = 10–18 | |||
| nmb_2 = 5–11 | |||
| nmb_3 = 3–5 | |||
| chance_2 = (100%) | |||
| chance_3 = (100%) | |||
| spell = Enchanted Weapon | |||
| spell_pic = VCMI Courtyard Enchanted Weapon | |||
| s_link = Courtyard (VCMI)#Spells | |||
}} | |||
{{clear|left}} | |||
== Spells == | |||
{| class="sortable wikitable whiteSortArrows" style="background-color:#{{Teal 4}};" | |||
|- style="font-weight:bold; vertical-align:center;" | |||
! style="background-color:#{{Teal 2}}A0!important;" | Name | |||
! style="background-color:#{{Teal 2}}A0!important;" | School | |||
! style="background-color:#{{Teal 2}}A0!important;" | Effect | |||
! style="background-color:#{{Teal 2}}A0!important;" | Spell Scroll | |||
|- | |||
| style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Pacifism.png]] Pacifism | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]] | |||
| style="background-color:#{{Teal 3}};" | Unit becomes unable to attack and moves in the direction of other closest unit. | |||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Pacifism.png]] | |||
|- | |||
| style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Quagmire.png]] Quagmire | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]] | |||
| style="background-color:#{{Teal 3}};" | Prevents heroes from escaping the battlefield. | |||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Quagmire.png]] | |||
|- | |||
| style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Death Grasp.png]] Death Grasp | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| style="background-color:#{{Teal 3}};" | Kills units from selected stack. | |||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Death Grasp.png]] | |||
|- | |||
| style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Rapid Strikes.png]] Flurry of Strikes | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| style="background-color:#{{Teal 3}};" | Grants unit additional attack and [[Preemptive Strike|Preemptive Retaliation]], but decreases unit's damage by 30%. | |||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Rapid Strikes.png]] | |||
|- | |||
| style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Immolation.png]] Immolation | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]] | |||
| style="background-color:#{{Teal 3}};" | Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. | |||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Immolation.png]] | |||
|- | |||
| style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Enchanted Weapon.png]] Enchanted Weapon | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| style="background-color:#{{Teal 3}};" | Increases damage dealt by friendly unit by 20%. | |||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Enchanted Weapon.png]] | |||
|- | |||
| style="background-color:#{{Teal 3}};" | [[File:Spell VCMI Courtyard Reconstruction.png]] Reconstruction | |||
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]] | |||
| style="background-color:#{{Teal 3}};" | Restores a [[non-living]] units to functionality until the end of the battle. | |||
| style="background-color:#{{Teal 3}}; text-align:center" | [[File:Scroll VCMI Courtyard Reconstruction.png]] | |||
|} | |||
== Town Names == | |||
Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names: | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | |||
|- | |||
| width=75px | Verdina Smaragdina || width=75px | Burg Brennen || width=75px | Burg Grels || width=75px | Red Gate | |||
|- | |||
| Painted Gate || Blackstone Ark || Greenvalt || Colonnyal | |||
|- | |||
| Mor Dulce || Red Stone || East Mansion || New Coronia | |||
|- | |||
| Esteta || Evening Star || Xanthine Stone || Furnace Gate | |||
|- | |||
| colspan="4" | Al Londe | |||
|} | |||
If there are more Courtyard towns on the map than possible names, they will use names taken from other towns. | |||
== Trivia == | |||
*Prior to the release of the Courtyard in 2020, an older, potentially leaked version of the town known as the "Court" was published by Zeryss in 2017. Its design and layout was vastly different due to it being an unfinished product, but some holdovers such as the fountain and generally cuboid-shaped buildings carried over to the Courtyard. Its lineup was also in a far more preliminary stage, though it bore likeness to that of the Courtyard: | |||
** The Goose was abandoned | |||
** The Mandrake and Baroness designs were merged into the current Level 6 Mandrake | |||
** The Walker was abandoned | |||
** The Sculpture was completely redesigned and became the Level 1 Cupid | |||
** The Homunculus was redesigned and shifted from being the Level 4 unit to the Level 2 unit | |||
** The Dodo shifted from being the Level 7 unit to the Level 5 unit | |||
*Some elements of the Courtyard have appeared in [[Day of Reckoning]] teasers, such as the Mandrake creature and the Reconstruction spell. | |||
== Gallery == | == Gallery == | ||
<gallery mode="packed-hover"> | <gallery mode="packed-hover"> | ||
VCMI Courtyard Envelope.png|Envelope containing invitation letters | |||
VCMI Courtyard Letter 01.png|Invitation letter #1 | |||
VCMI Courtyard Letter 02.png|Invitation letter #2 | |||
VCMI Courtyard Letter Marble Cupid.png|Information on Cupids | |||
VCMI Courtyard Letter Homunculus.png|Information on Homunculi | |||
VCMI Courtyard Letter Salamander.png|Information on Salamanders | |||
VCMI Courtyard Letter Arquebusier.png|Information on Arquebusiers | |||
VCMI Courtyard Letter Dodo.png|Information on Dodos | |||
VCMI Courtyard Letter Mandrake.png|Information on Mandrakes | |||
VCMI Courtyard Letter Jabberwock.png|Information on Jabberwocks | |||
Vcmi courtyard puzzle map.png|Puzzle Map | |||
Court_lineup.jpg|Court (Old Courtyard) Lineup | |||
Court-OLD-in.png|Court (Old Courtyard) Town Screen | |||
</gallery> | </gallery> | ||
[[Category:VCMI Courtyard]] | [[Category:VCMI Courtyard]] | ||
Latest revision as of 05:17, 9 December 2025
Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and the Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
Courtyard is a Good alignment town, home to the Aristocrat and Philosopher hero classes.
Courtyard represents Larnia, an island designed to fit within the existing Heroes of Might and Magic III lore. Originally settled as a penal colony, the discovery of vast veins of philosopher's stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants.
The native terrain of Courtyard is Grass.
Courtyard's Blacksmith sells Potion Carts, its Mage Guild reaches Level 5, and its Resource Silo provides Wood and Ore.
Creatures[edit | hide | hide all]

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Heroes[edit | hide]
Aristocrats[edit | hide]








Philosophers[edit | hide]








Spells[edit | hide]
| Name | School | Effect | Spell Scroll |
|---|---|---|---|
Pacifism
|
Unit becomes unable to attack and moves in the direction of other closest unit. |
| |
Quagmire
|
Prevents heroes from escaping the battlefield. |
| |
Death Grasp
|
Kills units from selected stack. |
| |
Flurry of Strikes
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Grants unit additional attack and Preemptive Retaliation, but decreases unit's damage by 30%. |
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Immolation
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Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat. |
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Enchanted Weapon
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Increases damage dealt by friendly unit by 20%. |
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Reconstruction
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Restores a non-living units to functionality until the end of the battle. |
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Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names:
| Verdina Smaragdina | Burg Brennen | Burg Grels | Red Gate |
| Painted Gate | Blackstone Ark | Greenvalt | Colonnyal |
| Mor Dulce | Red Stone | East Mansion | New Coronia |
| Esteta | Evening Star | Xanthine Stone | Furnace Gate |
| Al Londe | |||
If there are more Courtyard towns on the map than possible names, they will use names taken from other towns.
Trivia[edit | hide]
- Prior to the release of the Courtyard in 2020, an older, potentially leaked version of the town known as the "Court" was published by Zeryss in 2017. Its design and layout was vastly different due to it being an unfinished product, but some holdovers such as the fountain and generally cuboid-shaped buildings carried over to the Courtyard. Its lineup was also in a far more preliminary stage, though it bore likeness to that of the Courtyard:
- The Goose was abandoned
- The Mandrake and Baroness designs were merged into the current Level 6 Mandrake
- The Walker was abandoned
- The Sculpture was completely redesigned and became the Level 1 Cupid
- The Homunculus was redesigned and shifted from being the Level 4 unit to the Level 2 unit
- The Dodo shifted from being the Level 7 unit to the Level 5 unit
- Some elements of the Courtyard have appeared in Day of Reckoning teasers, such as the Mandrake creature and the Reconstruction spell.
Gallery[edit | hide]
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Envelope containing invitation letters
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Invitation letter #1
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Invitation letter #2
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Information on Cupids
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Information on Homunculi
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Information on Salamanders
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Information on Arquebusiers
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Information on Dodos
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Information on Mandrakes
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Information on Jabberwocks
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Puzzle Map
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Court (Old Courtyard) Lineup
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Court (Old Courtyard) Town Screen
































































