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This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -[[User:Legate|Legate]] ([[User talk:Legate|talk]])
This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -[[User:Legate|Legate]] ([[User talk:Legate|talk]])


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Thank you so much [[User:Legate|Legate]] for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!
Thank you so much [[User:Legate|Legate]] for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!


Co-op for over a month - that's wonderful! The map is designed primarily for solo play, so I'm curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?
Co-op for over a month - that's wonderful! The map is designed primarily for solo play, so I'm curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?<br>
I'm really glad you're enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.
I'm really glad you're enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.<br>
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!<br>
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!<br>
Best regards, [[User:Papyjama|Papyjama]] ([[User talk:Papyjama|talk]])
Best regards,<br>
[[User:Papyjama|Papyjama]]
 
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We've been playing Rampart and Bulwark on King difficulty - I'll submit it when we are done because there aren't many coop runs...but we've been taking it slow and completing all the quests (I think we are on month 8 and about to open up red). The coop has been really enjoyable, the main issue that we run into is based on the engine, not your level. As long as we can keep simultaneous turns, it goes fast, but if we break it accidently (sometimes we aren't even sure why it breaks), then one person has to replay their turn. Mainly its been hurting me because I have been abusing the favorable winds and Admiral's Hat for some really long turns :)  I think if simultaneous turns ever gets updated to either have a no-break coop option or to restart automatically at the end of a non-simul turn, this map would definitely benefit.
 
I also recently realized that another one of our favorite fan-made maps - [[The Devil is in the Detail]] - was "officially" included in HotA at some point. If you have any interest in that, there are a couple members of the HotA crew on our discord that you might be able to contact. Either way, keep up the good work and I'm looking forward to your next creation!
-[[User:Legate|Legate]] ([[User talk:Legate|talk]])
 
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Thank you so much for playing coop!<br>
There are indeed much fewer people playing it this way, but the few feedbacks I've received are extremely positive. It makes me very happy to know the coop version is being enjoyed!<br>
 
I completely understand the slowness issue once simultaneous turns get disabled (and especially if you have to replay an entire turn already played). That's definitely an engine limitation, not something I can fix on my end.<br>
 
About HotA official inclusion: I actually already proposed my map to the HotA team, but at the time it didn't meet some of their "standards" (especially the fact that the "high seas" had only a very secondary role when they looked at my map - that was in v1.2).<br>
Maybe I'll contact them again because with the current version there's quite a lot to do at sea now (special islands for each faction, Pirate's treasure hunt...). The sea content has grown significantly since v1.2!<br>
 
Thanks again for playing and for the kind words about my next creation! Really appreciate your support!<br>
 
Looking forward to seeing your coop Feedback and Hall of Fame entry when you finish! :)<br>
 
Best regards,<br>
[[User:Papyjama|Papyjama]]

Latest revision as of 20:32, 25 February 2026

Well done on The Mysterious Island![edit | hide | hide all]

This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -Legate (talk)

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Thank you so much Legate for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!

Co-op for over a month - that's wonderful! The map is designed primarily for solo play, so I'm curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?
I'm really glad you're enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!
Best regards,
Papyjama

--
We've been playing Rampart and Bulwark on King difficulty - I'll submit it when we are done because there aren't many coop runs...but we've been taking it slow and completing all the quests (I think we are on month 8 and about to open up red). The coop has been really enjoyable, the main issue that we run into is based on the engine, not your level. As long as we can keep simultaneous turns, it goes fast, but if we break it accidently (sometimes we aren't even sure why it breaks), then one person has to replay their turn. Mainly its been hurting me because I have been abusing the favorable winds and Admiral's Hat for some really long turns :) I think if simultaneous turns ever gets updated to either have a no-break coop option or to restart automatically at the end of a non-simul turn, this map would definitely benefit.

I also recently realized that another one of our favorite fan-made maps - The Devil is in the Detail - was "officially" included in HotA at some point. If you have any interest in that, there are a couple members of the HotA crew on our discord that you might be able to contact. Either way, keep up the good work and I'm looking forward to your next creation! -Legate (talk)

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Thank you so much for playing coop!
There are indeed much fewer people playing it this way, but the few feedbacks I've received are extremely positive. It makes me very happy to know the coop version is being enjoyed!

I completely understand the slowness issue once simultaneous turns get disabled (and especially if you have to replay an entire turn already played). That's definitely an engine limitation, not something I can fix on my end.

About HotA official inclusion: I actually already proposed my map to the HotA team, but at the time it didn't meet some of their "standards" (especially the fact that the "high seas" had only a very secondary role when they looked at my map - that was in v1.2).
Maybe I'll contact them again because with the current version there's quite a lot to do at sea now (special islands for each faction, Pirate's treasure hunt...). The sea content has grown significantly since v1.2!

Thanks again for playing and for the kind words about my next creation! Really appreciate your support!

Looking forward to seeing your coop Feedback and Hall of Fame entry when you finish! :)

Best regards,
Papyjama