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| '''Water''' is typically considered as one of the basic [[terrain]]s. Heroes can only travel on water covered terrain with a [[boat]], but they can also walk across it if they can cast [[Water Walk]] spell or they wear [[Boots of Levitation]], or fly over it if they can cast [[Fly]] or are wearing [[Angel Wings]]. The difference is, that only heroes on a boat can end their movement on water while water walking requires that they end their movement on dry land. It should be noted, that [[shroud]] on the water between two squares of dry land does not prevent hero from walking across it and mapping the shrouded are. However, the hero must be able to see both land squares.
| | #REDIRECT[[Terrain#Water]] |
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| Hero on a boat can also visit and pick up objects on water. While sailing on boat the hero can:
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| * gather [[Flotsam]], which may provide {{W}} [[wood]] and/or {{G}} [[gold]]
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| * gather [[Sea Chest]]s, which may provide {{G}} gold or an treasure class [[artifact]]
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| * rescue a [[Shipwreck Survivor]], who will always provide an artifact as a reward
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| * search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for gold and artifacts
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| * meet up with [[Mermaids]] for a [[luck]] bonus
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| * investigate [[Buoy]]s and get better [[morale]]
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| * visit [[Sirens]], which causes the hero to lose 30% (rounded down) of each stack in hero's army and gain experience equal to the health of the lost troops.
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| * go through one [[Whirlpool]] and end up in another.
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| * read [[Ocean bottle]]s.
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| Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.
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| Unlike [[movement]] on land, the [[speed]] of the creatures in the hero's army does not affect movement in a boat.
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| == See Also ==
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| * [[Navigation]]
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| * [[Lighthouse]]
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| * [[Shipyard]]
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| [[Category: Terrains]]
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