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| Heroes may sail on a [[boat]], cast [[Water Walk]] or wear the [[Boots of Levitation]].
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| While sailing a hero can:
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| * investigate [[Flotsam]], and [[Sea Chest]]s which will usually provide [[Wood]] and [[Gold]]
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| * rescue a [[Shipwreck Survivor]] who will always provide an [[artifacts|Artifact]] as a reward
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| * search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for [[Gold]] and [[Artifacts]]
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| * Meet up with [[Mermaids]] for a [[Luck]] bonus
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| * Investigate [[Buoy]]s and get better [[Morale]]
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| * Visit [[Sirens]], lose part of his army and gain [[Experience]] in return.
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| * Go through one [[Whirlpool]] and end up in another.
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| '''Note:''' Almost all objects that are normally placed on dry land can be placed on water and still function as normal. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]].
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| When a hero casts a spell to cross water, or walks across with the [[Boots of Levitation]], he must always have enough movement to reach land in the same turn. Unlike [[Movement]] on land, the [[Speed]] of the creatures in the hero's army doesn't affect [[Movement]] on water.
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| ==See Also==
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| *[[Navigation]]
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| *[[Lighthouse]]
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| *[[Shipyard]]
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| [[Category: Adventure map]]
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