Restoration of Erathia Manual Page 52: Difference between revisions
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Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows, | Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows, | ||
increasing the number of creatures available at the dwelling which you may recruit into the | increasing the number of creatures available at the dwelling which you may recruit into the town's | ||
garrison. Click on a creature dwelling to display the | garrison. Click on a creature dwelling to display the dwelling's Creature Recruitment Box. The name of | ||
the | the dwelling's creatures, a portrait of the troop type available, and the number of troops available are | ||
shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them | shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them | ||
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Fort | Fort | ||
A fort may be built in a town, which adds to the | A fort may be built in a town, which adds to the town's siege defenses. The fort may be upgraded to a | ||
citadel, and then to a castle. Click on this structure to display a summary of the | citadel, and then to a castle. Click on this structure to display a summary of the town's troop recruitment | ||
availability for all creatures. | availability for all creatures. | ||
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each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays | each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays | ||
the spells available. If the visiting hero | the spells available. If the visiting hero doesn't own a spell book, you may purchase one for him or her by | ||
clicking on the mage guild. For more information, see Magic System (pg. 55). | clicking on the mage guild. For more information, see Magic System (pg. 55). |
Latest revision as of 20:47, 7 December 2023
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Creatures who live in towns live in creature dwellings. Each week, the population of these dwellings grows,
increasing the number of creatures available at the dwelling which you may recruit into the town's
garrison. Click on a creature dwelling to display the dwelling's Creature Recruitment Box. The name of
the dwelling's creatures, a portrait of the troop type available, and the number of troops available are
shown. As you move the slider to the right, the number of recruits increases, and the cost to recruit them
is tallied. You may click the Maximum button to recruit all of the available troops or the maximum
number of troops you can currently afford. Click the Recruit button to add the recruits to your
town garrison.
Fort
A fort may be built in a town, which adds to the town's siege defenses. The fort may be upgraded to a
citadel, and then to a castle. Click on this structure to display a summary of the town's troop recruitment
availability for all creatures.
Mage Guild
Heroes learn new spells from towns with mage guilds. You may build a first level mage guild in each of
your towns. Mage guilds may be upgraded, level-by-level, up to fifth level in some towns. As you build
each level, a random selection of spells becomes available at the guild. Clicking on a mage guild displays
the spells available. If the visiting hero doesn't own a spell book, you may purchase one for him or her by
clicking on the mage guild. For more information, see Magic System (pg. 55).
Second Level Spells
Fourth Level Spells
Third Level Spells
Fifth Level Spells
Close
First Level Spells