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| Heroes may sail on a [[boat]], cast [[Water Walk]] or wear the [[Boots of Levitation]].
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| While sailing a hero can:
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| * investigate [[Flotsam]], and [[Sea Chest]]s which will usually provide [[Wood]] and [[Gold]]
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| * rescue a [[Shipwreck Survivor]] who will always provide an [[artifacts|Artifact]] as a reward
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| * search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for [[Gold]] and [[Artifacts]]
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| * Meet up with [[Mermaids]] for a [[Luck]] bonus
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| * Investigate [[Buoy]]s and get better [[Morale]]
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| * Visit [[Sirens]], lose part of his army and gain [[Experience]] in return.
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| * Go through one [[Whirlpool]] and end up in another.
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| '''Note:''' Almost all objects that are normally placed on dry land can be placed on water and still function as normal. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]].
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| When a hero casts a spell to cross water, or walks across with the [[Boots of Levitation]], he must always have enough movement to reach land in the same turn. However, any potential shroud in the water body between the land can still be present when starting the movement.
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| Unlike [[Movement]] on land, the [[Speed]] of the creatures in the hero's army doesn't affect [[Movement]] on water.
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| ==See Also==
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| *[[Navigation]]
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| *[[Lighthouse]]
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| *[[Shipyard]]
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| [[Category: Adventure map]]
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