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| Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
| | #REDIRECT [[Beastmaster]] |
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| The Beastmasters' initial primary skills are:
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| *[[Attack]]: 0
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| *[[Defense]]: 4
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| *[[Spell Power|Power]]: 1
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| *[[Knowledge]]: 1
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| They have the following chances of getting +1 in a certain [[Primary Skill]] for each level up:
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| {| border="1"
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| |+Primary skill chances for '''Beastmasters'''
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| |-
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| !
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| ! Attack
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| ! Defense
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| ! Spell Power
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| ! Knowledge
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| |-
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| | ''On levels 2-9''
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| | 30%
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| | 50%
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| | 10%
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| | 10%
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| |-
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| | ''On levels 10+''
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| | 30%
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| | 30%
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| | 20%
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| | 20%
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| |}
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| All Beastmasters start with the secondary skill [[Armorer]].
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| Beastmasters cannot learn [[Fire Magic]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach them [[Fire Magic]].
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| *[[Alkin]]
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| *[[Broghild]]
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| *[[Bron]]
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| *[[Drakon]]
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| *[[Gerwulf]]
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| *[[Korbac]]
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| *[[Tazar]]
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| *[[Wystan]]
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| [[Category: Beastmasters|*]]
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