Spell research: Difference between revisions
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* The research removes the old spell from the slot and offers a choice of two random new spells (one new spell at level 5, no choice). It's possible to do further research in the same spell slot, but the heroes won't be able to learn the spell until the research is finalized. New spells will be generated according to the base certainty value by town type. Old spells (that ones that were in town or were not chosen after research) won't be generated again before every potential new one is cycled through. | * The research removes the old spell from the slot and offers a choice of two random new spells (one new spell at level 5, no choice). It's possible to do further research in the same spell slot, but the heroes won't be able to learn the spell until the research is finalized. New spells will be generated according to the base certainty value by town type. Old spells (that ones that were in town or were not chosen after research) won't be generated again before every potential new one is cycled through. | ||
* You may finalize the research at any point. From that point your heroes will be able to learn the spell you selected, but the spell slot will become permanent. | * You may finalize the research at any point. From that point your heroes will be able to learn the spell you selected, but the spell slot will become permanent. | ||
* A town's mandatory spells can't be replaced. Only one instance of research may be carried out in a town at any time. You'll have to finalize the research before working on a different spell slot. | * A town's mandatory spells can't be replaced. Only one instance of research may be carried out in a town at any time. You'll have to finalize the research before working on a different spell slot. | ||
* When spell research is enabled, [[Town Portal]] and [[Dimension Door]] do not appear in the normal guild slots without research, but are guaranteed to appear on the 3rd research attempt. |
Latest revision as of 18:16, 4 January 2024
- It's now possible to carry out research in the Mage Guild screen, replacing spells in the slots.
- The cost is (2*spell level) of mercury, sulfur, crystals, gems, and 1000 gold. Research is limited to one per day, per town (doesn't prevent construction).
- The research removes the old spell from the slot and offers a choice of two random new spells (one new spell at level 5, no choice). It's possible to do further research in the same spell slot, but the heroes won't be able to learn the spell until the research is finalized. New spells will be generated according to the base certainty value by town type. Old spells (that ones that were in town or were not chosen after research) won't be generated again before every potential new one is cycled through.
- You may finalize the research at any point. From that point your heroes will be able to learn the spell you selected, but the spell slot will become permanent.
- A town's mandatory spells can't be replaced. Only one instance of research may be carried out in a town at any time. You'll have to finalize the research before working on a different spell slot.
- When spell research is enabled, Town Portal and Dimension Door do not appear in the normal guild slots without research, but are guaranteed to appear on the 3rd research attempt.