Template:Creature bank common text: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<includeonly>{{{nosamespeed|{{#ifeq:{{{samespeed}}}|1|and|All the guard stacks of the same speed{{{samespeedexample|}}}}} attack in alphabetic order: from A to {{#ifeq:{{{1}}}|4|D|{{#ifeq:{{{1}}}|6|F|E}}}}.}}} {{#ifeq:{{{2}}}|hota|T|{{wh}}{{-}}In {{hota}}, t}}he object's level can be preset by a map-maker{{#ifeq:{{{3}}}|upg|, and the upgraded stack option may be toggled on or off|}}. | <includeonly>{{{nosamespeed|{{#ifeq:{{{samespeed}}}|1|and|All the guard stacks of the same speed{{{samespeedexample|}}}}} attack in alphabetic order: from A to {{#ifeq:{{{1}}}|4|D|{{#ifeq:{{{1}}}|6|F|E}}}}. }}}{{{nolevels|{{#ifeq:{{{2}}}|hota|T|{{wh}}{{-}}In {{hota}}, t}}he object's level can be preset by a map-maker{{#ifeq:{{{3}}}|upg|, and the upgraded stack option may be toggled on or off|}}.}}} | ||
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots. | ||
Line 5: | Line 5: | ||
Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | Though [[war machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active. | ||
Slain enemies do not respawn (should the hero retreat or be defeated).</includeonly><noinclude>[[category: text templates]]</noinclude> | Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If '''A''' stack was destroyed, '''B''' stack takes its place, '''C''' stack takes the freshly vacated place of '''B''' and so on).</includeonly><noinclude>[[category: text templates]]</noinclude> |