Template:Common building: Difference between revisions
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(Created page with "{| style="background-color: #CCCCFF; border-width: 0px; float: {{{float|right}}};" cellpadding="3"; |- | colspan=5 align=center bgcolor=3250FF style="color:#FFFFFF" | {{PAGENAME}...") |
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{| style="background-color: # | {| border=0 cellpadding=0 cellspacing=0 valign=middle style="background-color:#{{purple 3}}; border:1px solid; border-color:rgba(0,0,0,0); float:{{{float|right}}}; margin: 0 0 8px 8px;" | ||
|- style="height: 25px;" | |||
| align=center bgcolor={{purple 1}} style="color:#FFFFFF" | '''{{{name|{{{Building|1}}}}}}''' | |||
|- | |- | ||
| | | <includeonly>style="text-align:center;"|{{{SingleImage|[[Image: Castle {{{Building|1}}}.gif|{{{Building|1}}} of Castle|link=Castle town]][[Image: Tower {{{Building|1}}}.gif|{{{Building|1}}} of Tower|link=Tower town]][[Image: Rampart {{{Building|1}}}.gif|{{{Building|1}}} of Rampart|link=Rampart town]]<br>[[Image: Inferno {{{Building|1}}}.gif|{{{Building|1}}} of Inferno|link=Inferno town]][[Image: Necropolis {{{Building|1}}}.gif|{{{Building|1}}} of Necropolis|link=Necropolis town]][[Image: Dungeon {{{Building|1}}}.gif|{{{Building|1}}} of Dungeon|link=Dungeon town]]<br>[[Image: Stronghold {{{Building|1}}}.gif|{{{Building|1}}} of Stronghold|link=Stronghold town]][[Image: Fortress {{{Building|1}}}.gif|{{{Building|1}}} of Fortress|link=Fortress town]][[Image: Conflux {{{Building|1}}}.gif|{{{Building|1}}} of Conflux|link=Conflux town]]}}}</includeonly> | ||
|- | |- | ||
| | {{{no_pre| | ||
{{!}} align=center bgcolor=mediumorchid{{!}} '''Prerequisite:''' }}} | |||
|- | |- | ||
| | | colspan=8 style="width: 150px;" | | ||
| | {| cellpadding=0 cellspacing=0 valign=middle style="background-color:#{{purple 3}};" | ||
| style="border-left: 5px solid #E8C0E8; border-right: 5px solid #{{purple 3}};" | {{{pre|}}} | |||
|} | |||
| {{{ | |||
|- | |- | ||
| ''' | {{{no_cost| | ||
| {{{ | {{!}} colspan=8 align=center bgcolor=mediumorchid{{!}} '''Cost:''' | ||
| | {{!-}} align=center valign=middle | ||
| {{{ | {{!}} {{{wood|}}} {{{mercury|}}} {{{ore|}}} {{{sulfur|}}} {{{crystal|}}} {{{gem|}}} {{{gold|}}} }}} | ||
|- | |- | ||
| | | colspan=8 align=center bgcolor=mediumorchid style="width: 150px;" | '''Effect:''' | ||
| ''' | |||
|- | |- | ||
| colspan= | | colspan=8 style="width: 150px;" | | ||
| | {| cellpadding=0 cellspacing=0 valign=middle style="background-color:#{{purple 3}};" | ||
| style="border-left: 5px solid #{{purple 3}}; border-right: 5px solid #E5CCFF; font-size:90%;" | {{{effect|}}} | |||
|} | |||
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| {{{ | |||
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|}<noinclude> | |}<noinclude> | ||
== How to use == | == How to use == | ||
Copy the code at the beginning of | Copy the code at the beginning of building article, and fill in the missing information. Notice, that the factors below are case sensitive meaning, that "Ore" is not the same as "ore". | ||
{| style="background: transparent;" | {| style="background: transparent;" | ||
| <pre>{{ | | <pre>{{Building | ||
| | | pre = | ||
| wood = | |||
| mercury = | |||
| | | ore = | ||
| sulfur = | |||
| crystal = | |||
| | | gem = | ||
| | | gold = | ||
| | | effect = | ||
}}</pre> | |||
| | |||
| | |||
| | |||
| | |||
}} </pre> | |||
|} | |} | ||
You can add more "pre rows" as parameters if the building needs more than one. If the building does not require certain resource, you have to add "no_" in front of the parameter and leave it empty. For example | |||
<pre> | |||
| | {| style="background: transparent;" | ||
| <pre> | |||
| no_sulfur =</pre> | |||
|} | |||
[[Category: | [[Category: Building templates|{{PAGENAME}}]]</noinclude> |
Latest revision as of 16:49, 25 June 2021
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Prerequisite: | ||||||||
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Effect: | ||||||||
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How to use[edit | hide | hide all]
Copy the code at the beginning of building article, and fill in the missing information. Notice, that the factors below are case sensitive meaning, that "Ore" is not the same as "ore".
{{Building | pre = | wood = | mercury = | ore = | sulfur = | crystal = | gem = | gold = | effect = }} |
You can add more "pre rows" as parameters if the building needs more than one. If the building does not require certain resource, you have to add "no_" in front of the parameter and leave it empty. For example
| no_sulfur = |