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| __NOTOC__
| | #REDIRECT [[List of spells]] |
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| '''Spells'''
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| [[Visions]] and [[Magic Arrow]] belong to any school. | |
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| == [[Earth magic]] ==
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| {| class=wikitable
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| ! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
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| |- valign=top
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| | ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
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| |- valign=top
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| * [[View Earth]] (mines and ressources recognaissance)
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| * [[Visions]] (unit recognaissance, belongs to all magic schools)
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| * [[Town Portal]] (adventure movement)
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| |- valign=top
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| | ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
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| |- valign=top
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| * [[Slow]] (unit movement points)
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| * [[Shield]] (damage reduction)
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| * [[Stone Skin]] (unit defense)
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| * [[Magic Arrow]] (magical damge, belongs to all magic schools)
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| * [[Death Ripple]] (magical all unit damage, only living)
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| * [[Quicksand]] (battlefield change)
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| * [[Animate Dead]] (unit resurrection, undead)
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| * [[Anti-Magic]] (antimagic, spell level)
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| * [[Earthquake]] (siege anti wall/tower)
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| * [[Force Field]] (battlefield change, shielding)
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| * [[Protection from Earth]] (antimagic, earth)
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| * [[Meteor Shower]] (magical cluster damage)
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| * [[Resurrection]] (unit ressurection, living)
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| * [[Sorrow]] (unit morale)
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| * [[Implosion]] (magical damage)
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| * [[Summon Earth Elemental]] (unit creation, only during combat)
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| |}
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| == [[Air magic]] ==
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| {| class=wikitable
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| ! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
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| |- valign=top
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| | ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
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| |- valign=top
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| * [[View Air]] (heroes, towns, artifacts recognaissance)
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| * [[Disguise]] (anti recognaissance of heroes troops)
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| * [[Visions]] (unit recognaissance, belongs to all magic schools)
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| * [[Dimension door]] (adventure movement, jump 9 squares)
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| * [[Fly]] (adventure movement, like [[Pathfinding]] but also with water traversal and with less costs than [[Water walk]])
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| |- valign=top
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| | ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
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| |- valign=top
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| *[[Haste]] (unit movement points)
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| * [[Magic Arrow]] (magical damge, belongs to all magic schools)
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| * [[Disrupting Ray]] (unit defense, negative)
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| * [[Fortune]] (unit luck, positive)
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| * [[Lightning Bolt]] (magical damage, single unit)
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| * [[Precision]] (unit attack, only ranged)
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| * [[Protection from Air]] (antimagic, air school)
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| * [[Air Shield]] (damage reduction, ranged)
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| * [[Destroy Undead]] (magical all unit damage, undead)
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| * [[Hypnotize]] (unit control)
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| * [[Chain Lightning]] (magical damage, 4 units)
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| * [[Counterstrike]] (unit retalation)
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| * [[Magic Mirror]] (anti magical damage, redirection)
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| * [[Summon Air Elemental]] (unit creation, only during combat)
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| |}
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| == [[Water magic]] ==
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| {| class=wikitable
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| ! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
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| |- valign=top
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| | ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
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| |- valign=top
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| * [[Summon Boat]] (summon or create boat near water)
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| * [[Scuttle Boat]] (destroy unattended boat)
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| * [[Visions]] (hero units recognaissance, belongs to all magic schools)
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| * [[Water Walk]] (like [[Fly]] but on water, added movement cost compared to grass terrain without water magic skill)
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| |- valign=top
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| | ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
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| |- valign=top
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| * [[Bless]] (unit damage set to maximum (meager result when creature has no damage threshold))
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| * [[Cure]] (units get negative conditions (curses) removed, heal health points)
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| * [[Dispel]] (units get spells removed)
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| * [[Magic Arrow]] (magical damge to single unit, belongs to all magic schools)
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| * [[Protection from Water]] (antimagic, water school)
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| * [[Ice Bolt]] (magical damage, single unit)
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| * [[Remove Obstacle]] (battlefield change)
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| * [[Weakness]] (reduce unit attack)
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| * [[Forgetfulness]] (reduced damage from ranged attacks)
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| * [[Frost Ring]] (magical damage to surrounding units)
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| * [[Mirth]] (moral increase)
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| * [[Teleport]] (instant single unit battlefield traversal)
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| * [[Clone]] (summoning of stack creature not fire/water/air/earth creature)
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| * [[Prayer]] (speed, attack, defense increase)
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| * [[Summon Water Elemental]] (unit creation, only during combat, creatures vanish afterwards)
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| |}
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| == [[Fire magic]] ==
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| {| class=wikitable
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| ! Level 1 || Level 2 || Level 3 || Level 4 || Level 5
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| |- valign=top
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| | ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells'' || ''Adventure Spells''
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| |- valign=top
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| * [[Visions]] (universal)
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| |- valign=top
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| | ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells'' || ''Combat spells''
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| |- valign=top
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| * [[Bloodlust]] (unit attack increase)
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| * [[Curse]] (threshold damage to minimum or lower)
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| * [[Magic Arrow]] (magical damge to single unit, belongs to all magic schools)
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| * [[Protection from Fire]] (30% or 50%, one or all own units, protection from fire spells)
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| * [[Blind]] (enemy unit cant act as long as spell is active, might retaliate less or not at all when attacked)
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| * [[Fire Wall]] (battleground spell, creatures passing through or ending turn in the hexes get damaged)
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| * [[Fireball]] (cluster damage to units)
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| * [[Land Mine]] (battleground spell, put invisible passive units on battleground)
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| * [[Misfortune]] (single or all enemy units, unit luck rating reduced by 2 or 3 points)
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| * [[Armageddon]]
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| * [[Berserk]]
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| * [[Fire Shield]]
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| * [[Frenzy]]
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| * [[Inferno (spell)|Inferno]]
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| * [[Slayer]]
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| * [[Summon Fire Elemental]]
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| * [[Sacrifice]]
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| |}
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| [[Category: Spells]]
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| [[Category: Terms]]
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