Talk:List of bugs (HotA): Difference between revisions
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(Created page with "Possible bugs based on other wiki pages: * Necromancy - apparently AI raises more skeletons than it should * Magic Mirror - apparently doesn't work against the AI, who ignores the reflect chance * Whirlpool - apparently it has a limit of 99,999,999 fight value per stack. * Counterstrike apparently works until the end of the turn after dispel. *") |
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* [[Whirlpool]] - apparently it has a limit of 99,999,999 fight value per stack. | * [[Whirlpool]] - apparently it has a limit of 99,999,999 fight value per stack. | ||
* [[Counterstrike]] apparently works until the end of the turn after dispel. | * [[Counterstrike]] apparently works until the end of the turn after dispel. | ||
* | * Apparently [[Movement]] diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points. |
Revision as of 18:48, 25 January 2024
Possible bugs based on other wiki pages:
- Necromancy - apparently AI raises more skeletons than it should
- Magic Mirror - apparently doesn't work against the AI, who ignores the reflect chance
- Whirlpool - apparently it has a limit of 99,999,999 fight value per stack.
- Counterstrike apparently works until the end of the turn after dispel.
- Apparently Movement diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points.