Sir Michael: Difference between revisions

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{{Castle heroes (minor)}}
{{Castle heroes (minor)}}{{Hero
{| border=0 cellpadding=0 cellspacing=0 style="background-color:#{{Green 3}}; border:1px solid; border-color:rgba(0,0,0,0); width: 200px; margin-left: 5px; margin-right: 20px; float:{{{float|left}}};"
| name      = Sir Michael
! style="background-color:#{{Green 1}}; height:25px;" | [[Castle#Heroes|<span style="color:white;">Secondary skills</span>]]
| picture    = Christian
|-
| town      = Castle
| {{Ss2|Leadership|Expert|size=64}}
| class      = Knight
|-
| gender    = Male
| {{Ss2|Luck|Advanced|size=64}}
| race      = Human
|-
| biography  = Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of [[Enroth]] before finally settling into military service in [[Erathia]]. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world.
| {{Ss2|Ballistics|Advanced|size=64}}
| specialty  = Ballista
|-
| s_text    = Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
| {{Ss2|Artillery|Expert|size=64}}
| skill_1    = Expert Leadership
|-
| skill_2    = Advanced Luck
| {{Ss2|Offense|Advanced|size=64}}
| skill_3    = Advanced Ballistics
|-
| skill_4    = Expert Artillery
| {{Ss2|Armorer|Advanced|size=64}}
| skill_5    = Advanced Offense
|} {{H|Sir Michael|image=Christian|Knight}} is a copy of {{Hn|Christian|0=}}. He starts at level 11 with different creatures and secondary skills.
| skill_6    = Advanced Armorer
| troop_1    = Halberdier
| troop_2    = Marksman
| troop_3    = Royal Griffin
| troop_4    = Crusader
| troop_5    = Zealot
| nmb_1      = 37
| nmb_2      = 22
| nmb_3      = 8
| nmb_4      = 6
| nmb_5      = 3
| chance_2  = Always
| chance_3  = Always
| warmachine = Ballista
| nospell    =
| s_hota_mp  =
| s_hota2_mp = 1560
| no_hota_starting_troops =
}}
{{H|Sir Michael|image=Christian|Knight}} is a copy of {{Hn|Christian|0=}}. He starts at level 11 with different creatures and secondary skills.


== Story ==
A hero in the [[Erathia]]n army. Imprisoned by the Night Stalkers, and freed by [[Adrienne]].
A hero in the [[Erathia]]n army. Imprisoned by the Night Stalkers, and freed by [[Adrienne]].


== Appearances ==
== Appearances ==
* [[Farming Towns]]
* [[Farming Towns]]
== Creatures ==
* 37 {{Cn|Halberdier}}s
* 22 {{Cn|Marksman|Marksmen}}
* 8 {{Cn|Royal Griffin}}s
* 6 {{Cn|Crusader}}s
* 3 {{Cn|Zealot}}s


[[Category: Supporting character]]
[[Category: Supporting character]]

Revision as of 19:47, 25 April 2024

Castle heroes
(minor)
Knights
Sir MichaelSir Michael Sir Michael Armageddon's Blade
SlashSlash Slash Shadow of Death
Lord VelmorLord Velmor Lord Velmor Shadow of Death
TyranellTyranell Tyranell Shadow of Death
Lord ChasimLord Chasim Lord Chasim Shadow of Death
AllisonAllison Allison Heroes Chronicles
TrynnTrynn Trynn Heroes Chronicles
MensorMensor Mensor Heroes Chronicles
Baron PaglonBaron Paglon Baron Paglon Heroes Chronicles
NivenNiven Niven Heroes Chronicles
GryphonheartGryphonheart Gryphonheart Heroes Chronicles
XarfaxXarfax Xarfax Horn of the Abyss
VolothomonVolothomon Volothomon Horn of the Abyss
ErybarusErybarus Erybarus Horn of the Abyss
SteedSteed Steed Horn of the Abyss
Clerics
NorvanNorvan Norvan Heroes Chronicles
TageteTagete Tagete Horn of the Abyss
YovillaYovilla Yovilla Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Sir Michael the Knight
Basic information:
Sir MichaelSir Michael Class: Knight
Gender: Male
Race: Human
Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world.
Specialty: Ballista
Specialty BallistaSpecialty Ballista Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Leadership Expert Leadership
Luck Advanced Luck
Ballistics Advanced Ballistics
Artillery Expert Artillery
Offense Advanced Offense
Armorer Advanced Armorer
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Halberdier Halberdier 37 Always
Marksman Marksman 22 Always
Royal Griffin Royal Griffin 8 Always
Crusader Crusader 6 Always
Zealot Zealot 3 Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starts with:
Ballista
Ballista
88%
(Always Horn of the Abyss)
Starting movement points:
1560

Sir Michael the Knight is a Castle hero.

Sir MichaelSir Michael Sir Michael the Knight is a copy of ChristianChristian Christian. He starts at level 11 with different creatures and secondary skills.

Story

A hero in the Erathian army. Imprisoned by the Night Stalkers, and freed by Adrienne.

Appearances