Marketplace: Difference between revisions

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{{Buildings}}{{Building
| no_pre    =
| wood      = 5
| no_mercury =
| no_ore    =
| no_sulfur  =
| no_crystal =
| no_gem    =
| gold      = 500
| effect    = With the Marketplace, it is possible to buy and sell [[resource]]s. }}
A place in your town, where you can trade surplus [[resources]] for scarce ones.
A place in your town, where you can trade surplus [[resources]] for scarce ones.



Revision as of 07:54, 20 March 2014

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
1
1 of Castle1 of Tower1 of Rampart
1 of Inferno1 of Necropolis1 of Dungeon
1 of Stronghold1 of Fortress1 of Conflux
Cost:
5 500
Effect:
With the Marketplace, it is possible to buy and sell resources.




A place in your town, where you can trade surplus resources for scarce ones.

If you have many marketplaces you get better trades:

Marketplaces Gold->BR Gold->MR BR->Gold BR->BR BR->MR MR->Gold MR->BR MR->MR Buy/Sell Ratio
1 Marketplace 2500->1 5000->1 1->25 10->1 20->1 1->50 5->1 10->1 100 (400/4)
2 Marketplaces 1667->1 3333->1 1->37 7->1 13->1 1->75 3->1 7->1 44.44444... (400/9)
3 Marketplaces 1250->1 2500->1 1->50 5->1 10->1 1->100 3->1 5->1 25 (400/16)
4 Marketplaces 1000->1 2000->1 1->62 4->1 8->1 1->125 2->1 4->1 16 (400/25)
5 Marketplaces 833->1 1667->1 1->75 3->1 7->1 1->150 2->1 3->1 11.11111... (400/36)
6 Marketplaces 714->1 1429->1 1->88 3->1 6->1 1->175 1->1 3->1 8.16327... (400/49)
7 Marketplaces 625->1 1250->1 1->100 3->1 5->1 1->200 1->1 3->1 6.25 (400/64)
8 Marketplaces 556->1 1111->1 1->112 2->1 4->1 1->225 1->1 2->1 4.93827... (400/81)
9+ Marketplaces 500->1 1000->1 1->125 2->1 4->1 1->250 1->1 2->1 4 (400/100)

The operation is always at a loss: selling X amount of resource A for Y amount of resource B, and then doing the reverse operation of trading Y amount resource B back for Z amount of resource A, will always give final result of Z much lesser than the starting X. This roughly follows the following formula: 400 units will be traded back for (n+1)² units, where n is the amount of cities with marketplaces that you own, capped to 9.

You can also give resources to enemies or allies.