Template talk:Creature table: Difference between revisions
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:That is the main reason. Though I agree, that it is a little pointless property. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 14:55, 20 March 2014 (CET) | :That is the main reason. Though I agree, that it is a little pointless property. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 14:55, 20 March 2014 (CET) | ||
::Hmm, perhaps there would be way to make min & max damages look like an interval, but still preserve the sortability? –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 09:43, 23 March 2014 (CET) | |||
== Appearance == | |||
Is the "width 100%" really necessary? To my eye it looks a bit funny, when half or at list a third is basically empty. Of course it would be empty anyway, but now the colors and the frames fill the blank space. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 09:43, 23 March 2014 (CET) |
Revision as of 08:43, 23 March 2014
Damage
Um, why to separate min and max dmg? Maybe it's for better sorting I guess x] --HaxLi 14:49, 20 March 2014 (CET)
- That is the main reason. Though I agree, that it is a little pointless property. –Kapteeni Ruoska 14:55, 20 March 2014 (CET)
- Hmm, perhaps there would be way to make min & max damages look like an interval, but still preserve the sortability? –Kapteeni Ruoska 09:43, 23 March 2014 (CET)
Appearance
Is the "width 100%" really necessary? To my eye it looks a bit funny, when half or at list a third is basically empty. Of course it would be empty anyway, but now the colors and the frames fill the blank space. –Kapteeni Ruoska 09:43, 23 March 2014 (CET)