Magical terrain: Difference between revisions
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| [[Evil Fog]] || +1 [[Morale]] to [[Alignment|Evil Aligned]]<br>-1 [[Morale]] to [[Alignment|Good Aligned]] | | [[Evil Fog]] || +1 [[Morale]] to [[Alignment|Evil Aligned]]<br>-1 [[Morale]] to [[Alignment|Good Aligned]] | ||
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| [[Cursed Ground]] || Only lvl 1 [[Spells]]<br> | | [[Cursed Ground]] || Only lvl 1 [[Spells]]<br>Disable [[Native terrain]], [[Morale]] and [[Luck]] bonus | ||
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[[Category: Terrains|*]] | [[Category: Terrains|*]] | ||
[[Category: Terms]] | [[Category: Terms]] |
Revision as of 20:19, 3 September 2014
Magical terrain is a term that refers to one of the ten overlays, that can be located at the top of normal terrains. Magical terrains do no affect movement but uses the terrain below it for determining movement cost. They can cover all other terrain types except rock. While there are only two types of magical terrains in Restoration of Erathia and Armageddon's Blade, Shadow of Death increases it to a total of ten.
Magical terrain | Bonus |
---|---|
Magic Plains | All Spells at expert |
Fiery Fields | All Fire magic at expert |
Lucid Pools | All Water magic at expert |
Rockland | All Earth magic at expert |
Magic Clouds | All Air magic at expert |
Favorable Winds | Navigation bonus |
Clover Field | +2 Luck to Neutrally Aligned |
Holy Ground | +1 Morale to Good Aligned -1 Morale to Evil Aligned |
Evil Fog | +1 Morale to Evil Aligned -1 Morale to Good Aligned |
Cursed Ground | Only lvl 1 Spells Disable Native terrain, Morale and Luck bonus |