Cyclops Stockpile: Difference between revisions
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{{Creature bank}} | {{Creature bank}} | ||
{{Creature bank row|30 %|Cyclops|20|4x{{Wood}} 4x{{Mercury}} 4x{{Ore}}<br>4x{{Sulfur}}4x{{Crystal}}4x{{Gem}} ||type_1=}} | {{Creature bank row|30 %|Cyclops|20|4x{{Wood}} 4x{{Mercury}} 4x{{Ore}}<br>4x{{Sulfur}}4x{{Crystal}} 4x{{Gem}} ||type_1=}} | ||
{{Creature bank row|30 %|Cyclops|30|4x{{Mercury}} 6x{{Wood}} 6x{{Mercury}} 6x{{Ore}}<br>6x{{Sulfur}}6x{{Crystal}}6x{{Gem}} ||type_1=}} | {{Creature bank row|30 %|Cyclops|30|4x{{Mercury}} 6x{{Wood}} 6x{{Mercury}} 6x{{Ore}}<br>6x{{Sulfur}} 6x{{Crystal}} 6x{{Gem}} ||type_1=}} | ||
{{Creature bank row|30 %|Cyclops|40|4x{{Mercury}} 8x{{Wood}} 8x{{Mercury}} 8x{{Ore}}<br>8x{{Sulfur}}8x{{Crystal}}8x{{Gem}} ||type_1=}} | {{Creature bank row|30 %|Cyclops|40|4x{{Mercury}} 8x{{Wood}} 8x{{Mercury}} 8x{{Ore}}<br>8x{{Sulfur}} 8x{{Crystal}} 8x{{Gem}} ||type_1=}} | ||
{{Creature bank row|10 %|Cyclops|50|4x{{Mercury}} 10x{{Wood}} 10x{{Mercury}} 10x{{Ore}}<br>10x{{Sulfur}}10x{{Crystal}}10x{{Gem}} ||type_1=}} | {{Creature bank row|10 %|Cyclops|50|4x{{Mercury}} 10x{{Wood}} 10x{{Mercury}} 10x{{Ore}}<br>10x{{Sulfur}} 10x{{Crystal}} 10x{{Gem}} ||type_1=}} | ||
|} | |} | ||
Revision as of 12:30, 26 March 2014
Cyclops Stockpile | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
| 30 % | valign=middle align=middle |
| 4x 4x 4x
4x4x 4x
|
|-
| 30 %
| valign=middle align=middle |
| 4x 6x 6x 6x
6x 6x 6x
|
|-
| 30 %
| valign=middle align=middle |
| 4x 8x 8x 8x
8x 8x 8x
|
|-
| 10 %
| valign=middle align=middle |
| 4x 10x 10x 10x
10x 10x 10x
|
|-
|}
An Adventure map structure a hero can visit for some of all Resources except Gold.
The hero must defeat Cyclops guardians. More guardians means a better reward.
Probability % | Guardians | Reward |
30 | 20 Cyclopss | 4 of each Resource |
30 | 30 Cyclopss | 6 of each Resource |
30 | 40 Cyclopss | 8 of each Resource |
10 | 50 Cyclopss | 10 of each Resource |
As with all Creature Banks, the troops are surrounded rather than facing the guardians across the normal battlefied, and no War Machines are used.
If only some of the guardians are killed they do not reset.